/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef _pyDynamicText_h_
#define _pyDynamicText_h_

//////////////////////////////////////////////////////////////////////
//
// pyDynamicText   - a wrapper class interface to plDynamicTextMsg
//
//////////////////////////////////////////////////////////////////////

class plDynamicTextMsg;
class pyKey;
class pyColor;
class pyImage;

#include "hsTemplates.h"
#include "hsStlUtils.h"

#include <python.h>
#include "pyGlueHelpers.h"


class pyDynamicText
{
private:
	plKey			fSenderKey;		// the holder of the who (the modifier) we are
	// the list of receivers that want to be notified
	hsTArray<plKey> fReceivers;

	hsBool			fNetPropagate;
	hsBool			fNetForce;

	// clipping
	hsBool			fClip;
	UInt16			fClipLeft;
	UInt16			fClipTop;
	UInt16			fClipRight;
	UInt16			fClipBottom;

	// wrapping
	hsBool			fWrap;
	UInt16			fWrapWidth;
	UInt16			fWrapHeight;

	virtual plDynamicTextMsg* ICreateDTMsg();
	virtual void IInit();

protected:
	pyDynamicText();
	pyDynamicText(pyKey& key);
	pyDynamicText(plKey key);

public:
	// required functions for PyObject interoperability
	PYTHON_CLASS_NEW_FRIEND(ptDynamicMap);
	PYTHON_CLASS_NEW_DEFINITION;
	static PyObject *New(pyKey& key);
	static PyObject *New(plKey key);
	PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyDynamicText object
	PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyDynamicText); // converts a PyObject to a pyDynamicText (throws error if not correct type)

	static void AddPlasmaClasses(PyObject *m);
	static void	AddPlasmaConstantsClasses(PyObject *m);

// methods that will be exposed to Python
	// message stuff
	virtual void SetSender(pyKey& selfKey);
	virtual void ClearReceivers();
	virtual void AddReceiver(pyKey& key);
	virtual void SetNetPropagate(hsBool propagate);
	virtual void SetNetForce(hsBool force);

	// dynamicText commands
	virtual void ClearToColor( pyColor& color );
	virtual void Flush( void );
	virtual void SetTextColor( pyColor& color );
	virtual void SetTextColor2( pyColor& color, bool blockRGB );
	virtual void SetFont( const char *facename, Int16 size );
	virtual void FillRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, pyColor& color );
	virtual void FrameRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, pyColor& color );
	virtual void SetClipping( UInt16 clipLeft, UInt16 clipTop, UInt16 clipRight, UInt16 clipBottom);
	virtual void UnsetClipping();
	virtual void SetWrapping( UInt16 wrapWidth, UInt16 wrapHeight );
	virtual void UnsetWrapping();
	virtual void DrawText( Int16 x, Int16 y, const char *text );
	virtual void DrawTextW( Int16 x, Int16 y, std::wstring text );
	virtual	void DrawImage( UInt16 x, UInt16 y, pyImage& image, hsBool respectAlpha );
	virtual void DrawImageClipped( UInt16 x, UInt16 y, pyImage& image, UInt16 cx, UInt16 cy, UInt16 cw, UInt16 ch,
										hsBool respectAlpha );
	virtual void PurgeImage( void );

	// Actually return the visible width and height, since that's what you want to be drawing to
	virtual UInt16	GetWidth( void );
	virtual UInt16	GetHeight( void );
	virtual void CalcTextExtents( std::wstring text, unsigned &width, unsigned &height );
	
	virtual void SetJustify(UInt8 justify);
	virtual void SetLineSpacing(Int16 spacing);

	virtual plKey GetImage();
};

#endif // _pyDynamicText_h_