/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h * ***/ #ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRPRODUCTID_H #error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h included more than once" #endif #define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRPRODUCTID_H /***************************************************************************** * * Global data * ***/ //============================================================================ // Build productIds // // These values must never be stored on disk or sent over the network, // use the value returned from ProductId() for that purpose. //============================================================================ #define BUILD_PRODUCT_ID_URU 1 // @@@ Add your build product id above this line //============================================================================ // Default to Uru for lack of a better idea //============================================================================ #ifndef BUILD_PRODUCT_ID # define BUILD_PRODUCT_ID BUILD_PRODUCT_ID_URU #endif /***************************************************************************** * * Product functions * ***/ const Uuid & ProductId (); const wchar * ProductCoreName (); // e.g: L"Uru" const wchar * ProductShortName (); // e.g: L"Uru" (filename/registry friendly) const wchar * ProductLongName (); // e.g: L"Uru: Ages Beyond Myst" (human friendly) // Returns: "..." // Example: "Uru.Beta.3.204" void ProductString (wchar * dest, unsigned destChars);