/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // plDebugInputInterface // // // ////////////////////////////////////////////////////////////////////////////// #include "hsConfig.h" #include "hsWindows.h" #include "hsTypes.h" #include "plDebugInputInterface.h" #include "plInputInterfaceMgr.h" #include "plInputManager.h" #include "plInputDevice.h" #include "../plMessage/plInputIfaceMgrMsg.h" #include "../plMessage/plInputEventMsg.h" #include "../pnKeyedObject/plKey.h" #include "../pnInputCore/plKeyMap.h" #include "plgDispatch.h" #include "plPipeline.h" #include "hsConfig.h" plDebugInputInterface *plDebugInputInterface::fInstance = nil; //// Constructor/Destructor ////////////////////////////////////////////////// plDebugInputInterface::plDebugInputInterface() { fInstance = this; // Add our control codes to our control map. Do NOT add the key bindings yet. // Note: HERE is where you specify the actions for each command, i.e. net propagate and so forth. // This part basically declares us master of the bindings for these commands. // IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO // RestoreDefaultKeyMappings()!!!! #ifndef PLASMA_EXTERNAL_RELEASE // fControlMap->AddCode( B_CONTROL_MODIFIER_FAST, kControlFlagNormal | kControlFlagNoRepeat ); fControlMap->AddCode( B_CAMERA_DRIVE_SPEED_UP, kControlFlagNormal ); fControlMap->AddCode( B_CAMERA_DRIVE_SPEED_DOWN, kControlFlagNormal ); fControlMap->AddCode( B_CAMERA_MOVE_FORWARD, kControlFlagNormal | kControlFlagNoRepeat ); fControlMap->AddCode( B_CAMERA_MOVE_BACKWARD, kControlFlagNormal | kControlFlagNoRepeat ); fControlMap->AddCode( B_CAMERA_MOVE_LEFT, kControlFlagNormal | kControlFlagNoRepeat ); fControlMap->AddCode( B_CAMERA_MOVE_RIGHT, kControlFlagNormal | kControlFlagNoRepeat ); fControlMap->AddCode( B_CAMERA_MOVE_UP, kControlFlagNormal | kControlFlagNoRepeat ); fControlMap->AddCode( B_CAMERA_MOVE_DOWN, kControlFlagNormal | kControlFlagNoRepeat ); // fControlMap->AddCode( B_TOGGLE_DRIVE_MODE, kControlFlagNormal | kControlFlagNoRepeat | kControlFlagShift ); #endif // IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO // RestoreDefaultKeyMappings()!!!! } plDebugInputInterface::~plDebugInputInterface() { fInstance = nil; } //// Init/Shutdown /////////////////////////////////////////////////////////// void plDebugInputInterface::Init( plInputInterfaceMgr *manager ) { plInputInterface::Init( manager ); } void plDebugInputInterface::Shutdown( void ) { } //// RestoreDefaultKeyMappings /////////////////////////////////////////////// void plDebugInputInterface::RestoreDefaultKeyMappings( void ) { if( fControlMap == nil ) return; fControlMap->UnmapAllBindings(); #ifndef PLASMA_EXTERNAL_RELEASE // fControlMap->BindKey( KEY_SHIFT, B_CONTROL_MODIFIER_FAST ); fControlMap->BindKey( plShiftKeyCombo( KEY_EQUAL ), B_CAMERA_DRIVE_SPEED_UP ); fControlMap->BindKey( plShiftKeyCombo( KEY_DASH ), B_CAMERA_DRIVE_SPEED_DOWN ); fControlMap->BindKey( KEY_W, B_CAMERA_MOVE_FORWARD ); fControlMap->BindKey( KEY_S, B_CAMERA_MOVE_BACKWARD ); fControlMap->BindKey( KEY_A, B_CAMERA_MOVE_LEFT ); fControlMap->BindKey( KEY_D, B_CAMERA_MOVE_RIGHT ); fControlMap->BindKey( KEY_I, B_CAMERA_MOVE_UP ); fControlMap->BindKey( KEY_K, B_CAMERA_MOVE_DOWN ); // fControlMap->BindKey( KEY_C, B_TOGGLE_DRIVE_MODE ); #endif } //// IEval /////////////////////////////////////////////////////////////////// hsBool plDebugInputInterface::IEval( double secs, hsScalar del, UInt32 dirty ) { return true; } //// MsgReceive ////////////////////////////////////////////////////////////// hsBool plDebugInputInterface::MsgReceive( plMessage *msg ) { return plInputInterface::MsgReceive(msg); } //// cursorinbox ///////////////////////////////////////////////////// hsBool