/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef plWin32StaticSound_h
#define plWin32StaticSound_h

#include "plWin32Sound.h"

class hsResMgr;
class plDSoundBuffer;
class plEventCallbackMsg;

#include "plSoundEvent.h"

class plWin32StaticSound : public plWin32Sound
{
public:
    plWin32StaticSound();
    ~plWin32StaticSound();

    CLASSNAME_REGISTER( plWin32StaticSound );
    GETINTERFACE_ANY( plWin32StaticSound, plWin32Sound );
    
    virtual void    Activate( hsBool forcePlay = false );
    virtual void    DeActivate();
    virtual hsBool  LoadSound( hsBool is3D );
    virtual void    Update();
    virtual hsBool  MsgReceive(plMessage* pMsg);
    virtual void    SetStartPos(unsigned bytes){}

protected:
    hsBool          fRegisteredOnThread;

    virtual void    IDerivedActuallyPlay( void );
    virtual void    ISetActualTime( double t );
    virtual float   GetActualTimeSec();

    virtual void    IAddCallback( plEventCallbackMsg *pCBMsg );
    virtual void    IRemoveCallback( plEventCallbackMsg *pCBMsg );

};

// Same as a plWin32StaticSound, except this registers for a plLinkEffectBCMsg to play the sound on linking.
class plWin32LinkSound : public plWin32StaticSound
{
public:
    plWin32LinkSound();
    ~plWin32LinkSound() { }

    CLASSNAME_REGISTER( plWin32LinkSound );
    GETINTERFACE_ANY( plWin32LinkSound, plWin32StaticSound );

    virtual void    Read(hsStream* s, hsResMgr* mgr);
    virtual void    Write(hsStream* s, hsResMgr* mgr);
    virtual hsBool  MsgReceive(plMessage* pMsg);
};

#endif //plWin32StaticSound_h