/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
/*****************************************************************************
*
*   $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h
*   
***/

#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2VAULT_PNNPSRV2VAULT_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2VAULT_PNNPSRV2VAULT_H


// kNetProtocolSrv2Db messages
// Because SrvVault must remain compatible with older auth builds, these message ids
// must not change unless all front-end servers are synchronously replaced.
enum {
    // Player creation
    kSrv2Vault_PlayerCreateRequest      = 0,
    kSrv2Vault_PlayerDeleteRequest      = 1,
    kSrv2Vault_UpgradeVisitorRequest    = 2,
    kSrv2Vault_ChangePlayerNameRequest  = 3,
    
    // Account
    kSrv2Vault_AccountLoginRequest      = 20,
    kSrv2Vault_AccountLogout            = 21,
    
    // NodeRefs
    kSrv2Vault_FetchChildNodeRefs       = 40,
    kSrv2Vault_NodeAdd                  = 41,
    kSrv2Vault_NodeRemove               = 42,
    kSrv2Vault_NodeAdd2                 = 43,
    kSrv2Vault_NodeRemove2              = 44,
    
    // Nodes
    kSrv2Vault_NodeFetch                = 60,
    kSrv2Vault_CreateNodeRequest        = 61,
    kSrv2Vault_NodeSave                 = 62,
    kSrv2Vault_DeleteNodeRequest        = 63,
    kSrv2Vault_NodeFindRequest          = 64,
    kSrv2Vault_SendNode                 = 65,
    kSrv2Vault_NodeSave2                = 66,
    
    // Notification targets
    kSrv2Vault_RegisterPlayerVault      = 80,
    kSrv2Vault_UnregisterPlayerVault    = 81,
    kSrv2Vault_RegisterAgeVault         = 82,
    kSrv2Vault_UnregisterAgeVault       = 83,
    kSrv2Vault_AgeInitRequest           = 84,
    
    // Public ages
    kSrv2Vault_GetPublicAgeList         = 100,
    kSrv2Vault_SetAgePublic             = 101,
    kSrv2Vault_CurrentPopulationReply   = 102,
    // MCP Notifications
    kSrv2Vault_AccountOnline            = 140,
    kSrv2Vault_AccountOffline           = 141,
    kSrv2Vault_PlayerOnline             = 142,
    kSrv2Vault_PlayerOffline            = 143,
    kSrv2Vault_AgeOnline                = 144,
    kSrv2Vault_AgeOffline               = 145,
    kSrv2Vault_PlayerJoinedAge          = 146,
    kSrv2Vault_PlayerLeftAge            = 147,
};

enum {
    // Player creation
    kVault2Srv_PlayerCreateReply        = 0,
    kVault2Srv_PlayerDeleteReply        = 1,
    kVault2Srv_UpgradeVisitorReply      = 2,
    kVault2Srv_ChangePlayerNameReply    = 3,
    
    // Account
    kVault2Srv_AccountLoginReply        = 20,
    
    // NodeRefs
    kVault2Srv_NodeRefsFetched          = 40,
    
    // Nodes
    kVault2Srv_NodeFetched              = 60,
    kVault2Srv_NodeCreated              = 61,
    kVault2Srv_NodeFindReply            = 62,
    
    // Notification
    kVault2Srv_NodeChanged              = 80,
    kVault2Srv_NodeAdded                = 81,
    kVault2Srv_NodeRemoved              = 82,
    kVault2Srv_NodeDeleted              = 83,

    // Notification targets
    kVault2Srv_AgeInitReply             = 102,
    
    // Public ages
    kVault2Srv_PublicAgeList            = 120,
    kVault2Srv_CurrentPopulationRequest = 121,

    // AgeSDL
    kVault2Srv_NotifyAgeSDLChanged      = 140,
};


//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>


/*****************************************************************************
*
*   Srv2Vault connect packet
*
***/

struct Srv2Vault_ConnData {
    dword   dataBytes;
    dword   buildId;
    dword   srvType;
};
struct Srv2Vault_Connect {
    AsyncSocketConnectPacket    hdr;
    Srv2Vault_ConnData          data;
};


