/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsTypes.h" #include "hsGEnviron.h" #include "../plSurface/hsGLayer.h" #include "../plSurface/hsGMaterial.h" //#include "hsG3DDevice.h" //#include "plCamera.h" #include "hsFogControl.h" #include "../plGRenderProcs/hsGRenderProcs.h" #if 0 // SCENENODE_DEFER #include "hsScene.h" #endif // SCENENODE_DEFER #include "../plResMgr/hsResMgr.h" #include "hsGStatGather3.h" #include "../plResMgr/plKey.h" #include "hsTimer.h" #include "../plResMgr/plRefMsg.h" const UInt16 hsGEnvironment::kSaveMagicNumber = 0x1f7a; const UInt16 hsGEnvironment::kSaveVersion = 2; hsScalar hsGEnvironment::fYonScale = 1.f; hsGEnvironment::hsGEnvironment() : fFlags(0), fValidScale(1.f), fMap(nil), fPos(0,0,0), fRadius(0), fFogDistance(0), fFogDepth(0), fCurrentDepth(0), fFogDensity(0), fDevCache(nil), fYon(0), fFogControl(nil) { fFogColor.SetValue(hsColorRGBA().Set(0, 0, 0, hsScalar1)); SetFogColor(fFogColor.GetValue()); *fMapName = 0; } hsGEnvironment::~hsGEnvironment() { hsRefCnt_SafeUnRef(fMap); hsRefCnt_SafeUnRef(fDevCache); hsRefCnt_SafeUnRef(fFogControl); Int32 i; for (i=0; iGetKey()); } #endif // SCENENODE_DEFER hsBool32 hsGEnvironment::AddNodeKey(plKey *key) { Int32 i; for (i = 0; i < GetNumNodes(); i++) { if (GetNodeKey(i) == key) // nothing to do return false; } fNodeKeys.Append(key); hsSceneNode *node = (hsSceneNode *)(key->GetObjectPtr()); #if 0 // SCENENODE_DEFER if (node) { if (!(GetFlags() & hsGEnvironment::kFarOut)) { node->SetEnvironment(this); } else { node->SetFarEnvironment(this); } } #endif // SCENENODE_DEFER return true; } hsSceneNode* hsGEnvironment::GetNode(Int32 i) { return (hsSceneNode*)(fNodeKeys[i]->GetObjectPtr()); } void hsGEnvironment::FogState::ValidateEnv(hsGEnvironment* env) { char* msg = "hsGEnvironment not in reset state."; if( fFlags & kYonSet ) { hsAssert(env->GetFlags() & hsGEnvironment::kYonSet, msg); hsAssert(fYon == env->YonState(), msg); } if( fFlags & kDistanceSet ) { hsAssert(env->GetFlags() & hsGEnvironment::kFogDistanceSet, msg); hsAssert(fDistance == env->FogDistanceState(), msg); } if( fFlags & kDepthSet ) { hsAssert(env->GetFlags() & hsGEnvironment::kFogDepthSet, msg); hsAssert(fDepth == env->FogDepthState(), msg); } if( fFlags & kDensitySet ) { hsAssert(env->GetFlags() & hsGEnvironment::kFogDensitySet, msg); hsAssert(fDensity == env->FogDensityState(), msg); } if( fFlags & kColorSet ) { hsAssert(env->GetFlags() & hsGEnvironment::kFogColorSet, msg); hsAssert(fColor == env->FogColorState(), msg); } if( fFlags & kClearSet ) { hsAssert(env->GetFlags() & hsGEnvironment::kClearColorSet, msg); hsAssert(fClear == env->ClearColorState(), msg); } UInt32 envFogType = env->GetFlags() & hsGEnvironment::kFogTypeMask; switch( fFlags & kTypeMask ) { case kLinear: hsAssert(envFogType == hsGEnvironment::kFogLinear, msg); break; case kExp: hsAssert(envFogType == hsGEnvironment::kFogExp, msg); break; case kExp2: hsAssert(envFogType == hsGEnvironment::kFogExp2, msg); break; default: hsAssert(false, msg); break; } } void hsGEnvironment::FogState::SetFromEnv(hsGEnvironment* env) { if( env->GetFlags() & hsGEnvironment::kYonSet ) { fYon = env->YonState(); fFlags |= kYonSet; } if( env->GetFlags() & hsGEnvironment::kFogDistanceSet ) { fDistance = env->FogDistanceState(); fFlags |= kDistanceSet; } if( env->GetFlags() & hsGEnvironment::kFogDepthSet ) { fDepth = env->FogDepthState(); fFlags |= kDepthSet; } if( env->GetFlags() & hsGEnvironment::kFogDensitySet ) { fDensity = env->FogDensityState(); fFlags |= kDensitySet; } if( env->GetFlags() & hsGEnvironment::kFogColorSet ) { fColor = env->FogColorState(); fFlags |= kColorSet; } if( env->GetFlags() & hsGEnvironment::kClearColorSet ) { fClear = env->ClearColorState(); fFlags |= kClearSet; } fFlags &= ~kTypeMask; switch( env->GetFlags() & hsGEnvironment::kFogTypeMask ) { case hsGEnvironment::kFogLinear: fFlags |= kLinear; break; case hsGEnvironment::kFogExp: fFlags |= kExp; break; case hsGEnvironment::kFogExp2: fFlags |= kExp2; break; default: hsAssert(false, "Fog type should at least default at load"); break; } } void hsGEnvironment::FogState::SetToEnv(hsGEnvironment* env) { if( fFlags & kYonSet ) env->SetYon(fYon); else env->UnSetYon(); if( fFlags & kDistanceSet ) env->SetFogDistance(fDistance); else env->UnSetFogDistance(); if( fFlags & kDepthSet ) { env->SetFogDepth(fDepth); env->SetCurrentDepth(fDepth.GetValue()); } else env->UnSetFogDepth(); if( fFlags & kDensitySet ) env->SetFogDensity(fDensity); else env->UnSetFogDensity(); if( fFlags & kColorSet ) env->SetFogColor(fColor); else env->UnSetFogColor(); if( fFlags & kClearSet ) env->SetClearColor(fClear); else env->UnSetClearColor(); switch( fFlags & kTypeMask ) { case kLinear: env->SetFogType(hsGEnvironment::kFogLinear); break; case kExp: env->SetFogType(hsGEnvironment::kFogExp); break; case kExp2: env->SetFogType(hsGEnvironment::kFogExp2); break; default: hsAssert(false, "Setting lack of fog type"); env->SetFogType(0); break; } } const UInt16 hsGEnvironment::FogState::kSaveMagicNumber = 0x7385; const UInt16 hsGEnvironment::FogState::kSaveVersion = 1; void hsGEnvironment::FogState::Save(hsStream *stream, hsResMgr* mgr) { stream->WriteSwap16(kSaveMagicNumber); stream->WriteSwap16(kSaveVersion); hsScalar currSecs = hsTimer::GetSysSeconds(); stream->WriteSwap32(fFlags); fColor.Write(stream, currSecs); fClear.Write(stream, currSecs); fDistance.WriteScalar(stream, currSecs); fDensity.WriteScalar(stream, currSecs); fDepth.WriteScalar(stream, currSecs); fYon.WriteScalar(stream, currSecs); } void hsGEnvironment::FogState::Load(hsStream *stream, hsResMgr* mgr) { UInt16 magic = stream->ReadSwap16(); hsAssert(magic == kSaveMagicNumber, "Bad magic number in hsGEnvironment::FogState on load."); UInt16 version = stream->ReadSwap16(); hsAssert(version == kSaveVersion, "Bad version in hsGEnvironment::FogState on load."); hsScalar currSecs = hsTimer::GetSysSeconds(); fFlags = stream->ReadSwap32(); fColor.Read(stream, currSecs); fClear.Read(stream, currSecs); fDistance.ReadScalar(stream, currSecs); fDensity.ReadScalar(stream, currSecs); fDepth.ReadScalar(stream, currSecs); fYon.ReadScalar(stream, currSecs); } void