/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfGUIProgressCtrl Header //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfGUIProgressCtrl_h
#define _pfGUIProgressCtrl_h
#include "pfGUIValueCtrl.h"
class plMessage;
class plAGMasterMod;
class pfGUIProgressCtrl : public pfGUIValueCtrl
{
protected:
hsTArray fAnimationKeys;
char *fAnimName;
// Computed once, once an anim is loaded that we can compute this with
hsScalar fAnimBegin, fAnimEnd;
hsBool fAnimTimesCalced;
hsBool fPlaySound;
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
hsBool ICalcAnimTimes( void );
const UInt32 fStopSoundTimer;
public:
pfGUIProgressCtrl();
virtual ~pfGUIProgressCtrl();
CLASSNAME_REGISTER( pfGUIProgressCtrl );
GETINTERFACE_ANY( pfGUIProgressCtrl, pfGUIValueCtrl );
enum OurFlags
{
kReverseValues = kDerivedFlagsStart
};
virtual hsBool MsgReceive( plMessage* pMsg );
virtual void Read( hsStream* s, hsResMgr* mgr );
virtual void Write( hsStream* s, hsResMgr* mgr );
virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, hsBool force = false );
virtual void SetCurrValue( hsScalar v );
virtual void AnimateToPercentage( hsScalar percent );
enum SoundEvents
{
kAnimateSound
};
void DontPlaySounds() { fPlaySound = false; }
// Export only
void SetAnimationKeys( hsTArray &keys, const char *name );
};
#endif // _pfGUIProgressCtrl_h