/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plCutter_inc #define plCutter_inc #include "pnFactory/plCreatable.h" #include "hsGeometry3.h" #include "hsTemplates.h" #include "hsBounds.h" #include "plIntersect/plVolumeIsect.h" #include "hsColorRGBA.h" struct hsPoint3; struct hsVector3; class plPrintCollect; class plAccTriIterator; class plAccessSpan; class plCutoutHit { public: hsPoint3 fPos; hsVector3 fNorm; }; class plCutoutVtx { public: plCutoutVtx& Init(const hsPoint3& p, const hsVector3& n, const hsColorRGBA& c) { fPos = p; fNorm = n; fColor = c; return *this; } hsPoint3 fPos; hsVector3 fNorm; hsColorRGBA fColor; hsPoint3 fUVW; }; class plCutoutPoly { public: hsTArray fVerts; hsBool fBaseHasAlpha; }; class plCutoutMiniVtx { public: hsPoint3 fPos; hsPoint3 fUVW; }; class plFlatGridMesh { public: hsTArray fVerts; hsTArray fIdx; void Reset() { fVerts.SetCount(0); fIdx.SetCount(0); } }; class plCutter : public plCreatable { protected: // Permanent attributes hsScalar fLengthU; hsScalar fLengthV; hsScalar fLengthW; // Internal cached stuff hsScalar fDistU; hsScalar fDistV; hsScalar fDistW; hsVector3 fDirU; hsVector3 fDirV; hsVector3 fDirW; hsVector3 fBackDir; hsBounds3Ext fWorldBounds; plBoundsIsect fIsect; void IConstruct(hsTArray& dst, hsTArray& poly, hsBool baseHasAlpha) const; hsBool IPolyClip(hsTArray& poly, const hsPoint3 vPos[]) const; inline void ICutoutVtxHiU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const; inline void ICutoutVtxHiV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const; inline void ICutoutVtxHiW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const; inline void ICutoutVtxLoU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const; inline void ICutoutVtxLoV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const; inline void ICutoutVtxLoW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const; inline void ICutoutVtxMidV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const; inline void ICutoutVtxMidU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const; inline void ICutoutVtxMidW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const; hsBool IFindHitPoint(const hsTArray& inPoly, plCutoutHit& hit) const; inline void ISetPosNorm(hsScalar parm, const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const; void ICutoutTransformed(plAccessSpan& src, hsTArray& dst) const; void ICutoutConstHeight(plAccessSpan& src, hsTArray& dst) const; void ICutoutTransformedConstHeight(plAccessSpan& src, hsTArray& dst) const; public: plCutter() {} virtual ~plCutter() {} CLASSNAME_REGISTER( plCutter ); GETINTERFACE_ANY( plCutter, plCreatable ); virtual void Read(hsStream* stream, hsResMgr* mgr); virtual void Write(hsStream* stream, hsResMgr* mgr); hsBool FindHitPoints(const hsTArray& src, hsTArray& hits) const; hsBool FindHitPointsConstHeight(const hsTArray& src, hsTArray& hits, hsScalar height) const; void Set(const hsPoint3& pos, const hsVector3& dir, const hsVector3& out, hsBool flip=false); void Cutout(plAccessSpan& src, hsTArray& dst) const; hsBool CutoutGrid(int nWid, int nLen, plFlatGridMesh& dst) const; void SetLength(const hsVector3& s) { fLengthU = s.fX; fLengthV = s.fY; fLengthW = s.fZ; } hsScalar GetLengthU() const { return fLengthU; } hsScalar GetLengthV() const { return fLengthV; } hsScalar GetLengthW() const { return fLengthW; } const hsBounds3Ext& GetWorldBounds() const { return fWorldBounds; } plBoundsIsect& GetIsect() { return fIsect; } hsVector3 GetBackDir() const { return fBackDir; } static hsBool MakeGrid(int nWid, int nLen, const hsPoint3& center, const hsVector3& halfU, const hsVector3& halfV, plFlatGridMesh& grid); }; #endif // plCutter_inc