hsGEnvironment::SetResetState() { fResetState.SetFromEnv(this); } void hsGEnvironment::Reset() { fResetState.SetToEnv(this); Int32 i; for (i=0; iWriteSwap16(kSaveMagicNumber); stream->WriteSwap16(kSaveVersion); stream->WriteSwap32(fFlags); if( fFlags & hsGEnvironment::kCenterSet ) fPos.Write(stream); if( fFlags & hsGEnvironment::kRadiusSet ) stream->WriteSwapScalar(fRadius); FogState tempState; tempState.SetFromEnv(this); tempState.Save(stream, mgr); fResetState.Save(stream, mgr); UInt32 numFogStates = fFogStateStack.GetCount(); stream->WriteSwap32(numFogStates); for (UInt32 i = 0; i < numFogStates; i++) { fFogStateStack[i]->Save(stream, mgr); } } void hsGEnvironment::Load(hsStream *stream, hsResMgr* mgr) { // Clear old data UInt32 i; for (i=0; iReadSwap16(); hsAssert(magic == kSaveMagicNumber, "Bad magic number in hsGEnvironment on load."); UInt16 version = stream->ReadSwap16(); hsAssert(version == kSaveVersion, "Bad version in hsGEnvironment on load."); fFlags = stream->ReadSwap32(); if( fFlags & hsGEnvironment::kCenterSet ) fPos.Read(stream); if( fFlags & hsGEnvironment::kRadiusSet ) fRadius = stream->ReadSwapScalar(); FogState tempState; tempState.Load(stream, mgr); tempState.SetToEnv(this); fResetState.Load(stream, mgr); UInt32 numFogStates = stream->ReadSwap32(); for (i = 0; i < numFogStates; i++) { FogState *newFogState = new FogState; newFogState->Load(stream, mgr); fFogStateStack.Append(newFogState); } } void hsGEnvironment::Update(hsScalar s, const hsPoint3& vPos) { if( fFlags & kFogDepthSet ) fFogDepth.Update(s); if( fFlags & kFogDensitySet ) fFogDensity.Update(s); if( fFlags & kFogColorSet ) fFogColor.Update(s); if( fFlags & kClearColorSet ) fClearColor.Update(s); if( fFlags & kYonSet ) fYon.Update(s); if( fFlags & kMapSet ) { hsGStatGather3::UpdateMaterialBegin(); fMap->Update(s); hsGStatGather3::UpdateMaterialEnd(); if( fFlags & kClearColorAmbient ) SetClearColor(fMap->GetLayer(0)->GetAmbientColor()); if( fFlags & kFogColorAmbient ) SetFogColor(fMap->GetLayer(0)->GetAmbientColor()); else if( fFlags & kFogColorDiffuse ) SetFogColor(fMap->GetLayer(0)->GetColor()); } if( fFlags & kFogDistanceSet ) { fFogDistance.Update(s); hsVector3 del(&vPos, &fPos); hsScalar dist = del.Magnitude(); hsScalar yon = hsMaximum(dist, fFogDistance.GetValue()); SetYon(yon); hsScalar depth = fFogDistance.GetValue(); if( fFlags & kFogDepthSet ) depth *= fFogDepth.GetValue(); depth += yon - dist; depth /= yon; if( depth > hsScalar1 ) depth = hsScalar1; fCurrentDepth = depth; fFlags |= kCurrentDepthSet; } else if( fFlags & kFogDepthSet ) { fCurrentDepth = fFogDepth.GetValue(); fFlags |= kCurrentDepthSet; } else fFlags &= ~kCurrentDepthSet; if( fValidScale != fYonScale ) { if( fDevCache ) fDevCache->Validate(false); fValidScale = fYonScale; } } void hsGEnvironment::SetTimedFogDistance(const hsScalar g, const hsScalar s) { if( fFlags & kFogDistanceSet ) { fFogDistance.Update(hsTimer::GetSysSeconds()); fFogDistance.SetGoal(g); fFogDistance.SetDuration(s); fFogDistance.StartClock(hsTimer::GetSysSeconds()); } else SetFogDistance(g); } void