/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "plCloneSpawnModifier.h"

#include "hsResMgr.h"
#include "plResMgr/plResManager.h"
#include "plResMgr/plKeyFinder.h"
#include "pnSceneObject/plSceneObject.h"

#include "plScene/plSceneNode.h"
#include "pnMessage/plClientMsg.h"
#include "plgDispatch.h"
#include "pnMessage/plWarpMsg.h"
#include "pnMessage/plNodeRefMsg.h"

plCloneSpawnModifier::plCloneSpawnModifier() : fTemplateName(nil), fExportTime(false)
{
}

plCloneSpawnModifier::~plCloneSpawnModifier()
{
    delete [] fTemplateName;
}

void plCloneSpawnModifier::Read(hsStream *s, hsResMgr *mgr)
{
    delete [] fTemplateName;
    fTemplateName = s->ReadSafeString();
    plSingleModifier::Read(s, mgr);
}

void plCloneSpawnModifier::Write(hsStream *s, hsResMgr *mgr)
{
    s->WriteSafeString(fTemplateName);
    plSingleModifier::Write(s, mgr);
}

void plCloneSpawnModifier::SetTemplateName(const char *templateName)
{
    delete [] fTemplateName;
    fTemplateName = hsStrcpy(templateName);
}

void plCloneSpawnModifier::SetTarget(plSceneObject* so)
{
    fTarget = so;
    // Spawning the clone here since at Read time fTarget isn't set.  Kind of a hack though.
    if (fTarget && !fExportTime)
    {
        // Assume the clone template is in the same age we are
        const plLocation& loc = GetKey()->GetUoid().GetLocation();
        char ageName[256];
        ((plResManager*)hsgResMgr::ResMgr())->GetLocationStrings(loc, ageName, nil);

        // Spawn the clone
        plKey cloneKey = SpawnClone(fTemplateName, ageName, GetTarget()->GetLocalToWorld(), GetKey());
    }
}

#include "../plMessage/plLoadCloneMsg.h"

plKey plCloneSpawnModifier::SpawnClone(const char* cloneName, const char* cloneAge, const hsMatrix44& pos, plKey requestor)
{
    plResManager* resMgr = (plResManager*)hsgResMgr::ResMgr();

    // Find the clone room for this age
    const plLocation& loc = plKeyFinder::Instance().FindLocation(cloneAge, "BuiltIn");

    // Find the clone template key
    plUoid objUoid(loc, plSceneObject::Index(), cloneName);
    plKey key = resMgr->FindKey(objUoid);

    if (key)
    {
        plLoadCloneMsg* cloneMsg = TRACKED_NEW plLoadCloneMsg(objUoid, requestor, 0);
        cloneMsg->SetBCastFlag(plMessage::kMsgWatch);
        plKey cloneKey = cloneMsg->GetCloneKey();//resMgr->CloneKey(key);
        cloneMsg->Send();

        // Put the clone into the clone room, which also forces it to load.
        plKey cloneNodeKey = resMgr->FindKey(kNetClientCloneRoom_KEY);
        plNodeRefMsg* nodeRefCloneMsg = TRACKED_NEW plNodeRefMsg(cloneNodeKey, plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kObject);
        resMgr->AddViaNotify(cloneKey, nodeRefCloneMsg, plRefFlags::kActiveRef);

        // Warp it into position
        plWarpMsg *warpMsg = TRACKED_NEW plWarpMsg;
        warpMsg->AddReceiver(cloneKey);
        warpMsg->SetTransform(pos);
        plgDispatch::MsgSend(warpMsg);

        return cloneKey;
    }

    return nil;
}