/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h * ***/ #ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2SCORE_PNNPSRV2SCORE_H #error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h included more than once" #endif #define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2SCORE_PNNPSRV2SCORE_H //============================================================================ // BEGIN PACKED DATA STRUCTURES //============================================================================ #include // kNetProtocolSrv2Score messages enum { kSrv2Score_ScoreCreate = 0, kSrv2Score_ScoreGetScores = 1, kSrv2Score_ScoreAddPoints = 2, kSrv2Score_ScoreTransferPoints = 3, kSrv2Score_ScoreSetPoints = 4, kSrv2Score_ScoreDelete = 5, kSrv2Score_ScoreGetRanks = 6, }; enum { kScore2Srv_ScoreCreateReply = 0, kScore2Srv_ScoreGetScoresReply = 1, kScore2Srv_ScoreDeleteReply = 2, kScore2Srv_ScoreGetRanksReply = 3, }; /***************************************************************************** * * Srv2Score connect packet * ***/ struct Srv2Score_ConnData { dword dataBytes; dword buildId; dword srvType; }; struct Srv2Score_Connect { AsyncSocketConnectPacket hdr; Srv2Score_ConnData data; }; /***************************************************************************** * * Srv2Score message structures * ***/ struct Srv2Score_ScoreCreate : SrvMsgHeader { dword ownerId; wchar gameName[kMaxGameScoreNameLength]; dword gameType; dword value; }; struct Srv2Score_ScoreDelete : SrvMsgHeader { dword scoreId; }; struct Srv2Score_ScoreGetScores : SrvMsgHeader { dword ownerId; wchar gameName[kMaxGameScoreNameLength]; }; struct Srv2Score_ScoreAddPoints : SrvMsgHeader { dword scoreId; dword numPoints; }; struct Srv2Score_ScoreTransferPoints : SrvMsgHeader { dword srcScoreId; dword destScoreId; dword numPoints; }; struct Srv2Score_ScoreSetPoints : SrvMsgHeader { dword scoreId; dword numPoints; }; struct Srv2Score_ScoreGetRanks : SrvMsgHeader { dword ownerId; dword scoreGroup; dword parentFolderId; wchar gameName[kMaxGameScoreNameLength]; dword timePeriod; dword numResults; dword pageNumber; dword sortDesc; }; /***************************************************************************** * * Score2Srv message structures * ***/ struct Score2Srv_ScoreCreateReply : SrvMsgHeader { dword scoreId; dword createdTime; }; struct Score2Srv_ScoreGetScoresReply : SrvMsgHeader { dword scoreCount; dword byteCount; byte buffer[1]; }; struct Score2Srv_ScoreGetRanksReply : SrvMsgHeader { dword rankCount; dword byteCount; byte buffer[1]; }; //============================================================================ // END PACKED DATA STRUCTURES //============================================================================ #include /***************************************************************************** * * Srv2Score functions * ***/ bool Srv2ScoreValidateConnect ( AsyncNotifySocketListen * listen, Srv2Score_ConnData * connectPtr );