/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "HeadSpin.h" #include "plAnimCompProc.h" #include "../MaxMain/plMaxNode.h" #include "plComponentBase.h" #include "plPickNode.h" #include "plAnimComponent.h" #include "../../PubUtilLib/plInterp/plAnimEaseTypes.h" plAnimCompProc::plAnimCompProc() : fCompButtonID(0), fCompParamID(0), fNodeButtonID(0), fNodeParamID(0) { } BOOL plAnimCompProc::DlgProc(TimeValue t, IParamMap2* pm, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_INITDIALOG: { IParamBlock2* pb = pm->GetParamBlock(); IUpdateNodeButton(hWnd, pb); IUpdateCompButton(hWnd, pb); ILoadUser(hWnd, pb); } return TRUE; case WM_COMMAND: { int cmd = HIWORD(wParam); int resID = LOWORD(wParam); if (cmd == BN_CLICKED && resID == fCompButtonID) { ICompButtonPress(hWnd, pm->GetParamBlock()); return TRUE; } else if (cmd == BN_CLICKED && resID == fNodeButtonID) { INodeButtonPress(hWnd, pm->GetParamBlock()); return TRUE; } else if (IUserCommand(hWnd, pm->GetParamBlock(), cmd, resID)) return TRUE; } break; } return FALSE; } void plAnimCompProc::ICompButtonPress(HWND hWnd, IParamBlock2* pb) { IPickComponent(pb); IUpdateCompButton(hWnd, pb); IUpdateNodeButton(hWnd, pb); ILoadUser(hWnd, pb); } void plAnimCompProc::IPickNode(IParamBlock2* pb, plComponentBase* comp) { plPick::CompTargets(pb, fNodeParamID, comp); } void plAnimCompProc::INodeButtonPress(HWND hWnd, IParamBlock2* pb) { plComponentBase* comp = IGetComp(pb); if (comp) IPickNode(pb, comp); IUpdateNodeButton(hWnd, pb); ILoadUser(hWnd, pb); } void plAnimCompProc::IUpdateNodeButton(HWND hWnd, IParamBlock2* pb) { HWND hButton = GetDlgItem(hWnd, fNodeButtonID); plComponentBase* comp = IGetComp(pb); if (!comp) { SetWindowText(hButton, "(none)"); EnableWindow(hButton, FALSE); return; } // If this is an anim grouped component you can't pick a target if (comp->ClassID() == ANIM_GROUP_COMP_CID) { IClearNode(pb); SetWindowText(hButton, "(none)"); EnableWindow(hButton, FALSE); return; } EnableWindow(hButton, TRUE); // Make sure the node is actually in the components target list plMaxNode* node = IGetNode(pb); if (comp->IsTarget((plMaxNodeBase*)node)) SetWindowText(hButton, node->GetName()); else SetWindowText(hButton, "(none)"); } void plAnimCompProc::IUpdateCompButton(HWND hWnd, IParamBlock2* pb) { HWND hAnim = GetDlgItem(hWnd, fCompButtonID); plComponentBase* comp = IGetComp(pb); if (comp) SetWindowText(hAnim, comp->GetINode()->GetName()); else SetWindowText(hAnim, "(none)"); } plComponentBase* plAnimCompProc::IGetComp(IParamBlock2* pb) { plMaxNode* node = nil; if (pb->GetParameterType(fCompParamID) == TYPE_REFTARG) node = (plMaxNode*)pb->GetReferenceTarget(fCompParamID); else node = (plMaxNode*)pb->GetINode(fCompParamID); if (node) return node->ConvertToComponent(); return nil; } plMaxNode* plAnimCompProc::IGetNode(IParamBlock2* pb) { if (pb->GetParameterType(fNodeParamID) == TYPE_REFTARG) return (plMaxNode*)pb->GetReferenceTarget(fNodeParamID); else return (plMaxNode*)pb->GetINode(fNodeParamID); } void plAnimCompProc::IClearNode(IParamBlock2* pb) { if (pb->GetParameterType(fNodeParamID) == TYPE_REFTARG) pb->SetValue(fNodeParamID, 0, (ReferenceTarget*)nil); else pb->SetValue(fNodeParamID, 0, (INode*)nil); } bool plAnimCompProc::GetCompAndNode(IParamBlock2* pb, plComponentBase*& comp, plMaxNode*& node) { comp = IGetComp(pb); if (comp) { node = IGetNode(pb); // If it's an anim group component (don't need a node), or we have a node // and the component is attached to it, we're ok. if (comp->ClassID() == ANIM_GROUP_COMP_CID || (node && comp->IsTarget((plMaxNodeBase*)node))) return true; } return false; } /////////////////////////////////////////////////////////////////////////////////////////// plMtlAnimProc::plMtlAnimProc() : fMtlButtonID(0), fMtlParamID(0), fNodeButtonID(0), fNodeParamID(0), fAnimComboID(0), fAnimParamID(0) { } BOOL plMtlAnimProc::DlgProc(TimeValue t, IParamMap2* pm, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_INITDIALOG: { IParamBlock2* pb = pm->GetParamBlock(); IOnInitDlg(hWnd, pb); IUpdateMtlButton(hWnd, pb); } return TRUE; case WM_COMMAND: { int cmd = HIWORD(wParam); int resID = LOWORD(wParam); IParamBlock2* pb = pm->GetParamBlock(); if (cmd == BN_CLICKED && resID == fMtlButtonID) { IMtlButtonPress(hWnd, pb); return TRUE; } else if (cmd == BN_CLICKED && resID == fNodeButtonID) { INodeButtonPress(hWnd, pb); return TRUE; } else if (cmd == CBN_SELCHANGE && resID == fAnimComboID) { IAnimComboChanged(hWnd, pb); return TRUE; } else if (IUserCommand(hWnd, pb, cmd, resID)) return TRUE; } break; } return FALSE; } void plMtlAnimProc::IUpdateMtlButton(HWND hWnd, IParamBlock2* pb) { HWND hMtl = GetDlgItem(hWnd, fMtlButtonID); // Get the saved material Mtl *savedMtl = IGetMtl(pb); if (savedMtl) SetWindowText(hMtl, savedMtl->GetName()); else SetWindowText(hMtl, "(none)"); // Enable the node button if a material is selected EnableWindow(GetDlgItem(hWnd, fNodeButtonID), (savedMtl != nil)); // Update the dependencies of this IUpdateNodeButton(hWnd, pb); } void plMtlAnimProc::IUpdateNodeButton(HWND hWnd, IParamBlock2* pb) { ISetNodeButtonText(hWnd, pb); // Update the dependencies of this ILoadAnimCombo(hWnd, pb); } #include "plNotetrackAnim.h" void plMtlAnimProc::ILoadAnimCombo(HWND hWnd, IParamBlock2* pb) { HWND hAnim = GetDlgItem(hWnd, fAnimComboID); ComboBox_ResetContent(hAnim); int sel = ComboBox_AddString(hAnim, ENTIRE_ANIMATION_NAME); ComboBox_SetCurSel(hAnim, sel); const char* savedName = pb->GetStr(fAnimParamID); if (!savedName) savedName = ""; Mtl* mtl = IGetMtl(pb); if (mtl) { plNotetrackAnim anim(mtl, nil); while (const char* animName = anim.GetNextAnimName()) { int idx = ComboBox_AddString(hAnim, animName); ComboBox_SetItemData(hAnim, idx, 1); if (!strcmp(animName, savedName)) ComboBox_SetCurSel(hAnim, idx); } EnableWindow(hAnim, TRUE); } else EnableWindow(hAnim, FALSE); // Update the dependencies of this ILoadUser(hWnd, pb); } #include "plPickMaterialMap.h" #include "../MaxMain/plMtlCollector.h" void plMtlAnimProc::IMtlButtonPress(HWND hWnd, IParamBlock2* pb) { // Let the user pick a new material Mtl* pickedMtl = plPickMaterialMap::PickMaterial(plMtlCollector::kUsedOnly | plMtlCollector::kPlasmaOnly); // Save the mtl in the pb and update the interface if (pickedMtl != nil) { if (pb->GetParameterType(fMtlParamID) == TYPE_REFTARG) pb->SetValue(fMtlParamID, 0, (ReferenceTarget*)pickedMtl); else pb->SetValue(fMtlParamID, 0, pickedMtl); } // Make sure the current node has the selected material on it (clear it otherwise) INode* node = pb->GetINode(fNodeParamID); if (!pickedMtl || !node || node->GetMtl() != pickedMtl) pb->SetValue(fNodeParamID, 0, (INode*)nil); IUpdateMtlButton(hWnd, pb); } void plMtlAnimProc::INodeButtonPress(HWND hWnd, IParamBlock2* pb) { IPickNode(pb); IUpdateNodeButton(hWnd, pb); } void plMtlAnimProc::IAnimComboChanged(HWND hWnd, IParamBlock2* pb) { HWND hCombo = GetDlgItem(hWnd, fAnimComboID); int idx = ComboBox_GetCurSel(hCombo); if (idx != CB_ERR) { if (ComboBox_GetItemData(hCombo, idx) == 0) pb->SetValue(fAnimParamID, 0, ""); else { // Get the name of the animation and save it char buf[256]; ComboBox_GetText(hCombo, buf, sizeof(buf)); pb->SetValue(fAnimParamID, 0, buf); } } // Update the dependencies of this ILoadUser(hWnd, pb); } Mtl* plMtlAnimProc::IGetMtl(IParamBlock2* pb) { if (pb->GetParameterType(fMtlParamID) == TYPE_REFTARG) return (Mtl*)pb->GetReferenceTarget(fMtlParamID); else return pb->GetMtl(fMtlParamID); } #include "plPickNodeBase.h" static const char* kUserTypeAll = "(All)"; class plPickAllMtlNode : public plPickMtlNode { protected: void IAddUserType(HWND hList) { int idx = ListBox_AddString(hList, kUserTypeAll); if (!fPB->GetINode(fNodeParamID)) ListBox_SetCurSel(hList, idx); } void ISetUserType(plMaxNode* node, const char* userType) { if (hsStrEQ(userType, kUserTypeAll)) ISetNodeValue(nil); } public: plPickAllMtlNode(IParamBlock2* pb, int nodeParamID, Mtl* mtl) : plPickMtlNode(pb, nodeParamID, mtl) { } }; void plMtlAnimProc::IPickNode(IParamBlock2* pb) { plPickAllMtlNode pick(pb, fNodeParamID, IGetMtl(pb)); pick.DoPick(); } void plMtlAnimProc::ISetNodeButtonText(HWND hWnd, IParamBlock2* pb) { HWND hNode = GetDlgItem(hWnd, fNodeButtonID); INode* node = pb->GetINode(fNodeParamID); if (node) SetWindowText(hNode, node->GetName()); else SetWindowText(hNode, kUserTypeAll); }