/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ // Messages that change physics-specific state directly. // Compare to plSimInfluenceMsg, which changes movement-related state indirectly, via forces. #ifndef PLSIMSTATEMSG_INC #define PLSIMSTATEMSG_INC #include "pnMessage/plSimulationMsg.h" // use a nil key to return to main world // otherwise pass in the key of the world you're going to. class plSubWorldMsg : public plSimulationMsg { public: plSubWorldMsg() { fWorldKey = nil; } plSubWorldMsg(const plKey &sender, const plKey &receiver, const plKey &worldKey) : plSimulationMsg(sender, receiver, 0) { fWorldKey = worldKey; SetBCastFlag(plMessage::kNetPropagate); } plKey fWorldKey; CLASSNAME_REGISTER(plSubWorldMsg); GETINTERFACE_ANY( plSubWorldMsg, plSimulationMsg); virtual void Read(hsStream *stream, hsResMgr *mgr); virtual void Write(hsStream *stream, hsResMgr *mgr); }; #endif // PLSIMSTATEMSG_INC