/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /////////////////////////////////////////////////////////////////////////////// // // // plRenderTarget.h - Header file for the plRenderTarget class // // Cyan, Inc. // // // //// Version History ////////////////////////////////////////////////////////// // // // 5.21.2001 mcn - Created. // // // /////////////////////////////////////////////////////////////////////////////// #ifndef _plRenderTarget_h #define _plRenderTarget_h #include "plPipeResReq.h" #include "plGImage/plBitmap.h" #define ASSERT_ABSOLUTE hsAssert( !fProportionalViewport, "Cannot perform this on a proportional RenderTarget" ); #define ASSERT_PROPORTIONAL hsAssert( fProportionalViewport, "Cannot perform this on an absolute RenderTarget" ); //// Class Definition ///////////////////////////////////////////////////////// class hsGDeviceRef; class plCubicRenderTarget; class plRenderTarget : public plBitmap { friend plCubicRenderTarget; protected: UInt16 fWidth, fHeight; union { struct { UInt16 fLeft, fTop, fRight, fBottom; } fAbsolute; struct { hsScalar fLeft, fTop, fRight, fBottom; } fProportional; } fViewport; hsBool fApplyTexQuality; hsBool fProportionalViewport; UInt8 fZDepth, fStencilDepth; plCubicRenderTarget *fParent; virtual void SetKey(plKey k); virtual UInt32 Read( hsStream *s ); virtual UInt32 Write( hsStream *s ); public: CLASSNAME_REGISTER( plRenderTarget ); GETINTERFACE_ANY( plRenderTarget, plBitmap ); plRenderTarget() { fWidth = 0; fHeight = 0; fPixelSize = 0; fZDepth = 0; fStencilDepth = 0; fApplyTexQuality = false; fProportionalViewport = true; SetViewport( 0, 0, 1.f, 1.f ); fFlags = 0; fParent = nil; plPipeResReq::Request(); } plRenderTarget( UInt16 flags, UInt16 width, UInt16 height, UInt8 bitDepth, UInt8 zDepth = 0xff, UInt8 stencilDepth = 0xff ) { fWidth = width; fHeight = height; fPixelSize = bitDepth; fZDepth = ( zDepth != 0xff ) ? zDepth : (bitDepth > 16 ? 24 : 16); fStencilDepth = ( stencilDepth != 0xff ) ? stencilDepth : 0; fFlags = flags; fParent = nil; hsAssert( fFlags & (kIsTexture|kIsOffscreen), "Cannot perform this on an on-screen RenderTarget" ); fApplyTexQuality = false; fProportionalViewport = false; SetViewport( 0, 0, width, height ); plPipeResReq::Request(); } // Render-to-Screen constructor plRenderTarget( UInt16 flags, hsScalar left, hsScalar top, hsScalar right, hsScalar bottom, UInt8 bitDepth, UInt8 zDepth = 0xff, UInt8 stencilDepth = 0xff ) { fWidth = 0; // Can't really set these, at least not yet fHeight = 0; fPixelSize = bitDepth; fZDepth = ( zDepth != 0xff ) ? zDepth : 16; fStencilDepth = ( stencilDepth != 0xff ) ? stencilDepth : 0; fFlags = flags; fParent = nil; hsAssert( !( fFlags & (kIsTexture|kIsOffscreen) ), "Cannot perform this on an offscreen RenderTarget" ); fApplyTexQuality = false; fProportionalViewport = true; SetViewport( left, top, right, bottom ); plPipeResReq::Request(); } virtual ~plRenderTarget() {} virtual void SetViewport( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom ) { ASSERT_ABSOLUTE; fViewport.fAbsolute.fLeft = left; fViewport.fAbsolute.fTop = top; fViewport.fAbsolute.fRight = right; fViewport.fAbsolute.fBottom = bottom; } virtual void SetViewport( hsScalar left, hsScalar top, hsScalar right, hsScalar bottom ) { ASSERT_PROPORTIONAL; fViewport.fProportional.fLeft = left; fViewport.fProportional.fTop = top; fViewport.fProportional.fRight = right; fViewport.fProportional.fBottom = bottom; } UInt16 GetWidth( void ) { return fWidth; } UInt16 GetHeight( void ) { return fHeight; } UInt8 GetZDepth( void ) { return fZDepth; } UInt8 GetStencilDepth( void ) { return fStencilDepth; } UInt16 GetVPLeft( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fLeft; } UInt16 GetVPTop( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fTop; } UInt16 GetVPRight( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fRight; } UInt16 GetVPBottom( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fBottom; } hsScalar GetVPLeftProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fLeft; } hsScalar GetVPTopProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fTop; } hsScalar GetVPRightProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fRight; } hsScalar GetVPBottomProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fBottom; } hsBool ViewIsProportional( void ) const { return fProportionalViewport; } plCubicRenderTarget *GetParent( void ) const { return fParent; } virtual UInt32 GetTotalSize( void ) const { return fWidth * fHeight * ( fPixelSize >> 3 ); } virtual hsBool MsgReceive(plMessage* msg); virtual void SetVisRegionName(char *name){} // override to set vis region names for anyone who cares }; #endif // _plRenderTarget_h