hsGEnvironment::SetTimedFogDepth(const hsScalar g, const hsScalar s) { if( fFlags & kFogDepthSet ) { fFogDepth.Update(hsTimer::GetSysSeconds()); fFogDepth.SetGoal(g); fFogDepth.SetDuration(s); fFogDepth.StartClock(hsTimer::GetSysSeconds()); } else SetFogDepth(g); } void hsGEnvironment::SetTimedFogDensity(const hsScalar g, const hsScalar s) { if( fFlags & kFogDensitySet ) { fFogDensity.Update(hsTimer::GetSysSeconds()); fFogDensity.SetGoal(g); fFogDensity.SetDuration(s); fFogDensity.StartClock(hsTimer::GetSysSeconds()); } else SetFogDensity(g); } void hsGEnvironment::SetTimedFogColor(const hsColorRGBA& g, const hsScalar s) { if( fFlags & kFogColorSet ) { fFogColor.Update(hsTimer::GetSysSeconds()); fFogColor.SetGoal(g); fFogColor.SetDuration(s); fFogColor.StartClock(hsTimer::GetSysSeconds()); } else SetFogColor(g); } void hsGEnvironment::SetTimedClearColor(const hsColorRGBA& g, const hsScalar s) { if( fFlags & kClearColorSet ) { fClearColor.Update(hsTimer::GetSysSeconds()); fClearColor.SetGoal(g); fClearColor.SetDuration(s); fClearColor.StartClock(hsTimer::GetSysSeconds()); } else SetClearColor(g); } void hsGEnvironment::SetTimedYon(const hsScalar g, const hsScalar s) { if( fFlags & kYonSet ) { fYon.Update(hsTimer::GetSysSeconds()); fYon.SetGoal(g); fYon.SetDuration(s); fYon.StartClock(hsTimer::GetSysSeconds()); } else SetYon(g); } void hsGEnvironment::SetMapName(const char *n) { if( n ) { hsAssert(strlen(n) < 255, "Environment name overflow"); fFlags |= kMapSet; strcpy(fMapName, n); } else { fFlags &= ~kMapSet; *fMapName = 0; } } void hsGEnvironment::SetMap(hsGMaterial *m) { fFlags |= kMapSet; hsRefCnt_SafeAssign(fMap, m); } void hsGEnvironment::SetCenter(const hsPoint3 &p) { fFlags |= kCenterSet; fPos = p; } void hsGEnvironment::SetRadius(hsScalar r) { fFlags |= kRadiusSet; fRadius = r; } void hsGEnvironment::SetFogDistance(hsScalar f) { if( fDevCache &&( f != fFogDistance.GetValue()) ) fDevCache->Validate(false); fFlags |= kFogDistanceSet; fFogDistance.SetValue(f); } void hsGEnvironment::SetCurrentDepth(hsScalar f) { if( fDevCache && (f != fCurrentDepth) ) fDevCache->Validate(false); fFlags |= kCurrentDepthSet; fCurrentDepth = f; } void hsGEnvironment::SetFogDepth(hsScalar f) { if( fDevCache && (f != fFogDepth.GetValue()) ) fDevCache->Validate(false); fFlags |= kFogDepthSet; fFogDepth.SetValue(f); } void hsGEnvironment::SetFogDensity(hsScalar f) { if( fDevCache && (f != fFogDensity.GetValue()) ) fDevCache->Validate(false); fFlags |= kFogDensitySet; fFogDensity.SetValue(f); } void hsGEnvironment::SetFogColor(const hsColorRGBA &c) { if( fDevCache && ( (c.r != fFogColor.GetValue().r) || (c.g != fFogColor.GetValue().g) || (c.b != fFogColor.GetValue().b) ) ) fDevCache->Validate(false); fFlags |= kFogColorSet; fFogColor.SetValue(c); } void hsGEnvironment::SetClearColor(const hsColorRGBA &c) { fFlags |= kClearColorSet; fClearColor.SetValue(c); } void hsGEnvironment::SetYon(hsScalar f) { if( fDevCache && (f != fYon.GetValue()) ) fDevCache->Validate(false); fFlags |= kYonSet; fYon.SetValue(f); } void hsGEnvironment::SetFogDistance(const