/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef __PLCRITTERCMDS_H__ #define __PLCRITTERCMDS_H__ #include "hsStlUtils.h" typedef std::vector VCharArray; class plCritterCommands { public: // The order of these is significant; setting the blend on an animation in this list // to maximum will prevent all animations above it from playing. // I.E. if "turn left" is set to maximum, it will completely hide "idle" enum stdAnim { kIdle, kTurnLeft, kTurnRight, kForwardMedium, kForwardFast, kReverse, kBankLeft, kBankRight, kImpactDown, kNumStdAnims }; VCharArray fAnimNameTypes; //Vector is used because the []operator is handy for filling //the dialog boxes for implementation Components. -RXA // KEEP THIS SYNCHRONIZED with the enum above. plCritterCommands() { fAnimNameTypes.push_back("Idle"); fAnimNameTypes.push_back("TurnLeft"); fAnimNameTypes.push_back("TurnRight"); fAnimNameTypes.push_back("Forward Medium"); fAnimNameTypes.push_back("Forward Fast"); fAnimNameTypes.push_back("Reverse"); fAnimNameTypes.push_back("Bank Left"); fAnimNameTypes.push_back("Bank Right"); fAnimNameTypes.push_back("Impact Down"); } int GetNumElements() { return fAnimNameTypes.size(); } }; /* class plCritterCommands { public: enum avStdAnim{ kTorsoStraightenOut = 0, kTorsoSpasticRotate, kTorsoShakeHead, kTorsoOpenMouth, kTorsoHover, kTorsoForwardFlightSpeedB, kTorsoForwardFlightSpeedA, kTorsoBankRightFlapping, kTorsoBankRightCoasting, kTorsoBankLeftFlapping, kTorsoBankLeftCoasting, kTorsoBackwardFlight, kRightWingSpasticRotate, kRightWingHover, kRightWingForwardFlightSpeedB, kRightWingForwardFlightSpeedA, kRightWingBankRightFlapping, kRightWingBankRightCoasting, kRightWingBankLeftFlapping, kRightWingBankLeftCoasting, kRightWingBackwardFlight, kLeftWingSpasticRotate, kLeftWingHover, kLeftWingForwardFlightSpeedA, kLeftWingForwardFlightSpeedB, kLeftWingBankRightFlapping, kLeftWingBankRightCoasting, kLeftWingBankLeftFlapping, kLeftWingBankLeftCoasting, kLeftWingBackwardFlight, kNumStdAnims } ; VCharArray fAnimNameTypes; //Vector is used because the []operator is handy for filling //the dialog boxes for implementation Components. -RXA // KEEP THIS SYNCHRONIZED with the enum above. plCritterCommands() { fAnimNameTypes.push_back("Torso Straighten Out"); fAnimNameTypes.push_back("Torso Spastic Rotate"); fAnimNameTypes.push_back("Torso Shake Head"); fAnimNameTypes.push_back("Torso Open Mouth"); fAnimNameTypes.push_back("Torso Hover (Idle)"); fAnimNameTypes.push_back("Torso Forward SpeedB"); fAnimNameTypes.push_back("Torso Forward SpeedA"); fAnimNameTypes.push_back("Torso RBank Flapping"); fAnimNameTypes.push_back("Torso RBank Coasting"); fAnimNameTypes.push_back("Torso LBank Flapping"); fAnimNameTypes.push_back("Torso LBank Coasting"); fAnimNameTypes.push_back("Torso Backward Flight"); fAnimNameTypes.push_back("RWing Spastic Rotate"); fAnimNameTypes.push_back("RWing Hover (Idle)"); fAnimNameTypes.push_back("RWing Forward SpeedB"); fAnimNameTypes.push_back("RWing Forward SpeedA"); fAnimNameTypes.push_back("RWing RBank Flapping"); fAnimNameTypes.push_back("RWing RBank Coasting"); fAnimNameTypes.push_back("RWing LBank Flapping"); fAnimNameTypes.push_back("RWing LBank Coasting"); fAnimNameTypes.push_back("RWing Backward Flight"); fAnimNameTypes.push_back("LWing Spastic Rotate"); fAnimNameTypes.push_back("LWing Hover (Idle)"); fAnimNameTypes.push_back("LWing Forward SpeedA"); fAnimNameTypes.push_back("LWing Forward SpeedB"); fAnimNameTypes.push_back("LWing RBank Flapping"); fAnimNameTypes.push_back("LWing RBank Coasting"); fAnimNameTypes.push_back("LWing LBank Flapping"); fAnimNameTypes.push_back("LWing LBank Coasting"); fAnimNameTypes.push_back("LWing Backward Flight"); } int GetNumElements() { return fAnimNameTypes.size(); } }; */ #endif