include_directories("../../CoreLib") include_directories("../../FeatureLib") include_directories("../../NucleusLib/inc") include_directories("../../NucleusLib") include_directories("../../PubUtilLib") if(Bink_SDK_AVAILABLE) include_directories(${Bink_INCLUDE_DIR}) endif() if(WIN32) include_directories(${DirectX_INCLUDE_DIR}) endif(WIN32) set(plPipeline_SOURCES hsG3DDeviceSelector.cpp hsGColorizer.cpp hsGDDrawDllLoad.cpp plBinkPlayer.cpp plCaptureRender.cpp plCubicRenderTargetModifier.cpp plCullTree.cpp plDebugText.cpp plDTProgressMgr.cpp plDXEnumerate.cpp plDXPipeline.cpp plDXPixelShader.cpp plDXShader.cpp plDXTextFont.cpp plDXVertexShader.cpp plDynamicEnvMap.cpp plFogEnvironment.cpp plGBufferGroup.cpp plPlates.cpp plRenderTarget.cpp plStatusLogDrawer.cpp plTextFont.cpp plTextGenerator.cpp plTransitionMgr.cpp plVertCoder.cpp ) set(plPipeline_HEADERS hsFogControl.h hsG3DDeviceSelector.h hsGColorizer.h hsGDDrawDllLoad.h hsWinRef.h plBinkPlayer.h plCaptureRender.h plCubicRenderTarget.h plCubicRenderTargetModifier.h plCuller.h plCullTree.h plDebugText.h plDrawPrim.h plDTProgressMgr.h plDXEnumerate.h plDXPipeline.h plDXPixelShader.h plDXSettings.h plDXShader.h plDXTextFont.h plDXVertexShader.h plDynamicEnvMap.h plFogEnvironment.h plGBufferGroup.h plPipeDebugFlags.h plPipelineCreatable.h plPipelineCreate.h plPlates.h plRenderTarget.h plStatusLogDrawer.h plStencil.h plTextFont.h plTextGenerator.h plTransitionMgr.h plVertCoder.h ) set(plPipeline_DEVICEREFS hsGDeviceRef.h plDXBufferRefs.h plDXDeviceRef.h plDXDeviceRefs.cpp plDXLightRef.h plDXRenderTargetRef.h plDXTextureRef.h ) add_library(plPipeline STATIC ${plPipeline_SOURCES} ${plPipeline_HEADERS} ${plPipeline_DEVICEREFS}) source_group("Source Files" FILES ${plPipeline_SOURCES}) source_group("Header Files" FILES ${plPipeline_HEADERS}) source_group("DeviceRefs" FILES ${plPipeline_DEVICEREFS})