/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plLoadMask_inc #define plLoadMask_inc #include "hsTypes.h" template class hsTArray; class hsStream; class plLoadMask { public: enum { kMaxCap = 1 }; protected: static UInt8 fGlobalQuality; static UInt8 fGlobalCapability; union { UInt8 fQuality[kMaxCap+1]; UInt16 fMask; }; static void SetGlobalQuality(int q) { fGlobalQuality = IBitToMask(q); } static void SetGlobalCapability(int c) { if( c > kMaxCap ) c = kMaxCap; else if( c < 0 ) c = 0; fGlobalCapability = c; } static UInt8 IBitToMask(int b) { hsAssert(b<8, "LoadMask: bit too large for byte"); return (1 << b); } friend class plQuality; public: // Change this to a for loop on kMaxCap+1 if we ever get more caps. plLoadMask() { fQuality[0] = fQuality[1] = 0xff; } plLoadMask(UInt8 qLo, UInt8 qHi) { fQuality[0] = qLo; fQuality[1] = qHi; } ~plLoadMask() {} hsBool DontLoad() const { return !(fQuality[fGlobalCapability] & fGlobalQuality); } hsBool NeverLoads() const { return !(fQuality[0] && fQuality[1]); } hsBool IsUsed() const { return (fQuality[0] != UInt8(-1)) || (fQuality[1] != UInt8(-1)); } hsBool MatchesQuality(int q) const { return (IBitToMask(q) & (fQuality[0] | fQuality[1])) != 0; } hsBool MatchesCapability(int c) const { return fQuality[c] != 0; } hsBool MatchesQualityAndCapability(int q, int c) const { return IBitToMask(q) & fQuality[c]; } hsBool MatchesCurrentQuality() const { return MatchesQuality(fGlobalQuality); } hsBool MatchesCurrentCapability() const { return MatchesCapability(fGlobalCapability); } hsBool MatchesCurrent() const { return !DontLoad(); } UInt8 GetQualityMask(int cap) const { return fQuality[cap]; } plLoadMask& SetMask(UInt8 lo, UInt8 hi) { fQuality[0] = lo; fQuality[1] = hi; return *this; } plLoadMask& SetNever() { return SetMask(0,0); } plLoadMask& SetAlways() { return SetMask(UInt8(-1), UInt8(-1)); } plLoadMask& operator|=(const plLoadMask& m) { fMask |= m.fMask; return *this; } plLoadMask& operator&=(const plLoadMask& m) { fMask &= m.fMask; return *this; } int operator==(const plLoadMask& m) const { return fMask == m.fMask; } int operator!=(const plLoadMask& m) const { return !(*this == m); } // Only useful for sorting. int operator<(const plLoadMask& m) const { return fMask < m.fMask; } friend plLoadMask operator|(const plLoadMask& lhs, const plLoadMask& rhs) { plLoadMask r(lhs); r |= rhs; return r; } friend plLoadMask operator&(const plLoadMask& lhs, const plLoadMask& rhs) { plLoadMask r(lhs); r &= rhs; return r; } void Read(hsStream* s); void Write(hsStream* s) const; static const plLoadMask kAlways; // Input lists are in order of preference, i.e. if rep[0] and rep[1] are both loadable based // on the current settings, only rep[0] will be loaded. This implies some rules // to avoid wasted reps (reps that would never get loaded). Basically: // if( i < j ) then // (quals[i] > quals[j]) || (caps[i] > caps[j]) // // It doesn't break anything if that condition isn't met, it just means // the latter one will never get loaded (have a load mask of zero). // So, just to be a pal, we'll detect that condition and return based on it. // i.e. Return true on invalid input (something will never get loaded). // // You can also pre-validate your input with ValidateReps, and/or validate // the output with ValidateMasks. The return value is a bitmask of which // items in the list had problems, so return of zero means A-OK. // static hsBool ComputeRepMasks(int num, const int quals[], const int caps[], plLoadMask masks[]); static UInt32 ValidateReps(int num, const int quals[], const int caps[]); static UInt32 ValidateMasks(int num, plLoadMask masks[]); }; #endif // plLoadMask_inc