/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // plBSDiffBuffer - A utility class for writing and applying a difference // buffer--i.e. a buffer containing a series of modifications // that will modify an old data buffer to match a new one. // It's a useful utility class when doing binary file // patching, for example, as you can write out the changes // to this class, get back a data buffer suitable for writing, // then use this class again later to reconstruct the new buffer. // // This class is copied in structure (not substance) from // plDiffBuffer. It is based on bsdiff-4.1 from BSD // Linux (http://www.daemonology.org/bsdiff). It's *extremely* // hard to read code (written by a PhD), but it works well. The // original BSD code has been modified to have the bzip2 pipes // it used to compress data removed. It has also been converted // to work a C++ utility class. // // There isn't really an Add or Copy command in bsdiff. It just // uses three control numbers and two diff/data buffers. // ////////////////////////////////////////////////////////////////////////////// #ifndef _plBSDiffBuffer_h #define _plBSDiffBuffer_h #include "hsTypes.h" #include "hsStream.h" //// Class Definition //////////////////////////////////////////////////////// class hsRAMStream; class plBSDiffBuffer { protected: hsBool fWriting; UInt32 fNewLength, fPatchLength; unsigned char* fPatchBuffer; public: plBSDiffBuffer( UInt32 newLength, UInt32 oldLength = 0 ); // Constructor for writing new buffers. oldLength isn't required but helpful for optimizations plBSDiffBuffer( void *buffer, UInt32 length ); // Constructor for applying a given diff set // to an old buffer virtual ~plBSDiffBuffer(); /// Creation/write functions // Diff() creates the diff buffer from the new and old. UInt32 Diff( UInt32 oldLength, void *oldBuffer, UInt32 newLength, void *newBuffer ); // GetBuffer() will copy the diff stream into a new buffer and return it. You are responsible for freeing the buffer. void GetBuffer( UInt32 &length, void *&bufferPtr ); /// Apply functions // Apply() is another way to call Patch(). UInt32 Apply( UInt32 oldLength, void *oldBuffer, UInt32 &newLength, void *&newBuffer ) { return Patch(oldLength, oldBuffer, newLength, newBuffer); }; // Patch() will take this diff buffer and apply it to the given old buffer, // allocating and producing a new buffer. You are responsible for freeing the new buffer. UInt32 Patch( UInt32 oldLength, void *oldBuffer, UInt32 &newLength, void *&newBuffer ); private: UInt32 IReadUnsignedInt8(unsigned char *buf); void IWriteUnsignedInt8(UInt32 x,unsigned char *buf); void ISafeMemcpy(unsigned char *dest, unsigned char *src, size_t nbytes, unsigned char *destend, unsigned char *srcend); void ISplit(Int32 *I,Int32 *V,UInt32 start,UInt32 len,UInt32 h); void IQSuffixSort(Int32 *I,Int32 *V,unsigned char *old,UInt32 oldsize); UInt32 IMatchLen( unsigned char *oldBuffer, UInt32 oldLength, unsigned char *newBuffer, UInt32 newLength); UInt32 ISearch( Int32 *I, unsigned char *oldBuffer, UInt32 oldLength, unsigned char *newBuffer, UInt32 newLength, UInt32 st, UInt32 en, Int32 *pos); }; #endif // _plBSDiffBuffer_h