/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef pyGameCli_h
#define pyGameCli_h

/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyGameCli
//
// PURPOSE: Class wrapper for the game client base class
//

#include "pfGameMgr/pfGameMgr.h"

#include <Python.h>
#include "../pyGlueHelpers.h"
#include "../pyKey.h"

class pyGameCli
{
protected:
    pfGameCli* gameClient;

    pyGameCli();
    pyGameCli(pfGameCli* client);

public:
    // required functions for PyObject interoperability
    PYTHON_EXPOSE_TYPE; // so we can subclass
    PYTHON_CLASS_NEW_FRIEND(ptGameCli);
    static PyObject* New(pfGameCli* client);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCli object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCli); // converts a PyObject to a pyGameCli (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);
    static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);

    static std::vector<unsigned> GetGameIDs();
    static PyObject* GetGameCli(unsigned gameID); // returns a ptGameCli
    static std::wstring GetGameNameByTypeID(std::wstring typeID);
    static void JoinGame(pyKey& callbackKey, unsigned gameID);

    unsigned GameID() const;
    std::wstring GameTypeID() const;
    std::wstring Name() const;
    unsigned PlayerCount() const;

    void InvitePlayer(unsigned playerID);
    void UninvitePlayer(unsigned playerID);

    void LeaveGame();

    PyObject* UpcastToTTTGame(); // returns ptTTTGame
    PyObject* UpcastToHeekGame(); // returns ptHeekGame
    PyObject* UpcastToMarkerGame(); // returns ptMarkerGame
    PyObject* UpcastToBlueSpiralGame(); // returns ptBlueSpiralGame
    PyObject* UpcastToClimbingWallGame(); // returns ptClimbingWallGame
    PyObject* UpcastToVarSyncGame(); // returns ptVarSyncGame
};

#endif // pyGameCli_h