/*****************************************************************************
*
*   Srv2Vault packets
*
***/

struct Srv2Vault_PlayerCreateRequest : SrvMsgHeader {
    Uuid    accountUuid;
    wchar   playerName[kMaxPlayerNameLength];
    wchar   avatarShape[MAX_PATH];
    wchar   friendInvite[MAX_PATH];
    byte    explorer;
};

struct Srv2Vault_PlayerDeleteRequest : SrvMsgHeader {
    Uuid    accountId;
    dword   playerId;
};

struct Srv2Vault_UpgradeVisitorRequest : SrvMsgHeader {
    Uuid    accountId;
    dword   playerId;
};

struct Srv2Vault_AccountLoginRequest : SrvMsgHeader {
    Uuid    accountUuid;
};

struct Srv2Vault_AccountLogout : SrvMsgHeader {
    Uuid    accountUuid;
};

struct Srv2Vault_FetchChildNodeRefs : SrvMsgHeader {
    dword   parentId;
    dword   maxDepth;
};

struct Srv2Vault_NodeFetch : SrvMsgHeader {
    dword   nodeId;
};

struct Srv2Vault_CreateNodeRequest : SrvMsgHeader {
    Uuid    accountId;
    dword   creatorId;
    dword   nodeBytes;
    byte    nodeBuffer[1];
};

struct Srv2Vault_DeleteNodeRequest : SrvMsgHeader {
    dword       nodeId;
    unsigned    playerCheckId;
    unsigned    isRequestFromAuth;
};

struct Srv2Vault_NodeSave : SrvMsgHeader {
    dword       nodeId;
    unsigned    playerCheckId;
    unsigned    isRequestFromAuth;
    Uuid        revisionId;
    dword       nodeBytes;
    byte        nodeBuffer[1];
};

struct Srv2Vault_NodeSave2 : SrvMsgHeader {
    dword   nodeId;
    unsigned    playerCheckId;
    unsigned    isRequestFromAuth;
    Uuid    revisionId;
    dword   nodeBytes;
    byte    nodeBuffer[1];
};

struct Srv2Vault_NodeAdd : SrvMsgHeader {
    NetVaultNodeRef ref;
};

struct Srv2Vault_NodeAdd2 : SrvMsgHeader {
    NetVaultNodeRef ref;
};

struct Srv2Vault_NodeRemove : SrvMsgHeader {
    dword   parentId;
    dword   childId;
    unsigned    playerCheckId;
    unsigned    isRequestFromAuth;  
};

struct Srv2Vault_NodeRemove2 : SrvMsgHeader {
    dword   parentId;
    dword   childId;
    unsigned    playerCheckId;
    unsigned    isRequestFromAuth;
};

struct Srv2Vault_NodeFindRequest : SrvMsgHeader {
    // Template node to match
    dword   nodeBytes;
    byte    nodeBuffer[1];  // [nodeBytes], actually
    // no more fields after var length alloc
};

struct Srv2Vault_SendNode : SrvMsgHeader {
    dword   srcPlayerId;    // sender
    dword   srcNodeId;      // sent item
    dword   dstPlayerId;    // recipient
};

struct Srv2Vault_RegisterPlayerVault : SrvMsgHeader {
    Uuid    accountId;
    dword   playerId;
};

struct Srv2Vault_UnregisterPlayerVault : SrvMsgHeader {
    Uuid    accountId;
};

struct Srv2Vault_RegisterAgeVault : SrvMsgHeader {
    Uuid    accountId;
    dword   ageId;  // age's vault node id
};

struct Srv2Vault_UnregisterAgeVault : SrvMsgHeader {
    Uuid    accountId;
};

struct Srv2Vault_AgeInitRequest : SrvMsgHeader {
    Uuid    accountId;
    dword   playerId;
    Uuid    ageInstId;
    Uuid    parentAgeInstId;
    dword   ageLanguage;
    dword   ageSequenceNumber;
// packed fields:
    // wchar ageFilename[]
    // wchar ageInstName[]
    // wchar ageUserName[]
    // wchar ageDesc[]
};

struct Srv2Vault_GetPublicAgeList : SrvMsgHeader {
    wchar   ageName[kMaxAgeNameLength];
};

struct Srv2Vault_SetAgePublic : SrvMsgHeader {
    dword   playerId;
    dword   ageInfoId;
    byte    publicOrNot;
};

