/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /////////////////////////////////////////////////////////////////////////////// // // // plTextGenerator Class Header // // Helper utility class that "attaches" to a mipmap and fills that mipmap // // with text. // Cyan, Inc. // // // //// Version History ////////////////////////////////////////////////////////// // // // 12.13.2001 mcn - Created. // // // /////////////////////////////////////////////////////////////////////////////// #ifndef _plTextGenerator_h #define _plTextGenerator_h #include "hsTemplates.h" #include "hsGeometry3.h" #include "hsColorRGBA.h" //// plTextGenerator Class Definition ////////////////////////////////////////////// class plMipmap; struct hsMatrix44; class plTextGenerator : public hsKeyedObject { protected: plMipmap *fHost; UInt16 fWidth, fHeight; #if HS_BUILD_FOR_WIN32 HDC fWinRGBDC; HBITMAP fWinRGBBitmap; HFONT fWinFont; UInt32 *fWinRGBBits; HFONT fWinAlphaFont; HDC fWinAlphaDC; HBITMAP fWinAlphaBitmap; UInt8 *fWinAlphaBits; #endif UInt32 *IAllocateOSSurface( UInt16 width, UInt16 height ); void IDestroyOSSurface( void ); public: plTextGenerator(); plTextGenerator( plMipmap *host, UInt16 width, UInt16 height ); virtual ~plTextGenerator(); void Attach( plMipmap *host, UInt16 width, UInt16 height ); void Detach( void ); /// Operations to perform on the text block void ClearToColor( hsColorRGBA &color ); void SetFont( const char *face, UInt16 size, hsBool antiAliasRGB = true ); void SetTextColor( hsColorRGBA &color, hsBool blockRGB = false ); void DrawString( UInt16 x, UInt16 y, const char *text ); void DrawString( UInt16 x, UInt16 y, const wchar_t *text ); void DrawClippedString( Int16 x, Int16 y, const char *text, UInt16 width, UInt16 height ); void DrawClippedString( Int16 x, Int16 y, const wchar_t *text, UInt16 width, UInt16 height ); void DrawClippedString( Int16 x, Int16 y, const char *text, UInt16 clipX, UInt16 clipY, UInt16 width, UInt16 height ); void DrawClippedString( Int16 x, Int16 y, const wchar_t *text, UInt16 clipX, UInt16 clipY, UInt16 width, UInt16 height ); void DrawWrappedString( UInt16 x, UInt16 y, const char *text, UInt16 width, UInt16 height ); void DrawWrappedString( UInt16 x, UInt16 y, const wchar_t *text, UInt16 width, UInt16 height ); UInt16 CalcStringWidth( const char *text, UInt16 *height = nil ); UInt16 CalcStringWidth( const wchar_t *text, UInt16 *height = nil ); void CalcWrappedStringSize( const char *text, UInt16 *width, UInt16 *height ); void CalcWrappedStringSize( const wchar_t *text, UInt16 *width, UInt16 *height ); void FillRect( UInt16 x, UInt16 y, UInt16 width, UInt16 height, hsColorRGBA &color ); void FrameRect( UInt16 x, UInt16 y, UInt16 width, UInt16 height, hsColorRGBA &color ); void FlushToHost( void ); UInt16 GetTextWidth( void ); UInt16 GetTextHeight( void ); UInt16 GetWidth( void ) { return fWidth; } UInt16 GetHeight( void ) { return fHeight; } // Since the textGen can actually create a texture bigger than you were expecting, // you want to be able to apply a layer texture transform that will compensate. This // function will give you that transform. Just feed it into plLayer->SetTransform(). hsMatrix44 GetLayerTransform( void ); virtual hsBool MsgReceive( plMessage *msg ); }; #endif // _plTextGenerator_h