/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plNetMsgScreener_h #define plNetMsgScreener_h #include "pnKeyedObject/plKey.h" #include "plStatusLog/plLoggable.h" // // Class which decides what game messages are allowed to be sent to the server. // Used both client and server-side. // class plNetGameMember; class plMessage; class plNetMessage; class pfKIMsg; class plNetMsgScreener : public plLoggable { protected: enum Answer { kMaybe = -1, kNo, kYes }; virtual const char* IGetSenderName(const plNetGameMember* gm) const = 0; virtual const char* IGetAgeName() const = 0; virtual bool IIsSenderCCR(const plNetGameMember* gm=nil) const = 0; virtual bool IIsLocalAvatarKey(plKey key, const plNetGameMember* gm) const = 0; virtual bool IIsLocalArmatureModKey(plKey key, const plNetGameMember* gm) const { return true; } virtual void ILogChatMessage(const plMessage* msg_, const plNetGameMember* gm) const {} virtual void ILogCCRMessage(Int16 classIndex, const plNetGameMember* gm) const {} Answer IAllowMessageType(Int16 classIndex, const plNetGameMember* gm=nil) const; bool IValidateMessage(const plMessage* msg, const plNetGameMember* gm=nil) const; void IRejectLogMsg(Int16 classIndex, const char* desc, const plNetGameMember* gm) const; void IRejectLogMsg(const plMessage* msg, const char* desc, const plNetGameMember* gm) const; virtual bool IAmClient() const = 0; }; #endif // plNetMsgScreener_h