struct Srv2Vault_CurrentPopulationReply : SrvMsgHeader {
    dword           ageCount;
    unsigned        agePopulations[1];  // [ageCount], actually
    // no more fields after var length alloc
};

struct Srv2Vault_ChangePlayerNameRequest : SrvMsgHeader {
    Uuid    accountId;
    dword   playerId;
    wchar   newName[kMaxPlayerNameLength];
};

struct Srv2Vault_AccountOnline : SrvMsgHeader {
    Uuid    acctId;
    dword   buildId;
    dword   authNode;
};

struct Srv2Vault_AccountOffline : SrvMsgHeader {
    Uuid    acctId;
    dword   buildId;
};

struct Srv2Vault_PlayerOnline : SrvMsgHeader {
    Uuid    acctId;
    dword   buildId;
    dword   playerId;
};

struct Srv2Vault_PlayerOffline : SrvMsgHeader {
    dword   playerId;
    dword   buildId;
};

struct Srv2Vault_AgeOnline : SrvMsgHeader {
    Uuid    ageInstId;
    dword   buildId;
    dword   gameNode;
};

struct Srv2Vault_AgeOffline : SrvMsgHeader {
    Uuid    ageInstId;
    dword   buildId;
};

struct Srv2Vault_PlayerJoinedAge : SrvMsgHeader {
    dword   playerId;
    Uuid    ageInstId;
    dword   buildId;
};

struct Srv2Vault_PlayerLeftAge : SrvMsgHeader {
    dword   playerId;
    dword   buildId;
};



/*****************************************************************************
*
*   Vault2Srv packets
*
***/

struct Vault2Srv_PlayerCreateReply : SrvMsgHeader {
    dword   playerId;
};

struct Vault2Srv_AccountLoginReply : SrvMsgHeader {
    dword           playerInfoCount;
    SrvPlayerInfo   playerInfos[1];
};

struct Vault2Srv_NodeRefsFetched : SrvMsgHeader {
    dword           refCount;
    NetVaultNodeRef refs[1];
};

struct Vault2Srv_NodeFetched : SrvMsgHeader {
    dword           nodeBytes;
    byte            nodeBuffer[1];
};

struct Vault2Srv_NodeCreated : SrvMsgHeader {
    dword           nodeId;
};

struct Vault2Srv_NodeChanged : SrvMsgHeader {
    dword           nodeId;
    Uuid            revisionId;
    Uuid            accountId;  // the notify target
};

struct Vault2Srv_NodeAdded : SrvMsgHeader {
    NetVaultNodeRef ref;
    Uuid            accountId;  // the notify target
};

struct Vault2Srv_NodeRemoved : SrvMsgHeader {
    dword           parentId;
    dword           childId;
    Uuid            accountId;  // the notify target
};

struct Vault2Srv_NodeDeleted : SrvMsgHeader {
    dword           nodeId;
    Uuid            accountId;  // the notify target
};

struct Vault2Srv_NodeFindReply : SrvMsgHeader {
    // out: ids of matching nodes
    dword           nodeIdCount;
    dword           nodeIds[1]; // [nodeIdCount], actually
    // no more fields after var length alloc
};

struct Vault2Srv_AgeInitReply : SrvMsgHeader {
    dword           ageNodeId;
    dword           ageInfoNodeId;
    Uuid            accountId;  // the requestor
};

struct Vault2Srv_PublicAgeList : SrvMsgHeader {
    dword           ageCount;
    NetAgeInfo      ages[1];    // [ageCount], actually
    // no more fields after var length alloc
};

struct Vault2Srv_NotifyAgeSDLChanged : SrvMsgHeader {
    wchar       ageName[kMaxAgeNameLength];
    Uuid        ageInstId;
};

struct Vault2Srv_CurrentPopulationRequest : SrvMsgHeader {
    dword       ageCount;
    Uuid        ageInstIds[1];  // [ageCount], actually
    // no more fields after var length alloc
};

//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>


/*****************************************************************************
*
*   Srv2Vault functions
*
***/

bool Srv2VaultValidateConnect (
    AsyncNotifySocketListen *   listen,
    Srv2Vault_ConnData *        connectPtr
);