ps.1.1 // Alpha blend color, output product of alphas // Color is t0 * (1 - t1.a) + t1 * t1.a // Alpha is t0.a * t1.a tex t0 tex t1 lrp r0.rgb, t1.a, t1, t0 mul r0.a, t0, t1; mul r0, r0, v0;