/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // pfGUIDialogMod Header // // // ////////////////////////////////////////////////////////////////////////////// #ifndef _pfGUIDialogMod_h #define _pfGUIDialogMod_h #include "../pnModifier/plSingleModifier.h" #include "pfGameGUIMgr.h" #include "hsMatrix44.h" class plMessage; class plPostEffectMod; class pfGUIControlMod; class pfGUIDialogProc; class pfGUIListElement; class pfGUIColorScheme; class pfGUIDialogMod : public plSingleModifier { private: pfGUIDialogMod *fNext, **fPrevPtr; protected: UInt32 fTagID; // 0 if none UInt32 fVersion; // Nice for syncing to C++ code plPostEffectMod *fRenderMod; hsBool fEnabled; char fName[ 128 ]; hsTArray fControls; pfGUIControlMod *fControlOfInterest; pfGUIControlMod *fFocusCtrl; pfGUIControlMod *fMousedCtrl; // Which one is the mouse over? pfGUIColorScheme *fColorScheme; pfGUIDialogProc *fHandler; plKey fProcReceiver; // Non-nil means we handle everything by creating notify messages and sending them to this key hsTArray fDragElements; hsBool fDragMode, fDragReceptive; pfGUIControlMod *fDragTarget; pfGUIControlMod *fDragSource; plKey fSceneNodeKey; virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval() void IHandleDrag( hsPoint3 &mousePt, pfGameGUIMgr::EventType event, UInt8 modifiers ); public: enum { kRenderModRef = 0, kControlRef, kRefDerviedStart }; enum Flags { kModal, kDerivedFlagsStart }; pfGUIDialogMod(); virtual ~pfGUIDialogMod(); CLASSNAME_REGISTER( pfGUIDialogMod ); GETINTERFACE_ANY( pfGUIDialogMod, plSingleModifier ); virtual hsBool MsgReceive( plMessage* pMsg ); virtual void Read( hsStream* s, hsResMgr* mgr ); virtual void Write( hsStream* s, hsResMgr* mgr ); void SetSceneNodeKey( plKey &key ) { fSceneNodeKey = key; } plKey GetSceneNodeKey( void ); virtual void SetEnabled( hsBool e ); hsBool IsEnabled( void ) { return fEnabled; } const char *GetName( void ) { return fName; } void ScreenToWorldPoint( hsScalar x, hsScalar y, hsScalar z, hsPoint3 &outPt ); hsPoint3 WorldToScreenPoint( const hsPoint3 &inPt ); virtual hsBool HandleMouseEvent( pfGameGUIMgr::EventType event, hsScalar mouseX, hsScalar mouseY, UInt8 modifiers ); hsBool HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, UInt8 modifiers ); hsBool HandleKeyPress( char key, UInt8 modifiers ); void UpdateInterestingThings( hsScalar mouseX, hsScalar mouseY, UInt8 modifiers, hsBool modalPreset ); void SetControlOfInterest( pfGUIControlMod *c ); pfGUIControlMod *GetControlOfInterest( void ) const { return fControlOfInterest; } UInt32 GetDesiredCursor( void ) const; void UpdateAspectRatio( void ); void UpdateAllBounds( void ); void RefreshAllControls( void ); void AddControl( pfGUIControlMod *ctrl ); UInt32 GetNumControls( void ) { return fControls.GetCount(); } pfGUIControlMod *GetControl( UInt32 idx ) { return fControls[ idx ]; } pfGUIColorScheme *GetColorScheme( void ) const { return fColorScheme; } void LinkToList( pfGUIDialogMod **prevPtr ) { fNext = *prevPtr; if( *prevPtr ) (*prevPtr)->fPrevPtr = &fNext; fPrevPtr = prevPtr; *prevPtr = this; } void Unlink( void ) { if( fNext ) fNext->fPrevPtr = fPrevPtr; *fPrevPtr = fNext; fPrevPtr = nil; fNext = nil; } void SetFocus( pfGUIControlMod *ctrl ); void Show( void ); void ShowNoReset( void ); void Hide( void ); hsBool IsVisible( void ) { return IsEnabled(); } pfGUIControlMod *GetFocus( void ) { return fFocusCtrl; } pfGUIDialogMod *GetNext( void ) { return fNext; } UInt32 GetTagID( void ) { return fTagID; } pfGUIControlMod *GetControlFromTag( UInt32 tagID ); void SetHandler( pfGUIDialogProc *hdlr ); pfGUIDialogProc *GetHandler( void ) const { return fHandler; } plPostEffectMod *GetRenderMod( void ) const { return fRenderMod; } // This sets the handler for the dialog and ALL of its controls void SetHandlerForAll( pfGUIDialogProc *hdlr ); // Just a little macro-type thing here void SetControlHandler( UInt32 tagID, pfGUIDialogProc *hdlr ); /// Methods for doing drag & drop of listElements void ClearDragList( void ); void AddToDragList( pfGUIListElement *e ); void EnterDragMode( pfGUIControlMod *source ); UInt32 GetVersion( void ) const { return fVersion; } // Export only void SetRenderMod( plPostEffectMod *mod ) { fRenderMod = mod; } void SetName( const char *name ) { hsStrncpy( fName, name, sizeof( fName ) - 1 ); } void AddControlOnExport( pfGUIControlMod *ctrl ); void SetTagID( UInt32 id ) { fTagID = id; } void SetProcReceiver( plKey key ) { fProcReceiver = key; } void SetVersion( UInt32 version ) { fVersion = version; } }; #endif // _pfGUIDialogMod_h