/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef PL_PASSMTL_H
#define PL_PASSMTL_H

#include "Max.h"
//#include "istdplug.h"
#include "iparamb2.h"
//#include "iparamm2.h"

#include "../resource.h"
#include "plPassMtlBase.h"
#include "hsTemplates.h"

#define PASS_MTL_CLASS_ID	Class_ID(0x42b6718f, 0x2d579b35)

extern TCHAR *GetString(int id);

class plPassMtl : public plPassMtlBase
{
protected:

	virtual void		ICloneRefs( plPassMtlBase *target, RemapDir &remap );

public:

	enum RefIDs
	{
		kRefBasic,
		kRefAdv,
		kRefLayers,
		kRefAnim,
	};
	enum Blocks
	{
		kBlkBasic,
		kBlkAdv,
		kBlkLayers,
		kBlkAnim,
	};

	plPassMtl(BOOL loading);
	virtual ~plPassMtl();
	void DeleteThis() { delete this; }

	//From Animatable
	Class_ID ClassID() { return PASS_MTL_CLASS_ID; }		
	SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
	void GetClassName(TSTR& s) { s = GetString(IDS_PASS_MTL); }

	ParamDlg *CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
	void Update(TimeValue t, Interval& valid);
	Interval Validity(TimeValue t);

	void NotifyChanged();

	BOOL SupportsMultiMapsInViewport() { return FALSE; }
	void SetupGfxMultiMaps(TimeValue t, Material *mtl, MtlMakerCallback &cb);

	// Shade and displacement calculation
	static void GetInterpVtxValue(int channel, ShadeContext &sc, Point3 &interpVal);
	void Shade(ShadeContext& sc);
	void ShadeWithBackground(ShadeContext &sc, Color background, bool useVtxAlpha = true);
	float EvalDisplacement(ShadeContext& sc); 
	Interval DisplacementValidity(TimeValue t); 	

	virtual RefTargetHandle GetReference( int i );
	virtual void			SetReference( int i, RefTargetHandle rtarg );

	// SubTexmap access methods
	int NumSubTexmaps();
	Texmap* GetSubTexmap(int i);
	void SetSubTexmap(int i, Texmap *m);
	TSTR GetSubTexmapSlotName(int i);
	TSTR GetSubTexmapTVName(int i);
   int SubTexmapOn(int i);
   
	BOOL SetDlgThing(ParamDlg* dlg);

	RefTargetHandle Clone( RemapDir &remap );
	RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, 
		PartID& partID,  RefMessage message);

	int NumSubs();
	Animatable* SubAnim(int i); 
	TSTR SubAnimName(int i);

	int	NumParamBlocks();
	IParamBlock2* GetParamBlock(int i);
	IParamBlock2* GetParamBlockByID(BlockID id);


//	void SetParamDlg(ParamDlg *dlg);

//	void SetNumSubTexmaps(int num);

	// From MtlBase and Mtl
	void SetAmbient(Color c, TimeValue t);		
	void SetDiffuse(Color c, TimeValue t);		
	void SetSpecular(Color c, TimeValue t);
	void SetShininess(float v, TimeValue t);
	Color GetAmbient(int mtlNum=0, BOOL backFace=FALSE);
	Color GetDiffuse(int mtlNum=0, BOOL backFace=FALSE);
	Color GetSpecular(int mtlNum=0, BOOL backFace=FALSE);
	float GetXParency(int mtlNum=0, BOOL backFace=FALSE);
	float GetShininess(int mtlNum=0, BOOL backFace=FALSE);		
	float GetShinStr(int mtlNum=0, BOOL backFace=FALSE);
	float WireSize(int mtlNum=0, BOOL backFace=FALSE);

	ULONG	Requirements( int subMtlNum );

	virtual bool	HasAlpha();
	// Massive list of inherited accessor functions for ParamBlock data

	// Advanced Block
	virtual int		GetBasicWire();
	virtual int		GetMeshOutlines();
	virtual int		GetTwoSided();
	virtual int		GetSoftShadow();
	virtual int		GetNoProj();
	virtual int		GetVertexShade();
	virtual int		GetNoShade();
	virtual int		GetNoFog();
	virtual int		GetWhite();
	virtual int		GetZOnly();
	virtual int		GetZClear();
	virtual int		GetZNoRead();
	virtual int		GetZNoWrite();
	virtual int		GetZInc();
	virtual int		GetAlphaTestHigh();

	// Animation block
	virtual char *	GetAnimName();
	virtual int		GetAutoStart();
	virtual int		GetLoop();
	virtual char *	GetAnimLoopName();
	virtual int		GetEaseInType();
	virtual float	GetEaseInMinLength();
	virtual float	GetEaseInMaxLength();
	virtual float	GetEaseInNormLength();
	virtual int		GetEaseOutType();
	virtual float	GetEaseOutMinLength();
	virtual float	GetEaseOutMaxLength();
	virtual float	GetEaseOutNormLength();
	virtual int		GetUseGlobal();
	virtual char *	GetGlobalVarName();

	// Basic block
	virtual int		GetColorLock();
	virtual Color	GetAmbColor();
	virtual Color	GetColor();
	virtual int		GetOpacity();
	virtual int		GetEmissive();
	virtual int		GetUseSpec();
	virtual int		GetShine();
	virtual Color	GetSpecularColor();
	virtual Control *GetPreshadeColorController();
	virtual Control *GetAmbColorController();
	virtual Control *GetOpacityController();
	virtual Control *GetSpecularColorController();
	virtual int		GetDiffuseColorLock();
	virtual Color	GetRuntimeColor();
	virtual Control	*GetRuntimeColorController();
	
	// Layer block
	virtual Texmap *GetBaseLayer();
	virtual int		GetTopLayerOn();
	virtual Texmap *GetTopLayer();
	virtual int		GetLayerBlend();
	virtual int		GetOutputAlpha();
	virtual int		GetOutputBlend();
};

#endif //PL_PASSMTL_H