/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef PL_COMPONENTMGR_H #define PL_COMPONENTMGR_H #include "hsTypes.h" #include "max.h" #include "utilapi.h" #include using namespace std; class ClassDesc2; class Class_ID; #define COMPONENT_MGR_CID Class_ID(0x5b870ba2, 0xb7b1da2) // // Manages the ClassDesc's for all components. Each component calls a macro that // registers it with the component mgr. Then when Max loads the plugin the plugin // enumeration functions call this to get all the registered ones. This saves us // from having to go change those functions every time we add a new component. // // 8/28/01: Added globals -Colin // class hsResMgr; class plFactory; class plTimerCallbackManager; class plTimerShare; class plComponentMgr : public UtilityObj { private: vector fDescs; plComponentMgr() {}; public: static plComponentMgr &Inst(); // Required Max functions virtual void BeginEditParams(Interface *ip,IUtil *iu) {} virtual void EndEditParams(Interface *ip,IUtil *iu) {} virtual void SelectionSetChanged(Interface *ip,IUtil *iu) {} virtual void DeleteThis() {} virtual UInt32 Count(); virtual ClassDesc *Get(UInt32 i); virtual UInt32 FindClassID(Class_ID id); // Registers a component. Only used by the classdesc macro. virtual void Register(ClassDesc *desc); }; #endif //PL_COMPONENTMGR_H