/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "pnMessage/plSimulationMsg.h" #include "hsGeometry3.h" class plAngularVelocityMsg : public plSimulationMsg { public: // pass-through constructors plAngularVelocityMsg() : plSimulationMsg() {}; plAngularVelocityMsg (const plKey &sender, const plKey &receiver, const double *time) : plSimulationMsg(sender,receiver, time), fAngularVelocity(0.0f,0.0f,0.0f){}; CLASSNAME_REGISTER( plAngularVelocityMsg ); GETINTERFACE_ANY( plAngularVelocityMsg , plSimulationMsg); void AngularVelocity(hsVector3& vel){fAngularVelocity=vel;} const hsVector3& AngularVelocity(){return fAngularVelocity;} protected: hsVector3 fAngularVelocity; };