/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plDXShader_inc #define plDXShader_inc #include "plDXDeviceRef.h" class plShader; class plDXPipeline; class plDXShader : public plDXDeviceRef { protected: plShader* fOwner; char* fErrorString; plDXPipeline* fPipe; HRESULT IOnError(HRESULT hr, const char* errStr); const char* ISetError(const char* errStr); virtual HRESULT ICreate(plDXPipeline* pipe) = 0; virtual HRESULT ISetConstants(plDXPipeline* pipe) = 0; // On error, sets error string. public: plDXShader(plShader* owner); virtual ~plDXShader(); const char* GetErrorString() const { return fErrorString; } void SetOwner(plShader* owner); }; #endif // plDXShader_inc