plDebugInputInterface::CursorInBox(plMouseEventMsg* pMsg, hsPoint4 box) { return ( pMsg->GetXPos() >= box.fX && pMsg->GetXPos() <= box.fY && pMsg->GetYPos() >= box.fZ && pMsg->GetYPos() <= box.fW ); } //// InterpretInputEvent ///////////////////////////////////////////////////// hsBool plDebugInputInterface::InterpretInputEvent( plInputEventMsg *pMsg ) { hsBool handled = false; plMouseEventMsg* pMouseMsg = plMouseEventMsg::ConvertNoRef(pMsg); if (pMouseMsg) { // check for button presses... if (fButtonState & kLeftButtonDown) { fButtonState |= kLeftButtonRepeat; } if (fButtonState & kRightButtonDown) { fButtonState |= kRightButtonRepeat; } if (pMouseMsg->GetButton() == kLeftButtonDown) { fButtonState |= kLeftButtonDown; } if (pMouseMsg->GetButton() == kLeftButtonUp) { fButtonState &= ~kLeftButtonDown; fButtonState &= ~kLeftButtonRepeat; } if (pMouseMsg->GetButton() == kRightButtonDown) { fButtonState |= kRightButtonDown; } if (pMouseMsg->GetButton() == kRightButtonUp) { fButtonState &= ~kRightButtonDown; fButtonState &= ~kRightButtonRepeat; } for (int i=0; i < fMouseMap.fMap.Count(); i++) { // is this control already set? if (fControlFlags.IsBitSet(fMouseMap.fMap[i]->fCode)) { // can we disable this control? hsBool disable = false; // can we disable this control based on a button? if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButton && !(fButtonState & kLeftButtonDown)) disable = true; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButton && !(fButtonState & kRightButtonDown)) disable = true; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonEx && (fButtonState & kLeftButtonRepeat)) disable = true; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonEx && (fButtonState & kRightButtonRepeat)) disable = true; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonEx && !(fButtonState & kLeftButtonDown)) disable = true; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonEx && !(fButtonState & kRightButtonDown)) disable = true; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonRepeat && !(fButtonState & kLeftButtonDown)) disable = true; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonRepeat && !(fButtonState & kRightButtonDown)) disable = true; // can we disable this control based on the cursor position? if (!CursorInBox(pMouseMsg, fMouseMap.fMap[i]->fBox) && fMouseMap.fMap[i]->fControlFlags & kControlFlagBoxDisable) disable = true; if (disable) { plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); pCmd->fNetPropagateToPlayers = fMouseMap.fMap[i]->fControlFlags & kControlFlagNetPropagate; pCmd->fControlActivated = false; pCmd->fControlCode = fMouseMap.fMap[i]->fCode; fControlFlags.ClearBit(pCmd->fControlCode); fMessageQueue->Append(pCmd); handled = true; continue; } // is it a range control? If so we need to re-send the command if ((fMouseMap.fMap[i]->fControlFlags & kControlFlagRangePos) || (fMouseMap.fMap[i]->fControlFlags & kControlFlagRangeNeg)) { plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); pCmd->fControlActivated = true; pCmd->fControlCode = fMouseMap.fMap[i]->fCode; hsScalar pct = 0.0f; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRangePos) { if (fMouseMap.fMap[i]->fControlFlags & kControlFlagXAxisEvent) pct = hsABS((fMouseMap.fMap[i]->fBox.fX - pMouseMsg->GetXPos()) / (fMouseMap.fMap[i]->fBox.fY - fMouseMap.fMap[i]->fBox.fX)); else pct = hsABS((fMouseMap.fMap[i]->fBox.fZ - pMouseMsg->GetYPos()) / (fMouseMap.fMap[i]->fBox.fW - fMouseMap.fMap[i]->fBox.fZ)); } else if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRangeNeg) { if (fMouseMap.fMap[i]->fControlFlags & kControlFlagXAxisEvent) pct = hsABS((fMouseMap.fMap[i]->fBox.fY - pMouseMsg->GetXPos()) / (fMouseMap.fMap[i]->fBox.fY - fMouseMap.fMap[i]->fBox.fX)); else pct = hsABS((fMouseMap.fMap[i]->fBox.fW - pMouseMsg->GetYPos()) / (fMouseMap.fMap[i]->fBox.fW - fMouseMap.fMap[i]->fBox.fZ)); } pCmd->fPct = pct; if (pct == 1.0f || pct == -1.0f) { delete pCmd; break; } pCmd->fNetPropagateToPlayers = fMouseMap.fMap[i]->fControlFlags & kControlFlagNetPropagate; fMessageQueue->Append(pCmd); } } else // if it is an 'always if in box' command see if it's not in the box if ( (fMouseMap.fMap[i]->fControlFlags & kControlFlagInBox) && (!CursorInBox(pMouseMsg, fMouseMap.fMap[i]->fBox)) ) { plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); pCmd->fControlActivated = false; pCmd->fControlCode = fMouseMap.fMap[i]->fCode; pCmd->fNetPropagateToPlayers = fMouseMap.fMap[i]->fControlFlags & kControlFlagNetPropagate; fMessageQueue->Append(pCmd); continue; } else // the control is not set, see if we should set it. { // is the cursor in the appropriate box? if (CursorInBox(pMouseMsg, fMouseMap.fMap[i]->fBox)) { // do we require a button? if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButton && !(fButtonState & kLeftButtonDown)) continue; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButton && !(fButtonState & kRightButtonDown)) continue; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonEx && (fButtonState & kLeftButtonRepeat)) continue; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonEx && (fButtonState & kRightButtonRepeat)) continue; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonRepeat && !(fButtonState & kLeftButtonRepeat)) continue; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonRepeat && !(fButtonState & kRightButtonRepeat)) continue; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonEx && !(fButtonState & kLeftButtonDown)) continue; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonEx && !(fButtonState & kLeftButtonDown)) continue; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagLeftButtonUp && !(pMouseMsg->GetButton() == kLeftButtonUp)) continue; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRightButtonUp && !(pMouseMsg->GetButton() == kRightButtonUp)) continue; // okay, we're in the box and either we don't require a button or our button is pressed. // so set the command as 'enabled' // UNLESS it has kControlFlagInBox, which means we want it sent every frame it is in the box if (!(fMouseMap.fMap[i]->fControlFlags & kControlFlagInBox)) fControlFlags.SetBit(fMouseMap.fMap[i]->fCode); // issue the command plCtrlCmd* pCmd = TRACKED_NEW plCtrlCmd( this ); pCmd->fControlActivated = true; pCmd->fControlCode = fMouseMap.fMap[i]->fCode; pCmd->fNetPropagateToPlayers = fMouseMap.fMap[i]->fControlFlags & kControlFlagNetPropagate; // figure out what percent (if any) hsScalar pct = 0.0f; if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRangePos) { if (fMouseMap.fMap[i]->fControlFlags & kControlFlagXAxisEvent) pct = hsABS((fMouseMap.fMap[i]->fBox.fX - pMouseMsg->GetXPos()) / (fMouseMap.fMap[i]->fBox.fY - fMouseMap.fMap[i]->fBox.fX)); else pct = hsABS((fMouseMap.fMap[i]->fBox.fZ - pMouseMsg->GetYPos()) / (fMouseMap.fMap[i]->fBox.fW - fMouseMap.fMap[i]->fBox.fZ)); } else if (fMouseMap.fMap[i]->fControlFlags & kControlFlagRangeNeg) { if (fMouseMap.fMap[i]->fControlFlags & kControlFlagXAxisEvent) pct = hsABS((fMouseMap.fMap[i]->fBox.fY - pMouseMsg->GetXPos()) / (fMouseMap.fMap[i]->fBox.fY - fMouseMap.fMap[i]->fBox.fX)); else pct = hsABS((fMouseMap.fMap[i]->fBox.fW - pMouseMsg->GetYPos()) / (fMouseMap.fMap[i]->fBox.fW - fMouseMap.fMap[i]->fBox.fZ)); } pCmd->fPct = pct; if (pct == 1.0f || pct == -1.0f) { delete pCmd; break; } // and add it to the list fMessageQueue->Append(pCmd); handled = true; continue; } } } return handled; } return false; }