/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ // plInputDevice.h #ifndef PL_INPUT_DEVICE_H #define PL_INPUT_DEVICE_H #include "HeadSpin.h" #include "hsWindows.h" //#include "pnInputCore/plControlDefinition.h" #include "pnInputCore/plOSMsg.h" #include "pnInputCore/plKeyDef.h" #include "hsBitVector.h" #include "hsTemplates.h" class plMessage; struct plMouseInfo; class plPipeline; class plInputDevice { public: enum Flags { kDisabled = 0x1 }; protected: UInt32 fFlags; public: plInputDevice() {;} virtual ~plInputDevice() {;} virtual const char* GetInputName() = 0; UInt32 GetFlags() { return fFlags; } void SetFlags(UInt32 f) { fFlags = f; } virtual void HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat, wchar_t c = nil) {;} virtual void HandleMouseEvent(plOSMsg message, plMouseState state) {;} virtual void HandleWindowActivate(bool bActive, HWND hWnd) {;} virtual hsBool MsgReceive(plMessage* msg) {return false;} virtual void Shutdown() {;} }; class plKeyEventMsg; class plKeyboardDevice : public plInputDevice { hsBool fAltKeyDown; hsBool fShiftKeyDown; hsBool fCtrlKeyDown; hsBool fCapsLockKeyDown; int fControlMode; hsBool fCapsLockLock; static bool fKeyboardState[256]; // virtual key code is the index, bool is whether it is down or not static hsBool fIgnoreCapsLock; // set if we want it to ignore this key when translating characters (i.e. for chatting) static plKeyboardDevice* fInstance; void InitKeyboardMaps(); void InitKeyboardState(); void ReleaseAllKeys(); public: enum { CONSOLE_MODE = 0, CONSOLE_FULL, STANDARD_MODE, }; plKeyboardDevice(); ~plKeyboardDevice(); void SetControlMode(int i) { fControlMode = i; } const char* GetInputName() { return "keyboard"; } void HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat, wchar_t c = nil); virtual void HandleWindowActivate(bool bActive, HWND hWnd); virtual hsBool IsCapsLockKeyOn(); virtual void Shutdown(); static hsBool IgnoreCapsLock() { return fIgnoreCapsLock; } static void IgnoreCapsLock(hsBool ignore) { fIgnoreCapsLock = ignore; } static plKeyboardDevice* GetInstance() { return fInstance; } }; class plPlate; #define CURSOR_UP "cursor_up.png" #define CURSOR_UPWARD "cursor_upward.png" #define CURSOR_DOWN "cursor_down.png" #define CURSOR_RIGHT "cursor_right.png" #define CURSOR_LEFT "cursor_left.png" #define CURSOR_OPEN "cursor_open.png" #define CURSOR_GRAB "cursor_grab.png" #define CURSOR_CLICKED "cursor_clicked.png" #define CURSOR_POISED "cursor_poised.png" #define CURSOR_4WAY_OPEN "cursor_4way_open.png" #define CURSOR_4WAY_CLOSED "cursor_4way_closed.png" #define CURSOR_UPDOWN_OPEN "cursor_updown_open.png" #define CURSOR_UPDOWN_CLOSED "cursor_updown_closed.png" #define CURSOR_LEFTRIGHT_OPEN "cursor_leftright_open.png" #define CURSOR_LEFTRIGHT_CLOSED "cursor_leftright_closed.png" #define CURSOR_OFFER_BOOK "cursor_book.png" #define CURSOR_OFFER_BOOK_HI "cursor_book_poised.png" #define CURSOR_OFFER_BOOK_CLICKED "cursor_book_clicked.png" #define CURSOR_CLICK_DISABLED "cursor_disabled.png" #define CURSOR_HAND "cursor_up.png" #define CURSOR_ARROW "cursor_up.png" class plInputEventMsg; class plMouseDevice : public plInputDevice { public: plMouseDevice(); ~plMouseDevice(); const char* GetInputName() { return "mouse"; } void HandleWindowActivate(bool bActive, HWND hWnd); hsBool HasControlFlag(int f) const { return fControlFlags.IsBitSet(f); } void SetControlFlag(int f) { fControlFlags.SetBit(f); } void ClearControlFlag(int which) { fControlFlags.ClearBit( which ); } void SetCursorX(hsScalar x); void SetCursorY(hsScalar y); hsScalar GetCursorX() { return fXPos; } hsScalar GetCursorY() { return fYPos; } UInt32 GetButtonState() { return fButtonState; } hsScalar GetCursorOpacity() { return fOpacity; } void SetDisplayResolution(hsScalar Width, hsScalar Height); virtual hsBool MsgReceive(plMessage* msg); static plMouseDevice* Instance() { return plMouseDevice::fInstance; } static void SetMsgAlways(bool b) { plMouseDevice::bMsgAlways = b; } static void ShowCursor(hsBool override = false); static void NewCursor(char* cursor); static void HideCursor(hsBool override = false); static bool GetHideCursor() { return plMouseDevice::bCursorHidden; } static void SetCursorOpacity( hsScalar opacity = 1.f ); static bool GetInverted() { return plMouseDevice::bInverted; } static void SetInverted(bool inverted) { plMouseDevice::bInverted = inverted; } static void AddNameToCursor(const char* name); static void AddIDNumToCursor(UInt32 idNum); static void AddCCRToCursor(); protected: plInputEventMsg* fXMsg; plInputEventMsg* fYMsg; plInputEventMsg* fB2Msg; // mouse button event queues (only hold 2) plInputEventMsg* fLeftBMsg[2]; plInputEventMsg* fRightBMsg[2]; plInputEventMsg* fMiddleBMsg[2]; hsScalar fXPos; hsScalar fYPos; int fWXPos; // the windows coordinates of the cursor int fWYPos; UInt32 fButtonState; hsScalar fOpacity; hsBitVector fControlFlags; plPlate *fCursor; char* fCursorID; static plMouseDevice* fInstance; static plMouseInfo fDefaultMouseControlMap[]; void CreateCursor( char* cursor ); void IUpdateCursorSize(); static bool bMsgAlways; static bool bCursorHidden; static bool bCursorOverride; static bool bInverted; static hsScalar fWidth, fHeight; }; #endif // PL_INPUT_DEVICE_H