/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // pfGUIControlMod Header // // // ////////////////////////////////////////////////////////////////////////////// #ifndef _pfGUIControlMod_h #define _pfGUIControlMod_h #include "../pnModifier/plSingleModifier.h" #include "hsBounds.h" #include "../plMessage/plInputEventMsg.h" #include "pfGameGUIMgr.h" #include "hsColorRGBA.h" #include "hsRefCnt.h" class plMessage; class plPostEffectMod; class pfGUIDialogMod; class pfGUICtrlProcObject; class pfGUIDropTargetProc; class plDynamicTextMap; class plLayerInterface; //// pfGUIColorScheme //////////////////////////////////////////////////////// // Tiny helper wrapper for a set of colors used to draw various controls class pfGUIColorScheme : public hsRefCnt { public: hsColorRGBA fForeColor, fBackColor; hsColorRGBA fSelForeColor, fSelBackColor; hsBool fTransparent; char *fFontFace; UInt8 fFontSize; UInt8 fFontFlags; enum FontFlags { kFontBold = 0x01, kFontItalic = 0x02, kFontShadowed = 0x04 }; pfGUIColorScheme(); ~pfGUIColorScheme(); pfGUIColorScheme( hsColorRGBA &foreColor, hsColorRGBA &backColor ); pfGUIColorScheme( const char *face, UInt8 size, UInt8 fontFlags ); void SetFontFace( const char *face ); void Read( hsStream *s ); void Write( hsStream *s ); hsBool IsBold( void ) { return ( fFontFlags & kFontBold ) ? true : false; } hsBool IsItalic( void ) { return ( fFontFlags & kFontItalic ) ? true : false; } hsBool IsShadowed( void ) { return ( fFontFlags & kFontShadowed ) ? true : false; } protected: void IReset( void ); }; //// Class Def /////////////////////////////////////////////////////////////// class pfGUISkin; class pfGUIControlMod : public plSingleModifier { friend class pfGUIDialogMod; protected: UInt32 fTagID; hsBool fEnabled, fFocused, fVisible, fInteresting; hsBool fNotifyOnInteresting; pfGUIDialogMod *fDialog; hsBounds3 fBounds, fInitialBounds; // Z component is 0-1 hsScalar fScreenMinZ; // Closest Z coordinate in screen space hsPoint3 fScreenCenter; hsBool fBoundsValid, fCenterValid; hsMatrix44 fXformMatrix; // Only used for doing drag work, etc. pfGUICtrlProcObject *fHandler; pfGUIDropTargetProc *fDropTargetHdlr; plDynamicTextMap *fDynTextMap; // Some controls use this; for others, it'll be nil plLayerInterface *fDynTextLayer; // Juse so we can reset the transform. Sheesh! pfGUIColorScheme *fColorScheme; plSceneObject *fProxy; hsTArray fBoundsPoints; // For more accurate bounds tests hsTArray fSoundIndices; // Indices of sounds to trigger on the target SO's audible interface pfGUISkin *fSkin; hsBool ISetUpDynTextMap( plPipeline *pipe ); virtual void IPostSetUpDynTextMap( void ) {} virtual void IGrowDTMDimsToDesiredSize( UInt16 &width, UInt16 &height ) { } virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval() void ISetDialog( pfGUIDialogMod *mod ) { fDialog = mod; } void IScreenToLocalPt( hsPoint3 &pt ); virtual void IUpdate( void ) {;} void ISetHandler( pfGUICtrlProcObject *h, hsBool clearInheritFlag = false ); void IPlaySound( UInt8 guiCtrlEvent, hsBool loop = false ); void IStopSound( UInt8 guiCtrlEvent ); virtual UInt32 IGetDesiredCursor( void ) const { return 0; } // As specified in plInputInterface.h public: pfGUIControlMod(); virtual ~pfGUIControlMod(); CLASSNAME_REGISTER( pfGUIControlMod ); GETINTERFACE_ANY( pfGUIControlMod, plSingleModifier ); virtual hsBool MsgReceive( plMessage* pMsg ); virtual void Read( hsStream* s, hsResMgr* mgr ); virtual void Write( hsStream* s, hsResMgr* mgr ); UInt32 GetTagID( void ) { return fTagID; } virtual void SetEnabled( hsBool e ); virtual hsBool IsEnabled( void ) { return fEnabled; } virtual void SetFocused( hsBool e ); virtual hsBool IsFocused( void ) { return fFocused; } virtual void SetVisible( hsBool vis ); virtual hsBool IsVisible( void ) { return fVisible; } virtual void SetInteresting( hsBool i ); hsBool IsInteresting( void ) { return fInteresting; } virtual void SetNotifyOnInteresting( hsBool state ) { fNotifyOnInteresting = state; } pfGUIDialogMod *GetOwnerDlg( void ) { return fDialog; } virtual void Refresh( void ); virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, hsBool force = false ); void SetObjectCenter( hsScalar x, hsScalar y ); virtual hsPoint3 GetObjectCenter() { return fScreenCenter; } hsScalar GetScreenMinZ( void ) { return fScreenMinZ; } void CalcInitialBounds( void ); const hsBounds3 &GetBounds( void ); hsBool PointInBounds( const hsPoint3 &point ); virtual void SetTarget( plSceneObject *object ); // Return false if you actually DON'T want the mouse clicked at this point (should only be used for non-rectangular region rejection) virtual hsBool FilterMousePosition( hsPoint3 &mousePt ) { return true; } virtual void HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers ) {;} virtual void HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers ) {;} virtual void HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers ) {;} virtual void HandleMouseHover( hsPoint3 &mousePt, UInt8 modifiers ) {;} virtual void HandleMouseDblClick( hsPoint3 &mousePt, UInt8 modifiers ) {;} virtual hsBool HandleKeyPress( char key, UInt8 modifiers ); virtual hsBool HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, UInt8 modifiers ); void SetHandler( pfGUICtrlProcObject *h ) { ISetHandler( h, true ); } void DoSomething( void ); // Will call the handler void HandleExtendedEvent( UInt32 event ); // Will call the handler pfGUICtrlProcObject *GetHandler( void ) const { return fHandler; } void SetDropTargetHdlr( pfGUIDropTargetProc *drop ); pfGUIDropTargetProc *GetDropTargetHdlr( void ) { return fDropTargetHdlr; } enum { kRefDynTextMap, kRefDynTextLayer, kRefProxy, kRefSkin, kRefDerivedStart = 32 }; enum Flags // plSingleModifier already has SetFlag()/HasFlag() { kWantsInterest, kInheritProcFromDlg, kIntangible, // I.E. it doesn't exists on the screen/can't be clicked on. // Used for group objects like the up/down pair kXparentBgnd, kScaleTextWithResolution, // I.E. take up the same space on screen no matter the resolution kTakesSpecialKeys, // I.E. disable bindings for keys like backspace because we want them kHasProxy, kBetterHitTesting, kDerivedFlagsStart = 32 }; virtual void SetColorScheme( pfGUIColorScheme *newScheme ); pfGUIColorScheme *GetColorScheme( void ) const; virtual void UpdateColorScheme() { IPostSetUpDynTextMap(); IUpdate(); } // should be override by specific GUIcontrol virtual void PurgeDynaTextMapImage() {;} // Override from plModifier so we can update our bounds virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l); // Forces an immediate play of the given GUI control event sound void PlaySound( UInt8 guiCtrlEvent, hsBool loop = false ) { IPlaySound( guiCtrlEvent, loop ); } void StopSound( UInt8 guiCtrlEvent ) { IStopSound( guiCtrlEvent ); } // Export only void SetTagID( UInt32 id ) { fTagID = id; } void SetDynTextMap( plLayerInterface *layer, plDynamicTextMap *dynText ); void SetSoundIndex( UInt8 guiCtrlEvent, int soundIndex ); }; #endif // _pfGUIControlMod_h