/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // plResManagerHelper - The wonderful helper class that can receive messages // for the resManager. // //// History ///////////////////////////////////////////////////////////////// // // 6.7.2002 mcn - Created // ////////////////////////////////////////////////////////////////////////////// #ifndef _plResManagerHelper_h #define _plResManagerHelper_h #include "HeadSpin.h" #include "hsTemplates.h" #include "plRegistryHelpers.h" #include "pnKeyedObject/hsKeyedObject.h" // Defined as a project setting so we can do this right //#define MCN_RESMGR_DEBUGGING //// Class Definition //////////////////////////////////////////////////////// #ifdef MCN_RESMGR_DEBUGGING class plStatusLog; class plDebugPrintIterator; class plResMgrDebugInterface; #endif class plResManager; class plRegistryPageNode; class plResManagerHelper : public hsKeyedObject { protected: plResManager *fResManager; static plResManagerHelper *fInstance; bool fInShutdown; #ifdef MCN_RESMGR_DEBUGGING friend class plDebugPrintIterator; friend class plResMgrDebugInterface; plStatusLog *fDebugScreen; bool fRefreshing, fCurrAgeExpanded; int fCurrAge; int fDebugDisplayType; enum DebugDisplayTypes { kSizes = 0, kPercents, kBars, kMaxDisplayType }; plResMgrDebugInterface *fDebugInput; #endif void IUpdateDebugScreen( bool force = false ); public: plResManagerHelper( plResManager *resMgr ); virtual ~plResManagerHelper(); CLASSNAME_REGISTER( plResManagerHelper ); GETINTERFACE_ANY( plResManagerHelper, hsKeyedObject ); virtual bool MsgReceive( plMessage *msg ); virtual void Read( hsStream *s, hsResMgr *mgr ); virtual void Write( hsStream *s, hsResMgr *mgr ); void Init( void ); void Shutdown( void ); void LoadAndHoldPageKeys( plRegistryPageNode *page ); void EnableDebugScreen( bool enable ); // Please let the res manager handle telling this. void SetInShutdown(bool b) { fInShutdown = b; } bool GetInShutdown() const { return fInShutdown; } static plResManagerHelper *GetInstance( void ) { return fInstance; } }; //// Reffer Class //////////////////////////////////////////////////////////// class plResPageKeyRefList : public plKeyCollector { protected: std::set fKeyList; public: plResPageKeyRefList() : plKeyCollector( fKeyList ) {} }; #endif // _plResManagerHelper_h