/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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*==LICENSE==*/
#include "hsTypes.h"
#include "plAccessGeometry.h"
#include "pnSceneObject/plDrawInterface.h"
#include "plDrawableSpans.h"
#include "plGeometrySpan.h"
#include "plAccessSpan.h"
#include "plAccessPartySpan.h"
#include "plAccessTriSpan.h"
#include "plAccessVtxSpan.h"
#include "plAccessSnapShot.h"
// For dipping directly into device buffers.
#include "plPipeline/plGBufferGroup.h"
#include "plPipeline/hsGDeviceRef.h"
#include "plPipeline.h"
#include "plTweak.h"
//////////////////////////////////////////////////////////////////////////////////
// Dropping these here, because they have no place else to go except a header.
void plAccessSpan::SetSource(plSpan* s)
{
fLocalToWorld = &s->fLocalToWorld;
fWorldToLocal = &s->fWorldToLocal;
fLocalBounds = &s->fLocalBounds;
fWorldBounds = &s->fWorldBounds;
fWaterHeight = s->fProps & plSpan::kWaterHeight ? &s->fWaterHeight : nil;
}
void plAccessSpan::SetSource(plGeometrySpan* s)
{
fLocalToWorld = &s->fLocalToWorld;
fWorldToLocal = &s->fWorldToLocal;
fLocalBounds = &s->fLocalBounds;
fWorldBounds = &s->fWorldBounds;
fWaterHeight = s->fProps & plGeometrySpan::kWaterHeight ? &s->fWaterHeight : nil;
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
// Simple constructor
plAccessGeometry::plAccessGeometry(plPipeline* pipe)
: fPipe(pipe)
{
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
// Global access stuff.
plAccessGeometry* plAccessGeometry::fInstance = nil;
void plAccessGeometry::Init(plPipeline* pipe)
{
plAccessGeometry* oldAcc = fInstance;
fInstance = NEW(plAccessGeometry)(pipe);
hsRefCnt_SafeUnRef(oldAcc);
}
void plAccessGeometry::DeInit()
{
if( fInstance )
fInstance->Nilify();
hsRefCnt_SafeUnRef(fInstance);
}
void plAccessGeometry::SetTheIntance(plAccessGeometry* i)
{
hsRefCnt_SafeAssign(fInstance, i);
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
// The first couple of these just interpret between the SceneObjects we like to
// think about and the clumps of geometry that comprise each one.
void plAccessGeometry::OpenRO(const plDrawInterface* di, hsTArray& accs, hsBool useSnap) const
{
int numGot = 0;
accs.SetCount(di->GetNumDrawables());
accs.SetCount(0);
int j;
for( j = 0; j < di->GetNumDrawables(); j++ )
{
plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j));
// Nil dr - it hasn't loaded yet or something.
if( dr )
{
plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j));
if( !diIndex.IsMatrixOnly() )
{
int k;
for( k = 0; k < diIndex.GetCount(); k++ )
{
accs.Expand(numGot+1);
accs.SetCount(numGot+1);
OpenRO(dr, diIndex[k], accs[numGot++]);
}
}
}
}
}
void plAccessGeometry::OpenRW(const plDrawInterface* di, hsTArray& accs, hsBool idxToo) const
{
int numGot = 0;
accs.Expand(di->GetNumDrawables());
accs.SetCount(0);
int j;
for( j = 0; j < di->GetNumDrawables(); j++ )
{
plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j));
// Nil dr - it hasn't loaded yet or something.
if( dr )
{
plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j));
if( !diIndex.IsMatrixOnly() )
{
int k;
for( k = 0; k < diIndex.GetCount(); k++ )
{
accs.Expand(numGot+1);
accs.SetCount(numGot+1);
OpenRW(dr, diIndex[k], accs[numGot++], idxToo);
}
}
}
}
}
void plAccessGeometry::Close(hsTArray& accs) const
{
int i;
for( i = 0; i < accs.GetCount(); i++ )
Close(accs[i]);
}
void plAccessGeometry::TakeSnapShot(const plDrawInterface* di, UInt32 channels) const
{
int j;
for( j = 0; j < di->GetNumDrawables(); j++ )
{
plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j));
// Nil dr - it hasn't loaded yet or something.
