vs.1.1 dcl_position v0 dcl_texcoord0 v7 // Take in a screen space position, // transform the UVW, // and spit it out. // c4 = (0,0.5,1.0,2.0) //mov r0, v0; //mov r0.w, c4.zzzz; //mov oPos, r0; mov oPos, v0; dp4 r0.x, v7, c0; mov r0.yzw, c4.xxxz; // yzw will stay constant (0,0,1); mov oT0, r0; dp4 r0.x, v7, c1; mov oT1, r0; dp4 r0.x, v7, c2; mov oT2, r0; dp4 r0.x, v7, c3; mov oT3, r0;