/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plAGMasterSDLModifier_inc #define plAGMasterSDLModifier_inc #include "plModifier/plAnimTimeConvertSDLModifier.h" // // This modifier is responsible for sending and recving // an object's animation state // class plAGMasterMod; class plSceneObject; class plStateDataRecord; class plAGMasterSDLModifier : public plAnimTimeConvertSDLModifier { protected: // var labels struct AGMasterVarNames { static char kStrAtcs[]; // animTimeConverts static char kStrBlends[]; }; plAGMasterMod* IGetObjectsAGMasterMod(plSceneObject* obj); void IPutBlends(plStateDataRecord* state, plAGMasterMod* objAGMaster); void ISetCurrentBlends(const plStateDataRecord* state, plAGMasterMod* objAGMaster); void IPutCurrentStateIn(plStateDataRecord* dstState); void ISetCurrentStateFrom(const plStateDataRecord* srcState); UInt32 IApplyModFlags(UInt32 sendFlags); public: CLASSNAME_REGISTER( plAGMasterSDLModifier); GETINTERFACE_ANY( plAGMasterSDLModifier, plAnimTimeConvertSDLModifier); plAGMasterSDLModifier() {} ~plAGMasterSDLModifier() {} const char* GetSDLName() const { return kSDLAGMaster; } }; #endif // plAGMasterSDLModifier_inc