if( dr )
{
plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j));
if( !diIndex.IsMatrixOnly() )
{
int k;
for( k = 0; k < diIndex.GetCount(); k++ )
{
TakeSnapShot(dr, diIndex[k], channels);
}
}
}
}
}
void plAccessGeometry::RestoreSnapShot(const plDrawInterface* di, UInt32 channels) const
{
int j;
for( j = 0; j < di->GetNumDrawables(); j++ )
{
plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j));
// Nil dr - it hasn't loaded yet or something.
if( dr )
{
plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j));
if( !diIndex.IsMatrixOnly() )
{
int k;
for( k = 0; k < diIndex.GetCount(); k++ )
{
RestoreSnapShot(dr, diIndex[k], channels);
}
}
}
}
}
void plAccessGeometry::ReleaseSnapShot(const plDrawInterface* di) const
{
int j;
for( j = 0; j < di->GetNumDrawables(); j++ )
{
plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j));
// Nil dr - it hasn't loaded yet or something.
if( dr )
{
plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j));
if( !diIndex.IsMatrixOnly() )
{
int k;
for( k = 0; k < diIndex.GetCount(); k++ )
{
ReleaseSnapShot(dr, diIndex[k]);
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
void plAccessGeometry::Close(plAccessSpan& acc) const
{
if( !fPipe )
return;
fPipe->CloseAccess(acc);
}
void plAccessGeometry::IOpen(plDrawable* d, UInt32 spanIdx, plAccessSpan& acc, hsBool useSnap, hsBool readOnly, hsBool idxToo) const
{
acc.SetType(plAccessSpan::kUndefined);
plDrawableSpans* drawable = plDrawableSpans::ConvertNoRef(d);
if( !drawable )
return;
if( drawable->GetSourceSpans().GetCount() && !drawable->GetNumSpans() )
IAccessSpanFromSourceSpan(acc, drawable->GetSourceSpans()[spanIdx]);
else
IAccessSpanFromSpan(acc, drawable, drawable->GetSpan(spanIdx), useSnap, readOnly);
if( !readOnly )
{
// Need to mark the drawable's data as dirty.
plDrawableSpans* ds = plDrawableSpans::ConvertNoRef(drawable);
if( !ds )
return;
if( acc.HasAccessVtx() )
{
plVertexSpan* vtx = (plVertexSpan*)ds->GetSpan(spanIdx);
ds->DirtyVertexBuffer(vtx->fGroupIdx, vtx->fVBufferIdx);
}
if( idxToo && acc.HasAccessTri() )
{
plIcicle* ice = (plIcicle*)ds->GetSpan(spanIdx);
ds->DirtyIndexBuffer(ice->fGroupIdx, ice->fIBufferIdx);
}
}
}
void plAccessGeometry::OpenRO(plDrawable* d, UInt32 spanIdx, plAccessSpan& acc, hsBool useSnap) const
{
IOpen(d, spanIdx, acc, useSnap, true);
}
void plAccessGeometry::OpenRW(plDrawable* drawable, UInt32 spanIdx, plAccessSpan& acc, hsBool idxToo) const
{
IOpen(drawable, spanIdx, acc, false, false, idxToo);
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
void plAccessGeometry::TakeSnapShot(plDrawable* drawable, UInt32 spanIdx, UInt32 channels) const
{
plDrawableSpans* ds = plDrawableSpans::ConvertNoRef(drawable);
if( !ds )
return;
const plSpan* span = ds->GetSpan(spanIdx);
if( !span->fSnapShot )
span->fSnapShot = NEW(plAccessSnapShot);
plAccessSpan tmp;
OpenRO(drawable, spanIdx, tmp, false);
if( tmp.HasAccessVtx() )
{
span->fSnapShot->IncRef();
span->fSnapShot->CopyFrom(tmp.AccessVtx(), channels);
}
}
void plAccessGeometry::RestoreSnapShot(plDrawable* drawable, UInt32 spanIdx, UInt32 channels) const
{
plDrawableSpans* ds = plDrawableSpans::ConvertNoRef(drawable);
if( !ds )
return;
