/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plWin32StaticSound_h #define plWin32StaticSound_h #include "plWin32Sound.h" class hsResMgr; class plDSoundBuffer; class plEventCallbackMsg; #include "plSoundEvent.h" class plWin32StaticSound : public plWin32Sound { public: plWin32StaticSound(); ~plWin32StaticSound(); CLASSNAME_REGISTER( plWin32StaticSound ); GETINTERFACE_ANY( plWin32StaticSound, plWin32Sound ); virtual void Activate( hsBool forcePlay = false ); virtual void DeActivate(); virtual hsBool LoadSound( hsBool is3D ); virtual void Update(); virtual hsBool MsgReceive(plMessage* pMsg); virtual void SetStartPos(unsigned bytes){} protected: hsBool fRegisteredOnThread; virtual void IDerivedActuallyPlay( void ); virtual void ISetActualTime( double t ); virtual float GetActualTimeSec(); virtual void IAddCallback( plEventCallbackMsg *pCBMsg ); virtual void IRemoveCallback( plEventCallbackMsg *pCBMsg ); }; // Same as a plWin32StaticSound, except this registers for a plLinkEffectBCMsg to play the sound on linking. class plWin32LinkSound : public plWin32StaticSound { public: plWin32LinkSound(); ~plWin32LinkSound() { } CLASSNAME_REGISTER( plWin32LinkSound ); GETINTERFACE_ANY( plWin32LinkSound, plWin32StaticSound ); virtual void Read(hsStream* s, hsResMgr* mgr); virtual void Write(hsStream* s, hsResMgr* mgr); virtual hsBool MsgReceive(plMessage* pMsg); }; #endif //plWin32StaticSound_h