/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
////////////////////////////////////////////////////////////////////
// pyNetClientComm - python wrapper for plNetClientComm class.

#ifndef pyNetClientComm_h_inc
#define pyNetClientComm_h_inc

#include "../plNetClientComm/plNetClientComm.h"
#include "../plStatusLog/plStatusLog.h"

#include "../FeatureLib/pfPython/pyGlueHelpers.h"
#include <python.h>

////////////////////////////////////////////////////////////////////

class pyAgeLinkStruct;
class pyNetServerSessionInfo;
class pyStatusLog;
class pyNetCore;

////////////////////////////////////////////////////////////////
// plNetClientComm Callback Wrappers

// Message handler for unsolicited msgs or registered
// for specific msg types.
class pyNetClientCommMsgHandler : public plNetClientComm::MsgHandler
{
public:
	PyObject*	fPyObject;
	pyNetClientCommMsgHandler( PyObject* pyObject ): fPyObject( pyObject ) {}
	int HandleMessage( plNetMessage* msg );
};

// Receipt handler for changed msg receipts.
class pyNetClientCommRcptHandler : public plNetClientComm::RcptHandler
{
public:
	PyObject*	fPyObject;
	pyNetClientCommRcptHandler( PyObject* pyObject ): fPyObject( pyObject ) {}
	void HandleMsgReceipt( plNetCoreMsgReceipt* rcpt );
};

////////////////////////////////////////////////////////////////////

class pyNetClientComm
{
	// We contain the plNetClientComm we are wrapping.
	plNetClientComm		fNetClient;

protected:

	////////////////////////////////////////////////////////////////

	pyNetClientComm();

public:
	~pyNetClientComm();

	// required functions for PyObject interoperability
	PYTHON_CLASS_NEW_FRIEND(ptNetClientComm);
	PYTHON_CLASS_NEW_DEFINITION;
	PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyNetClientComm object
	PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyNetClientComm); // converts a PyObject to a pyNetClientComm (throws error if not correct type)

	static void AddPlasmaClasses(PyObject *m);

	plNetClientComm * GetNetClientComm() { return &fNetClient; }

	////////////////////////////////////////////////////////////////
	// NETWORK OPERATIONS

	// Auth with active server using auth info set earlier.
	// Will timeout after maxAuthSecs elapsed.
	int		NetAuthenticate( double maxAuthSecs, PyObject* cbClass=nil, UInt32 cbContext=0 );
	// Leave the active server.
	int		NetLeave( UInt8 reason, PyObject* cbClass=nil, UInt32 cbContext=0 );
	// Ping the specified server.
	int		NetPing( int serverType, int timeoutSecs=0, PyObject* cbClass=nil, UInt32 cbContext=0 );
	// Spawn a game for us.
	int		NetFindAge( const pyAgeLinkStruct* linkInfo, PyObject* cbClass=nil, UInt32 cbContext=0 );
	// Get player list.
	int		NetGetPlayerList( PyObject* cbClass=nil, UInt32 cbContext=0 );
	// Set the active player.
	int		NetSetActivePlayer( UInt32 playerID, const char* playerName, PyObject* cbClass=nil, UInt32 cbContext=0 );
	// Create a player
	int		NetCreatePlayer( const char* playerName, const char* avatarShape, UInt32 createFlags, PyObject* cbClass=nil, UInt32 cbContext=0 );
	// Join age
	int		NetJoinAge( PyObject* cbClass=nil, UInt32 cbContext=0 );
	// Set server-side timeout
	int		NetSetTimeout( float timeoutSecs, PyObject* cbClass=nil, UInt32 cbContext=0 );

	////////////////////////////////////////////////////////////////

	// Calls ErrorHandler, if set. Returns value of result
	// that was passed in (for use in return/compound statements).
	int		ReportError( int err, int result );

	////////////////////////////////////////////////////////////////

	// Get/Set Log object
	void	SetLog( pyStatusLog* log );
	void	SetLogByName( const char * name, UInt32 flags=0 );
	PyObject* GetLog() const; // return pyStatusLog

	// NetCore log level
	void	SetLogLevel( int logLevel );

	// Startup/Shutdown this object
	int		Init( bool threaded=true, int logLevel=0 );
	// flushMsgsSecs: time to spend flushing net msgs queued in net core.
	//	<0 means no time limit. spin until all msgs are flushed.
	int		Fini( float flushMsgsSecs=0.f );

	// Call this in your update loop.
	int		Update();

	// Access to the NetCore object.
	pyNetCore*	GetNetCore() const;

	// Get/Set Authentication info
	int		SetAuthInfo( const char* acctName, const char* password );
	const char* GetAcctName() const;
	const char* GetPassword() const;

	// Sets the server we want to communicate with.
	int		SetActiveServer( pyNetServerSessionInfo* nfo );
	int		SetActiveServer2( const char * addr, int port );
	const pyNetServerSessionInfo* GetActiveServer() const;

	// Sets/clears receipt tracking for given message class.
	void	SetReceiptTrackingForType( UInt16 msgClassIdx, bool on );

	// Adds a msg handler for a msg that is convertable to specified type.
	void	AddMsgHandlerForType( UInt16 msgClassIdx, pyNetClientCommMsgHandler* handler );

	// Adds a msg handler for a specific msg type.
	void	AddMsgHandlerForExactType( UInt16 msgClassIdx, pyNetClientCommMsgHandler* handler );

	void	RemoveMsgHandler( pyNetClientCommMsgHandler* handler );

	// Msgs not part of a task controlled by this
	// object, and doesn't have a handler set for its type
	// are sent to this handler (if set).
	void	SetDefaultHandler( pyNetClientCommMsgHandler* msgHandler );

	// Changed message rcpts are sent to this handler if set.
	void	SetMsgReceiptHandler( pyNetClientCommRcptHandler* rcptHandler );

	// Send a message to the server.
	int		SendMsg( plNetMessage* msg, UInt32 sendFlags=0 );
	// Send a message to specified peer
	int		SendMsg( plNetMessage* msg, plNetCore::PeerID peerID, UInt32 sendFlags=0 );

	// Set the alive message send frequency. 0 means don't send periodic alive msgs.
	void	SetAliveFreq( float secs );
	float	GetAliveFreq() const;

	// Set the amount of time before we declare server-silence.
	void	SetServerSilenceTime( float secs );
	float	GetServerSilenceTime() const;

	// Set the maximum amount of time to spend processing
	// incoming msgs per call to Update().
	void	SetMaxMsgProcessingTime( float secs );

};

////////////////////////////////////////////////////////////////////
#endif // pyNetClientComm_h_inc