/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef pyMarkerGame_h
#define pyMarkerGame_h

/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyMarkerGame
//
// PURPOSE: Class wrapper for the Marker game client
//

#include "pfGameMgr/pfGameMgr.h"

#include <Python.h>
#include "../../pyGlueHelpers.h"
#include "../pyGameCli.h"
#include "../../pyKey.h"

class pyMarkerGame : public pyGameCli
{
protected:
    pyMarkerGame();
    pyMarkerGame(pfGameCli* client);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptMarkerGame);
    static PyObject* New(pfGameCli* client);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a ptMarkerGame object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyMarkerGame); // converts a PyObject to a pyMarkerGame (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);
    static void AddPlasmaConstantsClasses(PyObject* m);
    static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);

    static bool IsMarkerGame(std::wstring guid);
    static void CreateMarkerGame(pyKey& callbackKey, unsigned gameType, std::wstring gameName, unsigned long timeLimit, std::wstring templateId);

    void StartGame();
    void PauseGame();
    void ResetGame();
    void ChangeGameName(std::wstring newName);
    void ChangeTimeLimit(unsigned long timeLimit);
    void DeleteGame();
    void AddMarker(double x, double y, double z, std::wstring name, std::wstring age);
    void DeleteMarker(unsigned long markerId);
    void ChangeMarkerName(unsigned long markerId, std::wstring newName);
    void CaptureMarker(unsigned long markerId);
};

#endif // pyMarkerGame_h