/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////// // // pyVaultPlayerNode - a wrapper class to provide interface to the RelVaultNode // ////////////////////////////////////////////////////////////////////// #include "pyVaultPlayerNode.h" #ifndef BUILDING_PYPLASMA #include "pyVault.h" #endif #include "pfPython/pyAgeInfoStruct.h" #include "pfPython/pyVaultAgeLinkNode.h" #include "pfPython/pyVaultPlayerInfoNode.h" #include "pfPython/pyVaultPlayerInfoListNode.h" #include "pfPython/pyVaultFolderNode.h" #include "pfPython/pyVaultChronicleNode.h" #include "pfPython/pyVaultSDLNode.h" #include "pfPython/pyAgeLinkStruct.h" #include "plVault/plVault.h" //============================================================================ static PyObject * GetPlayerVaultFolder (unsigned folderType) { PyObject * result = nil; if (RelVaultNode * rvnPlr = VaultGetPlayerNodeIncRef()) { if (RelVaultNode * rvnFldr = rvnPlr->GetChildFolderNodeIncRef(folderType, 1)) { result = pyVaultFolderNode::New(rvnFldr); rvnFldr->DecRef(); } rvnPlr->DecRef(); } return result; } pyVaultPlayerNode::pyVaultPlayerNode(RelVaultNode *nfsNode) : pyVaultNode(nfsNode) { } //create from the Python side pyVaultPlayerNode::pyVaultPlayerNode() : pyVaultNode(nil) // may not create player nodes from python { } //================================================================== // class RelVaultNode : public plVaultNode // PyObject *pyVaultPlayerNode::GetInbox() { if (PyObject * result = GetPlayerVaultFolder(plVault::kInboxFolder)) return result; PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetAvatarOutfitFolder() { if (PyObject * result = GetPlayerVaultFolder(plVault::kAvatarOutfitFolder)) return result; PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetAvatarClosetFolder() { if (PyObject * result = GetPlayerVaultFolder(plVault::kAvatarClosetFolder)) return result; PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetChronicleFolder() { if (PyObject * result = GetPlayerVaultFolder(plVault::kChronicleFolder)) return result; PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetAgeJournalsFolder() { if (PyObject * result = GetPlayerVaultFolder(plVault::kAgeJournalsFolder)) return result; PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetIgnoreListFolder() { if (PyObject * result = GetPlayerVaultFolder(plVault::kIgnoreListFolder)) return result; PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetBuddyListFolder() { if (PyObject * result = GetPlayerVaultFolder(plVault::kBuddyListFolder)) return result; PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetPeopleIKnowAboutFolder() { if (PyObject * result = GetPlayerVaultFolder(plVault::kPeopleIKnowAboutFolder)) return result; PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetAgesICanVisitFolder() { if (PyObject * result = GetPlayerVaultFolder(plVault::kAgesICanVisitFolder)) return result; PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetAgesIOwnFolder() { if (PyObject * result = GetPlayerVaultFolder(plVault::kAgesIOwnFolder)) return result; PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetPlayerInfo() { if (RelVaultNode * rvn = VaultGetPlayerInfoNodeIncRef()) { PyObject * result = pyVaultPlayerInfoNode::New(rvn); rvn->DecRef(); return result; } PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetLinkToMyNeighborhood() { plAgeLinkStruct * link = NEW(plAgeLinkStruct); if (VaultGetLinkToMyNeighborhood(link)) { PyObject * result = pyAgeLinkStruct::New(link); return result; } DEL(link); PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetLinkToCity() { plAgeLinkStruct * link = NEW(plAgeLinkStruct); if (VaultGetLinkToCity(link)) { PyObject * result = pyAgeLinkStruct::New(link); return result; } DEL(link); PYTHON_RETURN_NONE; } PyObject *pyVaultPlayerNode::GetOwnedAgeLink(const pyAgeInfoStruct *info) { plAgeLinkStruct link; if (VaultGetOwnedAgeLink(info->GetAgeInfo(), &link)) return pyAgeLinkStruct::New(&link); PYTHON_RETURN_NONE; } void pyVaultPlayerNode::RemoveOwnedAgeLink(const char* ageFilename) { plAgeInfoStruct info; info.SetAgeFilename(ageFilename); VaultUnregisterOwnedAgeAndWait(&info); } PyObject *pyVaultPlayerNode::GetVisitAgeLink(const pyAgeInfoStruct *info) { if (RelVaultNode * rvn = VaultGetVisitAgeLinkIncRef(info->GetAgeInfo())) { PyObject * result = pyVaultAgeLinkNode::New(rvn); rvn->DecRef(); return result; } PYTHON_RETURN_NONE; } void pyVaultPlayerNode::RemoveVisitAgeLink(const char *guidstr) { Uuid uuid; GuidFromString(guidstr, &uuid); plAgeInfoStruct info; info.SetAgeInstanceGuid(&plUUID(uuid)); VaultUnregisterOwnedAgeAndWait(&info); } PyObject *pyVaultPlayerNode::FindChronicleEntry(const char *entryName) { wchar wStr[MAX_PATH]; StrToUnicode(wStr, entryName, arrsize(wStr)); if (RelVaultNode * rvn = VaultFindChronicleEntryIncRef(wStr)) { PyObject * result = pyVaultChronicleNode::New(rvn); rvn->DecRef(); return result; } PYTHON_RETURN_NONE; } void pyVaultPlayerNode::SetPlayerName(const char *value) { hsAssert(false, "python may not change a player's name this way"); } std::string pyVaultPlayerNode::GetPlayerName() { if (!fNode) return ""; VaultPlayerNode player(fNode); char ansiStr[MAX_PATH]; StrToAnsi(ansiStr, player.playerName, arrsize(ansiStr)); return ansiStr; } void pyVaultPlayerNode::SetAvatarShapeName(const char *value) { hsAssert(false, "python may not change a player's avatar this way"); } std::string pyVaultPlayerNode::GetAvatarShapeName() { if (!fNode) return ""; VaultPlayerNode player(fNode); char ansiStr[MAX_PATH]; StrToAnsi(ansiStr, player.avatarShapeName, arrsize(ansiStr)); return ansiStr; } void pyVaultPlayerNode::SetDisabled(bool value) { hsAssert(false, "python may not change a player's disable state this way"); } bool pyVaultPlayerNode::IsDisabled() { if (!fNode) return false; VaultPlayerNode player(fNode); return player.disabled; } void pyVaultPlayerNode::SetOnlineTime(UInt32 value) { hsAssert(false, "python may not change a player's online time this way"); } UInt32 pyVaultPlayerNode::GetOnlineTime() { if (!fNode) return 0; VaultPlayerNode player(fNode); return player.onlineTime; } void pyVaultPlayerNode::SetExplorer (bool b) { if (!fNode) return; VaultPlayerNode player(fNode); player.SetExplorer(b); } hsBool pyVaultPlayerNode::IsExplorer () { if (!fNode) return false; VaultPlayerNode player(fNode); return player.explorer; }