/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef hsThread_Defined #define hsThread_Defined #include "HeadSpin.h" #include #include #include typedef uint32_t hsMilliseconds; #ifdef HS_BUILD_FOR_UNIX #include #include // We can't wait with a timeout with semas #define USE_SEMA // Linux kernel 2.4 w/ NTPL threading patch and O(1) scheduler // seems to have a problem in it's cond_t implementation that // causes a hang under heavy load. This is a workaround that // uses select() and pipes. // #define PSEUDO_EVENT #endif class hsThread { public: #if HS_BUILD_FOR_WIN32 typedef uint32_t ThreadId; #elif HS_BUILD_FOR_UNIX typedef pthread_t ThreadId; #endif private: bool fQuit; uint32_t fStackSize; #if HS_BUILD_FOR_WIN32 ThreadId fThreadId; HANDLE fThreadH; HANDLE fQuitSemaH; #elif HS_BUILD_FOR_UNIX ThreadId fPThread; bool fIsValid; pthread_mutex_t fMutex; #endif protected: bool GetQuit() const { return fQuit; } void SetQuit(bool value) { fQuit = value; } public: hsThread(uint32_t stackSize = 0); virtual ~hsThread(); // calls Stop() #if HS_BUILD_FOR_WIN32 ThreadId GetThreadId() { return fThreadId; } static ThreadId GetMyThreadId(); #elif HS_BUILD_FOR_UNIX ThreadId GetThreadId() { return fPThread; } static ThreadId GetMyThreadId() { return pthread_self(); } pthread_mutex_t* GetStartupMutex() { return &fMutex; } #endif virtual hsError Run() = 0; // override this to do your work virtual void Start(); // initializes stuff and calls your Run() method virtual void Stop(); // sets fQuit = true and the waits for the thread to stop virtual void OnQuit() { } // Static functions static void* Alloc(size_t size); // does not call operator::new(), may return nil static void Free(void* p); // does not call operator::delete() static void ThreadYield(); }; ////////////////////////////////////////////////////////////////////////////// class hsSemaphore { std::mutex fMutex; std::condition_variable fCondition; unsigned fValue; public: hsSemaphore(unsigned initial = 0) : fValue(initial) { } inline void Wait() { std::unique_lock lock(fMutex); fCondition.wait(lock, [this]() { return fValue > 0; }); --fValue; } template inline bool Wait(const std::chrono::duration<_Rep, _Period> &duration) { std::unique_lock lock(fMutex); bool result = fCondition.wait_for(lock, duration, [this]() { return fValue > 0; }); if (result) --fValue; return result; } inline void Signal() { std::unique_lock lock(fMutex); ++fValue; fCondition.notify_one(); } }; ////////////////////////////////////////////////////////////////////////////// class hsGlobalSemaphore { #if HS_BUILD_FOR_WIN32 HANDLE fSemaH; #elif HS_BUILD_FOR_UNIX #ifdef USE_SEMA sem_t* fPSema; bool fNamed; #else pthread_mutex_t fPMutex; pthread_cond_t fPCond; int32_t fCounter; #endif #endif public: hsGlobalSemaphore(int initialValue = 0, const char* name = nullptr); ~hsGlobalSemaphore(); #ifdef HS_BUILD_FOR_WIN32 HANDLE GetHandle() const { return fSemaH; } #endif bool Wait(hsMilliseconds timeToWait = kPosInfinity32); void Signal(); }; ////////////////////////////////////////////////////////////////////////////// class hsEvent { std::mutex fMutex; std::condition_variable fCondition; bool fEvent; public: hsEvent() : fEvent(false) { } inline void Wait() { std::unique_lock lock(fMutex); fCondition.wait(lock, [this]() { return fEvent; }); fEvent = false; } template inline bool Wait(const std::chrono::duration<_Rep, _Period> &duration) { std::unique_lock lock(fMutex); bool result = fCondition.wait_for(lock, duration, [this]() { return fEvent; }); if (result) fEvent = false; return result; } inline void Signal() { std::unique_lock lock(fMutex); fEvent = true; fCondition.notify_one(); } }; ////////////////////////////////////////////////////////////////////////////// class hsSleep { public: static void Sleep(uint32_t millis); }; ////////////////////////////////////////////////////////////////////////////// // Allows multiple readers, locks out readers for writing. class hsReaderWriterLock { public: hsReaderWriterLock() : fReaderCount(0), fWriterSem(1) { } private: void LockForReading() { // Don't allow us to start reading if there's still an active writer std::lock_guard lock(fReaderLock); fReaderCount++; if (fReaderCount == 1) { // Block writers from starting (wait is a misnomer here) fWriterSem.Wait(); } } void UnlockForReading() { fReaderCount--; if (fReaderCount == 0) fWriterSem.Signal(); } void LockForWriting() { // Blocks new readers from starting fReaderLock.lock(); // Wait until all readers are done fWriterSem.Wait(); } void UnlockForWriting() { fWriterSem.Signal(); fReaderLock.unlock(); } std::atomic fReaderCount; std::mutex fReaderLock; hsSemaphore fWriterSem; friend class hsLockForReading; friend class hsLockForWriting; }; class hsLockForReading { hsReaderWriterLock& fLock; public: hsLockForReading(hsReaderWriterLock& lock) : fLock(lock) { fLock.LockForReading(); } ~hsLockForReading() { fLock.UnlockForReading(); } }; class hsLockForWriting { hsReaderWriterLock& fLock; public: hsLockForWriting(hsReaderWriterLock& lock) : fLock(lock) { fLock.LockForWriting(); } ~hsLockForWriting() { fLock.UnlockForWriting(); } }; #endif