/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // pfGUIButtonMod Definition // // // ////////////////////////////////////////////////////////////////////////////// #include "hsTypes.h" #include "pfGUIButtonMod.h" #include "pfGUIDraggableMod.h" #include "pfGameGUIMgr.h" #include "pfGUIControlHandlers.h" #include "pfGUIDialogMod.h" #include "../plInputCore/plInputInterface.h" #include "../pnMessage/plRefMsg.h" #include "../pfMessage/pfGameGUIMsg.h" #include "../plMessage/plAnimCmdMsg.h" #include "../plAvatar/plAGModifier.h" #include "plgDispatch.h" #include "hsResMgr.h" //// Control Proc For Managing the Draggable ///////////////////////////////// class pfGUIButtonDragProc : public pfGUICtrlProcObject { protected: pfGUICtrlProcObject *fOrigProc; pfGUIButtonMod *fParent; pfGUIDraggableMod *fDraggable; hsBool fReportDrag; public: pfGUIButtonDragProc( pfGUIButtonMod *parent, pfGUIDraggableMod *draggable, pfGUICtrlProcObject *origProc, hsBool reportDrag ) { fParent = parent; fDraggable = draggable; fOrigProc = origProc; fReportDrag = reportDrag; } virtual void DoSomething( pfGUIControlMod *ctrl ) { // The draggable was let up, so now we stop dragging, disable the draggable again, and pass // on the event to our original proc if( fOrigProc != nil && fParent->IsTriggering() ) fOrigProc->DoSomething( ctrl ); if (!fParent->IsButtonDown()) fParent->StopDragging( false ); } virtual void HandleExtendedEvent( pfGUIControlMod *ctrl, UInt32 event ) { if( event == pfGUIDraggableMod::kDragging ) { // First test if we're inside our button (if so, we stop dragging) if( fParent->PointInBounds( fDraggable->GetLastMousePt() ) ) { // Cancel the drag fParent->StopDragging( true ); return; } if( !fReportDrag ) return; } if( fOrigProc != nil ) fOrigProc->HandleExtendedEvent( ctrl, event ); } virtual void UserCallback( UInt32 userValue ) { if( fOrigProc != nil ) fOrigProc->UserCallback( userValue ); } }; void pfGUIButtonMod::StopDragging( hsBool cancel ) { fDraggable->StopDragging( cancel ); fDraggable->SetVisible( false ); fDraggable->SetHandler( fOrigHandler ); fOrigHandler = nil; if( !fOrigReportedDrag ) fDraggable->ClearFlag( pfGUIDraggableMod::kReportDragging ); // Steal interest back fDialog->SetControlOfInterest( this ); } void pfGUIButtonMod::StartDragging( void ) { fOrigReportedDrag = fDraggable->HasFlag( pfGUIDraggableMod::kReportDragging ); fDraggable->SetFlag( pfGUIDraggableMod::kReportDragging ); fOrigHandler = fDraggable->GetHandler(); fDraggable->SetVisible( true ); fDraggable->SetHandler( TRACKED_NEW pfGUIButtonDragProc( this, fDraggable, fOrigHandler, fOrigReportedDrag ) ); fDraggable->HandleMouseDown( fOrigMouseDownPt, 0 ); } //// Constructor/Destructor ////////////////////////////////////////////////// pfGUIButtonMod::pfGUIButtonMod() { fAnimName = nil; fMouseOverAnimName = nil; fDraggable = nil; fOrigHandler = nil; fClicking = false; fTriggering = false; fNotifyType = kNotifyOnUp; SetFlag( kWantsInterest ); } pfGUIButtonMod::~pfGUIButtonMod() { delete [] fAnimName; delete [] fMouseOverAnimName; } //// IEval /////////////////////////////////////////////////////////////////// hsBool pfGUIButtonMod::IEval( double secs, hsScalar del, UInt32 dirty ) { return pfGUIControlMod::IEval( secs, del, dirty ); } //// MsgReceive ////////////////////////////////////////////////////////////// hsBool pfGUIButtonMod::MsgReceive( plMessage *msg ) { plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg ); if( refMsg != nil && refMsg->fType == kRefDraggable ) { if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) { fDraggable = pfGUIDraggableMod::ConvertNoRef( refMsg->GetRef() ); fDraggable->SetVisible( false ); // Disable until we're dragging } else fDraggable = nil; return true; } return pfGUIControlMod::MsgReceive( msg ); } //// Read/Write ////////////////////////////////////////////////////////////// void pfGUIButtonMod::Read( hsStream *s, hsResMgr *mgr ) { pfGUIControlMod::Read(s, mgr); fAnimationKeys.Reset(); UInt32 i, count = s->ReadSwap32(); for( i = 0; i < count; i++ ) fAnimationKeys.Append( mgr->ReadKey( s ) ); fAnimName = s->ReadSafeString(); fMouseOverAnimKeys.Reset(); count = s->ReadSwap32(); for( i = 0; i < count; i++ ) fMouseOverAnimKeys.Append( mgr->ReadKey( s ) ); fMouseOverAnimName = s->ReadSafeString(); fNotifyType = s->ReadSwap32(); mgr->ReadKeyNotifyMe( s, TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefDraggable ), plRefFlags::kActiveRef ); } void pfGUIButtonMod::Write( hsStream *s, hsResMgr *mgr ) { pfGUIControlMod::Write( s, mgr ); UInt32 i, count = fAnimationKeys.GetCount(); s->WriteSwap32( count ); for( i = 0; i < count; i++ ) mgr->WriteKey( s, fAnimationKeys[ i ] ); s->WriteSafeString( fAnimName ); count = fMouseOverAnimKeys.GetCount(); s->WriteSwap32( count ); for( i = 0; i < count; i++ ) mgr->WriteKey( s, fMouseOverAnimKeys[ i ] ); s->WriteSafeString( fMouseOverAnimName ); s->WriteSwap32( fNotifyType ); mgr->WriteKey( s, fDraggable != nil ? fDraggable->GetKey() : nil ); } //// UpdateBounds //////////////////////////////////////////////////////////// void pfGUIButtonMod::UpdateBounds( hsMatrix44 *invXformMatrix, hsBool force ) { pfGUIControlMod::UpdateBounds( invXformMatrix, force ); if( fAnimationKeys.GetCount() > 0 || fMouseOverAnimKeys.GetCount() > 0 ) fBoundsValid = false; } //// HandleMouseDown/Up ////////////////////////////////////////////////////// void pfGUIButtonMod::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers ) { fClicking = true; if( fAnimationKeys.GetCount() > 0 ) { plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg(); msg->SetCmd( plAnimCmdMsg::kContinue ); msg->SetCmd( plAnimCmdMsg::kSetForewards ); msg->SetCmd( plAnimCmdMsg::kGoToBegin ); msg->SetAnimName( fAnimName ); msg->AddReceivers( fAnimationKeys ); plgDispatch::MsgSend( msg ); } IPlaySound( kMouseDown ); fOrigMouseDownPt = mousePt; if ( fNotifyType == kNotifyOnDown || fNotifyType == kNotifyOnUpAndDown) { fTriggering = true; DoSomething(); fTriggering = false; } } void pfGUIButtonMod::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers ) { // make sure that we got the down click first if ( !fClicking ) return; fClicking = false; if( fAnimationKeys.GetCount() > 0 ) { plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg(); msg->SetCmd( plAnimCmdMsg::kContinue ); msg->SetCmd( plAnimCmdMsg::kSetBackwards ); msg->SetCmd( plAnimCmdMsg::kGoToEnd ); msg->SetAnimName( fAnimName ); msg->AddReceivers( fAnimationKeys ); plgDispatch::MsgSend( msg ); } IPlaySound( kMouseUp ); // Don't run the command if the mouse is outside our bounds if( !fBounds.IsInside( &mousePt ) && fNotifyType != kNotifyOnUpAndDown ) return; if ( fNotifyType == kNotifyOnUp || fNotifyType == kNotifyOnUpAndDown) fTriggering = true; DoSomething(); fTriggering = false; } void pfGUIButtonMod::HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers ) { if( !fClicking ) return; if( fDraggable == nil ) return; if( !fDraggable->IsVisible() ) { // Are we outside ourselves? if( !PointInBounds( mousePt ) ) { // Yes, start dragging StartDragging(); // Hand off our interest to the draggable fDialog->SetControlOfInterest( fDraggable ); } } } void pfGUIButtonMod::SetNotifyType(Int32 kind) { fNotifyType = kind; } Int32 pfGUIButtonMod::GetNotifyType() { return fNotifyType; } hsBool pfGUIButtonMod::IsButtonDown() { return fClicking; } //// SetInteresting ////////////////////////////////////////////////////////// // Overridden to play mouse over animation when we're interesting void pfGUIButtonMod::SetInteresting( hsBool i ) { pfGUIControlMod::SetInteresting( i ); if( fMouseOverAnimKeys.GetCount() ) { plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg(); msg->SetCmd( plAnimCmdMsg::kContinue ); msg->SetCmd( fInteresting ? plAnimCmdMsg::kSetForewards : plAnimCmdMsg::kSetBackwards ); msg->SetAnimName( fMouseOverAnimName ); msg->AddReceivers( fMouseOverAnimKeys ); plgDispatch::MsgSend( msg ); } if( i ) IPlaySound( kMouseOver ); else IPlaySound( kMouseOff ); } void pfGUIButtonMod::SetAnimationKeys( hsTArray &keys, const char *name ) { fAnimationKeys = keys; delete [] fAnimName; if( name != nil ) { fAnimName = TRACKED_NEW char[ strlen( name ) + 1 ]; strcpy( fAnimName, name ); } else fAnimName = nil; } void pfGUIButtonMod::SetMouseOverAnimKeys( hsTArray &keys, const char *name ) { fMouseOverAnimKeys = keys; delete [] fMouseOverAnimName; if( name != nil ) { fMouseOverAnimName = TRACKED_NEW char[ strlen( name ) + 1 ]; strcpy( fMouseOverAnimName, name ); } else fMouseOverAnimName = nil; } //// IGetDesiredCursor /////////////////////////////////////////////////////// UInt32 pfGUIButtonMod::IGetDesiredCursor( void ) const { if( fHandler == nil ) return 0; if( fClicking ) return plInputInterface::kCursorClicked; return plInputInterface::kCursorPoised; }