/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plControlEventCodes_inc #define plControlEventCodes_inc // list of all controls that could potentially // be mapped to a key, a mouse button, etc // NOTE: // NOTE: // NOTE: PLEASE READ BEFORE MODIFYING THIS FILE!!!!!!!!!!!!!!!!!!! // NOTE: // NOTE: // Please put new control key events at the end of this enum (just before END_CONTROLS). // This way the corresponding Python constants will match more often // and cause much less stress on game play programmers who's telescopes stop working // Thanks! enum ControlEventCode { // button controls B_CONTROL_ACTION = 0, B_CONTROL_ACTION_MOUSE, B_CONTROL_JUMP, B_CONTROL_MOVE_FORWARD, B_CONTROL_MOVE_BACKWARD, B_CONTROL_STRAFE_LEFT, B_CONTROL_STRAFE_RIGHT, B_CONTROL_MOVE_UP, B_CONTROL_MOVE_DOWN, B_CONTROL_ROTATE_LEFT, B_CONTROL_ROTATE_RIGHT, B_CONTROL_ROTATE_UP, B_CONTROL_ROTATE_DOWN, B_CONTROL_MODIFIER_FAST, B_CONTROL_ALWAYS_RUN, // This is no longer a bindable key. It is hard-coded to caps-lock B_CONTROL_EQUIP, B_CONTROL_DROP, B_CONTROL_TURN_TO, B_TOGGLE_DRIVE_MODE, B_CAMERA_MOVE_FORWARD, B_CAMERA_MOVE_BACKWARD, B_CAMERA_MOVE_UP, B_CAMERA_MOVE_DOWN, B_CAMERA_MOVE_LEFT, B_CAMERA_MOVE_RIGHT, B_CAMERA_PAN_UP, B_CAMERA_PAN_DOWN, B_CAMERA_PAN_LEFT, B_CAMERA_PAN_RIGHT, B_CAMERA_MOVE_FAST, B_CAMERA_ROTATE_RIGHT, B_CAMERA_ROTATE_LEFT, B_CAMERA_ROTATE_UP, B_CAMERA_ROTATE_DOWN, B_CAMERA_RECENTER, B_CAMERA_DRIVE_SPEED_UP, B_CAMERA_DRIVE_SPEED_DOWN, B_CAMERA_ZOOM_IN, B_CAMERA_ZOOM_OUT, B_SET_CONSOLE_MODE, B_CONTROL_CONSOLE_COMMAND, B_CONTROL_TOGGLE_PHYSICAL, B_CONTROL_PICK, // axis controls A_CONTROL_MOVE, A_CONTROL_TURN, A_CONTROL_MOUSE_X, A_CONTROL_MOUSE_Y, // special controls S_SET_CURSOR_UP, S_SET_CURSOR_DOWN, S_SET_CURSOR_RIGHT, S_SET_CURSOR_LEFT, S_SET_CURSOR_POISED, S_SET_CURSOR_HIDDEN, S_SET_CURSOR_UNHIDDEN, S_SET_CURSOR_ARROW, S_SEARCH_FOR_PICKABLE, S_INCREASE_MIC_VOL, S_DECREASE_MIC_VOL, S_PUSH_TO_TALK, S_SET_THIRD_PERSON_MODE, S_SET_FIRST_PERSON_MODE, S_SET_WALK_MODE, S_SET_FREELOOK, S_SET_CONSOLE_SINGLE, S_SET_CONSOLE_HIDDEN, // Inventory controls dead__B_CONTROL_SET_EQUIPED_STATE, dead__B_CONTROL_SCROLL_UP_LIST, dead__B_CONTROL_SCROLL_DOWN_LIST, dead__B_CONTROL_SET_INVENTORY_ACTIVE, dead__B_CONTROL_SET_INVENTORY_DISACTIVE, dead__B_CONTROL_REMOVE_INV_OBJECT, dead__B_CONTROL_ENABLE_OBJECT, // Avatar emote controls B_CONTROL_EMOTE, B_CONTROL_EXIT_MODE, // new controls key events B_CONTROL_DIVE, B_CAMERA_PAN_TO_CURSOR, B_CONTROL_OPEN_KI, B_CONTROL_OPEN_BOOK, B_CONTROL_EXIT_GUI_MODE, B_CONTROL_MODIFIER_STRAFE, B_CONTROL_CAMERA_WALK_PAN, S_SET_BASIC_MODE, // Opposite of walk mode B_CONTROL_IGNORE_AVATARS, //anti-griefing thing B_CONTROL_LADDER_INVERTED, // used by ladders to invert forward/backward B_CONTROL_CONSUMABLE_JUMP, // used to limit the avatar to one jump per keypress S_SET_WALK_BACK_MODE, S_SET_WALK_BACK_LB_MODE, S_SET_CURSOR_UPWARD, S_SET_LADDER_CONTROL, S_CLEAR_LADDER_CONTROL, END_CONTROLS }; #endif // plControlEventCodes_inc