const plSpan* span = ds->GetSpan(spanIdx);
if( !span->fSnapShot )
return;
plAccessSpan tmp;
OpenRW(drawable, spanIdx, tmp);
if( tmp.HasAccessVtx() )
span->fSnapShot->CopyTo(tmp.AccessVtx(), channels);
}
void plAccessGeometry::ReleaseSnapShot(plDrawable* drawable, UInt32 spanIdx) const
{
plDrawableSpans* ds = plDrawableSpans::ConvertNoRef(drawable);
if( !ds )
return;
const plSpan* span = ds->GetSpan(spanIdx);
if( !span->fSnapShot )
return;
span->fSnapShot->Release();
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
void plAccessGeometry::IAccessSpanFromSourceSpan(plAccessSpan& dst, const plGeometrySpan* src) const
{
// Get the connectivity info
dst.SetType(plAccessSpan::kTri);
plAccessTriSpan& tri = dst.AccessTri();
tri.fNumTris = src->fNumIndices / 3;
tri.fTris = src->fIndexData;
tri.fIdxDeviceRef = nil;
dst.SetSource(const_cast(src));
dst.SetMaterial(src->fMaterial);
plAccessVtxSpan& acc = dst.AccessVtx();
acc.fNumVerts = (UInt16)(src->fNumVerts);
UInt32 sz = src->GetVertexSize(src->fFormat);
UInt8* ptr = src->fVertexData;
acc.PositionStream(ptr, (UInt16)sz, 0);
ptr += sizeof(hsPoint3);
acc.NormalStream(ptr, (UInt16)sz, 0);
ptr += sizeof(hsVector3);
acc.DiffuseStream(src->fDiffuseRGBA, sizeof(UInt32), 0);
acc.SpecularStream(src->fSpecularRGBA, sizeof(UInt32), 0);
acc.UVWStream(ptr, (UInt16)sz, 0);
acc.SetNumUVWs(src->CalcNumUVs(src->fFormat));
acc.fVtxDeviceRef = nil;
}
void plAccessGeometry::IAccessSpanFromSpan(plAccessSpan& dst, plDrawableSpans* drawable, const plSpan* span, hsBool useSnap, hsBool readOnly) const
{
dst.SetType(plAccessSpan::kUndefined);
dst.SetSource(const_cast (span));
if( span->fTypeMask & plSpan::kIcicleSpan )
{
IAccessSpanFromIcicle(dst, drawable, (const plIcicle*)span, readOnly);
}
else if( span->fTypeMask & plSpan::kParticleSpan )
{
IAccessSpanFromParticle(dst, drawable, (const plParticleSpan*)span, readOnly);
}
if( useSnap )
{
IAccessSpanFromSnap(dst, drawable, span);
}
}
void plAccessGeometry::IAccessSpanFromSnap(plAccessSpan& dst, plDrawableSpans* drawable, const plSpan* span) const
{
plAccessVtxSpan& acc = dst.AccessVtx();
if( span->fSnapShot )
{
span->fSnapShot->SetupChannels(acc);
}
}
void plAccessGeometry::IAccessSpanFromVertexSpan(plAccessSpan& dst, plDrawableSpans* drawable, const plVertexSpan* span, hsBool readOnly) const
{
dst.SetMaterial(drawable->GetMaterial(span->fMaterialIdx));
plAccessVtxSpan& acc = dst.AccessVtx();
plGBufferGroup* grp = drawable->GetBufferGroup(span->fGroupIdx);
//#define MF_TOSSER
#ifndef MF_TOSSER
plConst(hsBool) useDev(false);
#else // MF_TOSSER
plConst(hsBool) useDev(true);
#endif // MF_TOSSER
if( useDev && !drawable->GetNativeProperty(plDrawable::kPropVolatile) && grp->GetVertexBufferRef(span->fVBufferIdx) )
{
fPipe->OpenAccess(dst, drawable, span, readOnly);
return;
}
acc.fNumVerts = (UInt16)(span->fVLength);
plGBufferCell* cell = grp->GetCell(span->fVBufferIdx, span->fCellIdx);
UInt8* ptr = grp->GetVertBufferData(span->fVBufferIdx);
// Interleaved
if( cell->fColorStart == UInt32(-1) )
{
UInt32 stride = grp->GetVertexSize();
ptr += cell->fVtxStart + span->fCellOffset * stride;
Int32 offset = (-(Int32)(span->fVStartIdx)) * (Int32)stride;
