/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plSimulationInterface_inc #define plSimulationInterface_inc #include "plObjInterface.h" class plPhysical; struct hsMatrix44; class hsBounds3Ext; class plSimulationInterface : public plObjInterface { public: // Props inc by 1 (bit shift in bitvector). enum plSimulationProperties { // prop 0 is always disable, , declared in plObjInterface kDisable = 0, // no more interaction. no interference detection kWeightless_DEAD, // unaffected by gravity, but not massless kPinned, // stop moving. keep colliding. kWarp_DEAD, // keep moving, no colliding (a pattern is emerging here...) kUpright_DEAD, // stand upright (mainly for the player) kPassive, // don't push new positions to sceneobject kRotationForces_DEAD, // rotate using forces kCameraAvoidObject_DEAD, // camera will try and fly around this obsticle kPhysAnim, // this object is animated, and the animation can apply force kStartInactive, // deactive this object at start time. will reactivate when hit kNoSynchronize, // don't synchronize this physical kSuppressed_DEAD, // physical still exists but is not in simulation: no forces, contact, or reports kNoOwnershipChange, // Don't automatically change net ownership on this physical when it is collided with kAvAnimPushable, // Something the avatar should react to and push against kNumProps }; protected: plPhysical* fPhysical; friend class plSceneObject; virtual void ISetSceneNode(plKey newNode); public: plSimulationInterface(); ~plSimulationInterface(); CLASSNAME_REGISTER( plSimulationInterface ); GETINTERFACE_ANY( plSimulationInterface, plObjInterface ); virtual void Read(hsStream* stream, hsResMgr* mgr); virtual void Write(hsStream* stream, hsResMgr* mgr); void SetProperty(int prop, hsBool on); Int32 GetNumProperties() const { return kNumProps; } // Transform settable only, if you want it get it from the coordinate interface. void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l); // Bounds are gettable only, they are computed on the physical. const hsBounds3Ext GetLocalBounds(); const hsBounds3Ext GetWorldBounds() const; const hsBounds3Ext GetMaxWorldBounds(); void ClearLinearVelocity(); virtual hsBool MsgReceive(plMessage* msg); // Export only. void SetPhysical(plPhysical* phys); void ReleaseData(); plPhysical* GetPhysical() const; }; #endif // plSimulationInterface_inc