/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
//                                                                           //
//  plDXTextureRef.h - Hardware Texture DeviceRef Definition                 //
//  Cyan, Inc.                                                               //
//                                                                           //
//// Version History //////////////////////////////////////////////////////////
//                                                                           //
//  4.25.2001 mcn - Created.                                                 //
//                                                                           //
///////////////////////////////////////////////////////////////////////////////

#ifndef _plDXTextureRef_h
#define _plDXTextureRef_h

#include "hsMatrix44.h"
#include "hsGeometry3.h"
#include "hsTemplates.h"
#include "plDXDeviceRef.h"


//// Definition ///////////////////////////////////////////////////////////////

class plBitmap;

class plDXTextureRef : public plDXDeviceRef
{
    public:
        enum Flags
        {
            kExternData         = 0x00000002,   // fData points to user data, don't delete
            kRenderTarget       = 0x00000004,   // Created via a render target
            kCubicMap           = 0x00000008,   // Texture is really a cubic map texture
            kPerspProjection    = 0x00000010,   // Perspective projection
            kOrthoProjection    = 0x00000020,   // Orthogonal projection
            kProjection         = kPerspProjection | kOrthoProjection,
            kOffscreenRT        = 0x00000040,   // Offscreen renderTarget. Never used as an actual texture,
                                                // but handy to still have it as a textureRef
            kUVWNormal          = 0x00000080    // Use the normal as the UVW src
        };

        IDirect3DBaseTexture9   *fD3DTexture;
        D3DFORMAT               fFormatType;    // Format of the D3D texture object

        UInt32      fMMLvs;         // Number of mipmap levels
        UInt32      fMaxWidth;      // Width of the highest mipmap level
        UInt32      fMaxHeight;     // Height of the highest mipmap level (no pun intended)
        UInt32      fNumPix;        // total num texels in all mip levels
        UInt32      fDataSize;      // size of fData[0..n] in bytes
        UInt32*     fLevelSizes;    // fLevelSize[i] == size in bytes of level i
        //UInt32        fCurrLOD;       // Current LOD setting for this texture

        plBitmap    *fOwner;

        void*       fData;          // for reloading

        UInt32      GetFlags( void ) { return fFlags; }
        void        SetFlags( UInt32 flag ) { fFlags = flag; }

        plDXTextureRef& Set( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false );

        plDXTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false );
        virtual ~plDXTextureRef();

        void            Link( plDXTextureRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
        plDXTextureRef  *GetNext( void ) { return (plDXTextureRef *)fNext; }

        void    Release( void );
};

class plDXCubeTextureRef : public plDXTextureRef
{
    public:
        void    *fFaceData[ 5 ];            // First face is in the inherited fData

        plDXCubeTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false ) :
                            plDXTextureRef( tp, ml, mw, mh, np, sz, manSize, lSz, pd, ed, renderTarget )
        {

        }
};

#endif // _plDXTextureRef_h