acc.PositionStream(ptr, (UInt16)stride, offset);
ptr += sizeof(hsPoint3);
int numWgts = grp->GetNumWeights();
if( numWgts )
{
acc.SetNumWeights(numWgts);
acc.WeightStream(ptr, (UInt16)stride, offset);
ptr += numWgts * sizeof(hsScalar);
if( grp->GetVertexFormat() & plGBufferGroup::kSkinIndices )
{
acc.WgtIndexStream(ptr, (UInt16)stride, offset);
ptr += sizeof(UInt32);
}
else
{
acc.WgtIndexStream(nil, 0, offset);
}
}
else
{
acc.SetNumWeights(0);
}
acc.NormalStream(ptr, (UInt16)stride, offset);
ptr += sizeof(hsVector3);
acc.DiffuseStream(ptr, (UInt16)stride, offset);
ptr += sizeof(UInt32);
acc.SpecularStream(ptr, (UInt16)stride, offset);
ptr += sizeof(UInt32);
acc.UVWStream(ptr, (UInt16)stride, offset);
acc.SetNumUVWs(grp->GetNumUVs());
}
else
{
UInt32 stride = grp->GetVertexLiteStride();
ptr += cell->fVtxStart + span->fCellOffset * stride;
Int32 posOffset = (-(Int32)(span->fVStartIdx)) * (Int32)stride;
acc.PositionStream(ptr, (UInt16)stride, posOffset);
ptr += sizeof(hsPoint3);
int numWgts = grp->GetNumWeights();
if( numWgts )
{
acc.SetNumWeights(numWgts);
acc.WeightStream(ptr, (UInt16)stride, posOffset);
ptr += numWgts * sizeof(hsScalar);
if( grp->GetVertexFormat() & plGBufferGroup::kSkinIndices )
{
acc.WgtIndexStream(ptr, (UInt16)stride, posOffset);
ptr += sizeof(UInt32);
}
else
{
acc.WgtIndexStream(nil, 0, 0);
}
}
else
{
acc.SetNumWeights(0);
}
acc.NormalStream(ptr, (UInt16)stride, posOffset);
ptr += sizeof(hsVector3);
plGBufferColor* col = grp->GetColorBufferData(span->fVBufferIdx) + cell->fColorStart;
Int16 colOffset = (Int16)((-(Int32)(span->fVStartIdx)) * (Int32)stride);
colOffset = (Int16)((-(Int32)(span->fVStartIdx)) * sizeof(*col));
acc.DiffuseStream(&col->fDiffuse, sizeof(*col), colOffset);
acc.SpecularStream(&col->fSpecular, sizeof(*col), colOffset);
acc.UVWStream(ptr, (UInt16)stride, posOffset);
acc.SetNumUVWs(grp->GetNumUVs());
}
acc.fVtxDeviceRef = nil;
}
void plAccessGeometry::IAccessConnectivity(plAccessSpan& dst, plDrawableSpans* drawable, const plSpan* src) const
{
if( src->fTypeMask & plSpan::kIcicleSpan )
{
const plIcicle* span = (const plIcicle*)src;
dst.SetType(plAccessSpan::kTri);
plAccessTriSpan& acc = dst.AccessTri();
acc.fNumTris = span->fILength / 3;
plGBufferGroup* grp = drawable->GetBufferGroup(span->fGroupIdx);
acc.fTris = grp->GetIndexBufferData(span->fIBufferIdx) + span->fIStartIdx;
acc.fIdxDeviceRef = nil;
}
// Hmm, particle should probably go here...
else
{
dst.SetType(plAccessSpan::kVtx);
}
}
void plAccessGeometry::IAccessSpanFromIcicle(plAccessSpan& dst, plDrawableSpans* drawable, const plIcicle* span, hsBool readOnly) const
{
dst.SetType(plAccessSpan::kTri);
plAccessTriSpan& acc = dst.AccessTri();
IAccessSpanFromVertexSpan(dst, drawable, span, readOnly);
acc.fNumTris = span->fILength / 3;
plGBufferGroup* grp = drawable->GetBufferGroup(span->fGroupIdx);
acc.fTris = grp->GetIndexBufferData(span->fIBufferIdx) + span->fIStartIdx;
acc.fIdxDeviceRef = nil;
}
void plAccessGeometry::IAccessSpanFromParticle(plAccessSpan& dst, plDrawableSpans* drawable, const plParticleSpan* span, hsBool readOnly) const
{
hsAssert(false, "Aint got to it yet");
// dst.SetType(plAccessSpan::kParty);
}