hsTimedValue& f) { if( fDevCache ) fDevCache->Validate(false); fFlags |= kFogDistanceSet; fFogDistance = f; } void hsGEnvironment::SetFogDepth(const hsTimedValue& f) { if( fDevCache ) fDevCache->Validate(false); fFlags |= kFogDepthSet; fFogDepth = f; } void hsGEnvironment::SetFogDensity(const hsTimedValue& f) { if( fDevCache ) fDevCache->Validate(false); fFlags |= kFogDensitySet; fFogDensity = f; } void hsGEnvironment::SetFogColor(const hsTimedValue& c) { if( fDevCache ) fDevCache->Validate(false); fFlags |= kFogColorSet; fFogColor = c; } void hsGEnvironment::SetClearColor(const hsTimedValue& c) { fFlags |= kClearColorSet; fClearColor = c; } void hsGEnvironment::SetYon(const hsTimedValue& f) { if( fDevCache ) fDevCache->Validate(false); fFlags |= kYonSet; fYon = f; } void hsGEnvironment::SetFogType(UInt32 t) { fFlags &= ~kFogTypeMask; fFlags |= (t & kFogTypeMask); } void hsGEnvironment::SetFogColorAmbient(hsBool32 on) { if( on ) { fFlags &= ~kFogColorDiffuse; fFlags |= kFogColorAmbient; } else fFlags &= ~kFogColorAmbient; } void hsGEnvironment::SetFogColorDiffuse(hsBool32 on) { if( on ) { fFlags &= ~kFogColorAmbient; fFlags |= kFogColorDiffuse; } else fFlags &= ~kFogColorDiffuse; } void hsGEnvironment::SetClearColorAmbient(hsBool32 on) { if( on ) fFlags |= kClearColorAmbient; else fFlags &= ~kClearColorAmbient; } void hsGEnvironment::SetOverride(hsBool32 on) { if( on ) fFlags |= kOverride; else fFlags &= ~kOverride; } void hsGEnvironment::SetIsFar(hsBool32 on) { if( on ) fFlags |= kFarOut; else fFlags &= ~kFarOut; } void hsGEnvironment::SetSortObjects(hsBool32 on) { if( on ) fFlags |= kSortObjects; else fFlags &= ~kSortObjects; } void hsGEnvironment::SetHasFogControl(hsBool32 on) { if( on ) fFlags |= kFogControl; else fFlags &= ~kFogControl; } void hsGEnvironment::SetFogControl(hsFogControl* fc) { hsRefCnt_SafeAssign(fFogControl, fc); } void hsGEnvironment::SetDeviceCache(hsGDevEnvCache *p) { hsRefCnt_SafeAssign(fDevCache, p); } hsGEnvironment *hsGEnvironment::Copy(hsGEnvironment *env) { if( env->GetFlags() & kMapSet ) SetMap(env->GetMap()); else fFlags &= ~kMapSet; if( env->GetFlags() & kCenterSet ) SetCenter(env->GetCenter()); else fFlags &= ~kCenterSet; if( env->GetFlags() & kRadiusSet ) SetRadius(env->GetRadius()); else fFlags &= ~kRadiusSet; if( env->GetFlags() & kFogDepthSet ) SetFogDepth(env->GetFogDepth()); else fFlags &= ~kFogDepthSet; if( env->GetFlags() & kFogDensitySet ) SetFogDensity(env->GetFogDensity()); else fFlags &= ~kFogDensitySet; if( env->GetFlags() & kFogColorSet ) SetFogColor(env->GetFogColor()); else fFlags &= ~kFogColorSet; if( env->GetFlags() & kClearColorSet ) SetClearColor(env->GetClearColor()); else fFlags &= ~kClearColorSet; if( env->GetFlags() & kYonSet ) SetYon(env->GetUnscaledYon()); else fFlags &= ~kYonSet; if( env->GetFlags() & kCurrentDepthSet ) { fCurrentDepth = env->GetCurrentDepth(); fFlags |= kCurrentDepthSet; } fFlags &= ~hsGEnvironment::kFogTypeMask; fFlags |= env->GetFlags() & hsGEnvironment::kFogTypeMask; SetOverride(env->GetOverride()); SetDeviceCache(env->GetDeviceCache()); if( env->GetFlags() & kCacheInvalid ) fFlags |= kCacheInvalid; else fFlags &= ~kCacheInvalid; int i; for( i = 0; i < env->GetNumRenderProcs(); i++ ) AddRenderProc(env->GetRenderProc(i)); return this; } void hsGEnvironment::MixEnvirons(hsGEnvironment *env, hsGEnvironment *def) { if( env && (env->GetFlags() & kMapSet) ) { SetMap(env->GetMap()); } else if( def && (def->GetFlags() & kMapSet) ) { hsGMaterial *map = def->GetMap(); if( map ) { SetMap(def->GetMap()); } else { def->SetMapName(nil); hsRefCnt_SafeUnRef(fMap); fMap = nil; fFlags &= ~kMapSet; } } else { hsRefCnt_SafeUnRef(fMap); fMap = nil; fFlags &= ~kMapSet; } if( env && (env->GetFlags() & kCenterSet) ) SetCenter(env->GetCenter()); else if( def &&(def->GetFlags() & kCenterSet) ) SetCenter(def->GetCenter()); else fFlags &= ~kCenterSet; if( env && (env->GetFlags() & kRadiusSet) ) SetRadius(env->GetRadius()); else if( def &&(def->GetFlags() & kRadiusSet) ) SetRadius(def->GetRadius()); else fFlags &= ~kRadiusSet; if( env && (env->GetFlags() & kFogDepthSet) ) SetFogDepth(env->GetFogDepth()); else if( def &&(def->GetFlags() & kFogDepthSet) ) SetFogDepth(def->GetFogDepth()); else fFlags &= ~kFogDepthSet; if( env &&(env->GetFlags() & kCurrentDepthSet) ) { fCurrentDepth = env->GetCurrentDepth(); fFlags |= kCurrentDepthSet; } else if( def &&(def->GetFlags() & kCurrentDepthSet) ) { fCurrentDepth = def->GetCurrentDepth(); fFlags |= kCurrentDepthSet; } else fFlags &= ~kCurrentDepthSet; fFlags &= ~kFogTypeMask; if( env && (env->GetFlags() & kFogTypeMask) ) fFlags |= env->GetFlags() & kFogTypeMask; else if( def && (def->GetFlags() & kFogTypeMask) ) fFlags |= def->GetFlags() & kFogTypeMask; else fFlags &= ~kFogTypeMask; if( env && (env->GetFlags() & kFogDensitySet) ) SetFogDensity(env->GetFogDensity()); else if( def &&(def->GetFlags() & kFogDensitySet) ) SetFogDensity(def->GetFogDensity()); else SetFogDensity(hsScalar1); if( env &&(env->GetFlags() & kFogColorSet) ) SetFogColor(env->GetFogColor()); else if( def &&(def->GetFlags() & kFogColorSet) ) SetFogColor(def->GetFogColor()); else { hsColorRGBA col; col.r = col.g = col.b = col.a = 0; SetFogColor(col); } if( env &&(env->GetFlags() & kClearColorSet) ) SetClearColor(env->GetClearColor()); else if( def &&(def->GetFlags() & kClearColorSet) ) SetClearColor(def->GetClearColor()); else fFlags &= ~kClearColorSet; if( env && (env->GetFlags() & kYonSet) ) SetYon(env->GetUnscaledYon()); else if( def &&(def->GetFlags() & kYonSet) ) SetYon(def->GetUnscaledYon()); else fFlags &= ~kYonSet; if( env && (env->GetOverride()) ) SetOverride(true); else if( def &&(def->GetOverride()) ) SetOverride(true); else SetOverride(false); if( env && env->GetDeviceCache() ) SetDeviceCache(env->GetDeviceCache()); else if( def && def->GetDeviceCache() ) SetDeviceCache(def->GetDeviceCache()); else SetDeviceCache(nil); int i; for( i = 0; i < GetNumRenderProcs(); i++ ) { hsRefCnt_SafeUnRef(GetRenderProc(i)); } fRenderProcs.Reset(); if( env ) { for( i = 0; i < env->GetNumRenderProcs(); i++ ) AddRenderProc(env->GetRenderProc(i)); } if( def ) { for( i = 0; i < def->GetNumRenderProcs(); i++ ) AddRenderProc(def->GetRenderProc(i)); } } void hsGEnvironment::Blend() { if( fFogControl ) fFogControl->Blend(); } void hsGEnvironment::Restore() { if( fFogControl ) fFogControl->Restore(); } void hsGEnvironment::Init(hsSceneNode* node) { if (!node) { char str[256]; sprintf(str, "hsGEnvironment %s initted with nil room. Weirdness may result.", GetKeyName()); HSDebugProc(str); } else { if( fFogControl ) fFogControl->Init(node); } SetResetState(); } void hsGEnvironment::SaveFogState() { FogState* curFogState = new FogState; curFogState->SetFromEnv(this); fFogStateStack.Push(curFogState); } void hsGEnvironment::RestoreFogState() { FogState* curFogState = fFogStateStack.GetCount() ? fFogStateStack.Pop() : nil; if (curFogState) { curFogState->SetToEnv(this); } delete curFogState; } void hsGEnvironment::Read(hsStream *stream) { fFlags = stream->ReadSwap32(); if( fFlags & hsGEnvironment::kFogDistanceSet ) { hsScalar d = stream->ReadSwapScalar(); SetFogDistance(d); } if( fFlags & hsGEnvironment::kFogDepthSet ) { hsScalar d = stream->ReadSwapScalar(); SetFogDepth(d); SetCurrentDepth(d); } if( fFlags & hsGEnvironment::kFogDensitySet ) { hsScalar d = stream->ReadSwapScalar(); SetFogDensity(d); } if( fFlags & hsGEnvironment::kFogColorSet ) { hsColorRGBA c; c.r = stream->ReadSwapScalar(); c.g = stream->ReadSwapScalar(); c.b = stream->ReadSwapScalar(); c.a = stream->ReadSwapScalar(); SetFogColor(c); } if( fFlags & hsGEnvironment::kClearColorSet ) { hsColorRGBA c; c.r = stream->ReadSwapScalar(); c.g = stream->ReadSwapScalar(); c.b = stream->ReadSwapScalar(); c.a = stream->ReadSwapScalar(); SetClearColor(c); } if( fFlags & hsGEnvironment::kYonSet ) { hsScalar d = stream->ReadSwapScalar(); SetYon(d); } if( fFlags & hsGEnvironment::kCenterSet ) fPos.Read(stream); if( fFlags & hsGEnvironment::kRadiusSet ) fRadius = stream->ReadSwapScalar(); // still don't write the map out if( !(fFlags & kFogTypeMask) ) { if( GetFogDepth() <= 0.5f ) fFlags |= kFogLinear; else fFlags |= kFogExp; } } void hsGEnvironment::Write(hsStream *stream) { stream->WriteSwap32(fFlags); if( fFlags & hsGEnvironment::kFogDistanceSet ) stream->WriteSwapScalar(GetFogDistance()); if( fFlags & hsGEnvironment::kFogDepthSet ) stream->WriteSwapScalar(GetFogDepth()); if( fFlags & hsGEnvironment::kFogDensitySet ) stream->WriteSwapScalar(GetFogDensity()); if( fFlags & hsGEnvironment::kFogColorSet ) { hsColorRGBA c = GetFogColor(); stream->WriteSwapScalar(c.r); stream->WriteSwapScalar(c.g); stream->WriteSwapScalar(c.b); stream->WriteSwapScalar(c.a); } if( fFlags & hsGEnvironment::kClearColorSet ) { hsColorRGBA c = GetClearColor(); stream->WriteSwapScalar(c.r); stream->WriteSwapScalar(c.g); stream->WriteSwapScalar(c.b); stream->WriteSwapScalar(c.a); } if( fFlags & hsGEnvironment::kYonSet ) stream->WriteSwapScalar(GetUnscaledYon()); if( fFlags & hsGEnvironment::kCenterSet ) fPos.Write(stream); if( fFlags & hsGEnvironment::kRadiusSet ) stream->WriteSwapScalar(fRadius); // still don't write the map out } void hsGEnvironment::Write(hsStream* stream, hsResMgr* group) { Write(stream); if( fFlags & hsGEnvironment::kHasRenderProcs ) { int n = GetNumRenderProcs(); stream->WriteSwap32(n); int i; for( i = 0; i < n; i++ ) { hsAssert(0,"Its Pauls fault"); // plFactory::LabelAndWrite(stream, group, GetRenderProc(i)); } } if ((GetFlags() & hsGEnvironment::kEnvironMapSet) == hsGEnvironment::kEnvironMapSet) { group->WriteKey(stream, GetMap()); } stream->WriteSwap32(fNodeKeys.GetCount()); Int32 i; for (i = 0; i < fNodeKeys.GetCount(); i++) { group->WriteKey(stream, fNodeKeys[i]); } if( fFlags & hsGEnvironment::kFogControl ) IWriteFogControl(stream, group); } void hsGEnvironment::Read(hsStream* stream, hsResMgr* group) { Read(stream); if( fFlags & hsGEnvironment::kHasRenderProcs ) { int n = stream->ReadSwap32(); int i; for( i = 0; i < n; i++ ) { hsAssert(0,"Its Pauls fault"); // hsGRenderProcs* rp = hsGRenderProcs::ConvertNoRef(plFactory::CreateAndRead(stream, group)); // AddRenderProc(rp); // hsRefCnt_SafeUnRef(rp); } } if ((GetFlags() & hsGEnvironment::kEnvironMapSet) == hsGEnvironment::kEnvironMapSet) { plRefMsg* refMsg = new plRefMsg(GetKey(), plRefMsg::kOnCreate); group->ReadKeyNotifyMe(stream,refMsg); } hsAssert(fNodeKeys.GetCount() == 0, "fNodeKeys not empty in hsGEnvironment::Read."); Int32 nodeCount = stream->ReadSwap32(); hsAssert(nodeCount > 0, "Environment node not in any rooms in hsGEnvironment::Read."); Int32 i; for (i = 0; i < nodeCount; i++) { plKey *key = group->ReadKey(stream); AddNodeKey(key); } if( fFlags & hsGEnvironment::kFogControl ) IReadFogControl(stream, group); } void hsGEnvironment::IReadFogControl(hsStream* s, hsResMgr* mgr) { hsAssert(0,"Its Pauls fault"); // hsFogControl* fc = hsFogControl::ConvertNoRef(plFactory::CreateAndRead(s, mgr)); // SetFogControl(fc); // hsRefCnt_SafeUnRef(fc); } void hsGEnvironment::IWriteFogControl(hsStream* s, hsResMgr* mgr) { hsAssert(0,"Its Pauls fault"); // plFactory::LabelAndWrite(s, mgr, fFogControl); } void hsGEnvironment::Push(hsG3DDevice* d) { #if 0 // Nuking old device - mf int i; for( i = 0; i < GetNumRenderProcs(); i++ ) d->AddRenderProc(GetRenderProc(i)); #endif // Nuking old device - mf } void hsGEnvironment::Pop(hsG3DDevice* d) { #if 0 // Nuking old device - mf int i; for( i = 0; i < GetNumRenderProcs(); i++ ) d->RemoveRenderProc(GetRenderProc(i)); #endif // Nuking old device - mf } void hsGEnvironment::AddRenderProc(hsGRenderProcs* rp) { hsRefCnt_SafeRef(rp); fRenderProcs.Append(rp); fFlags |= hsGEnvironment::kHasRenderProcs; } hsGRenderProcs* hsGEnvironment::GetRenderProc(int i) { return fRenderProcs[i]; } UInt32 hsGEnvironment::GetNumRenderProcs() { return fRenderProcs.GetCount(); } hsScalar hsGEnvironment::SetYonScale(hsScalar s) { const hsScalar kMinYonScale = 0.05f; const hsScalar kMaxYonScale = 100.f; if( s < kMinYonScale ) s = kMinYonScale; else if( s > kMaxYonScale ) s = kMaxYonScale; return fYonScale = s; } hsBool hsGEnvironment::MsgReceive(plMessage* msg) { plRefMsg* refMsg = plRefMsg::ConvertNoRef(msg); if( refMsg ) { hsGMaterial *mat = hsGMaterial::ConvertNoRef(refMsg->GetRef()); SetMap(mat); } return false; }