/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h * ***/ #ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_INTERN_H #error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h included more than once" #endif #define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_INTERN_H namespace Ngl { /***************************************************************************** * * Module constants * ***/ const unsigned kMaxReconnectIntervalMs = 5 * 1000; const unsigned kMaxImmediateDisconnects = 5; const unsigned kMaxFailedConnects = 5; const unsigned kPingIntervalMs = 30 * 1000; const unsigned kPingTimeoutMs = kPingIntervalMs * 10; const unsigned kDisconnectedTimeoutMs = kPingIntervalMs; /***************************************************************************** * * Core * ***/ void ReportNetError (ENetProtocol protocol, ENetError error); /***************************************************************************** * * Auth * ***/ void AuthInitialize (); void AuthDestroy (bool wait); bool AuthQueryConnected (); unsigned AuthGetConnId (); void AuthPingEnable (bool enable); /***************************************************************************** * * Game * ***/ void GameInitialize (); void GameDestroy (bool wait); bool GameQueryConnected (); unsigned GameGetConnId (); void GamePingEnable (bool enable); /***************************************************************************** * * File * ***/ void FileInitialize (); void FileDestroy (bool wait); bool FileQueryConnected (); unsigned FileGetConnId (); /***************************************************************************** * * Csr * ***/ void CsrInitialize (); void CsrDestroy (bool wait); bool CsrQueryConnected (); unsigned CsrGetConnId (); /***************************************************************************** * * GateKeeper * ***/ void GateKeeperInitialize(); void GateKeeperDestroy(bool wait); bool GateKeeperQueryConnected (); unsigned GateKeeperGetConnId(); /***************************************************************************** * * Transactions * ***/ enum ETransType { //======================================================================== // NglAuth.cpp transactions kPingRequestTrans, kLoginRequestTrans, kAgeRequestTrans, kAccountCreateRequestTrans, kAccountCreateFromKeyRequestTrans, kPlayerCreateRequestTrans, kPlayerDeleteRequestTrans, kUpgradeVisitorRequestTrans, kSetPlayerRequestTrans, kAccountChangePasswordRequestTrans, kGetPublicAgeListTrans, kAccountSetRolesRequestTrans, kAccountSetBillingTypeRequestTrans, kAccountActivateRequestTrans, kFileListRequestTrans, kFileDownloadRequestTrans, kRcvdFileDownloadChunkTrans, kRcvdPropagatedBufferTrans, kVaultNodeChangedTrans, kVaultNodeAddedTrans, kVaultNodeRemovedTrans, kVaultNodeDeletedTrans, kVaultFetchNodeRefsTrans, kVaultInitAgeTrans, kVaultFetchNodeTrans, kVaultFindNodeTrans, kVaultCreateNodeTrans, kVaultSaveNodeTrans, kVaultAddNodeTrans, kVaultRemoveNodeTrans, kNotifyNewBuildTrans, kSetPlayerBanStatusRequestTrans, kChangePlayerNameRequestTrans, kAuthConnectedNotifyTrans, kScoreCreateTrans, kScoreDeleteTrans, kScoreGetScoresTrans, kScoreAddPointsTrans, kScoreTransferPointsTrans, kScoreSetPointsTrans, kScoreGetRanksTrans, kSendFriendInviteTrans, //======================================================================== // NglGame.cpp transactions kJoinAgeRequestTrans, kGmRcvdPropagatedBufferTrans, kGmRcvdGameMgrMsgTrans, //======================================================================== // NglFile.cpp transactions kBuildIdRequestTrans, kManifestRequestTrans, kDownloadRequestTrans, kFileRcvdFileDownloadChunkTrans, //======================================================================== // NglCsr.cpp transactions kCsrConnectedNotifyTrans, kCsrLoginTrans, //======================================================================== // NglCore.cpp transactions kReportNetErrorTrans, //======================================================================== // NglGateKeeper.cpp transactions kGkFileSrvIpAddressRequestTrans, kGkAuthSrvIpAddressRequestTrans, kNumTransTypes }; static char * s_transTypes[] = { // NglAuth.cpp "PingRequestTrans", "LoginRequestTrans", "AgeRequestTrans", "AccountCreateRequestTrans", "AccountCreateFromKeyRequestTrans", "PlayerCreateRequestTrans", "PlayerDeleteRequestTrans", "UpgradeVisitorRequestTrans", "SetPlayerRequestTrans", "AccountChangePasswordRequestTrans", "GetPublicAgeListTrans", "AccountSetRolesRequestTrans", "AccountSetBillingTypeRequestTrans", "AccountActivateRequestTrans", "FileListRequestTrans", "FileDownloadRequestTrans", "RcvdFileDownloadChunkTrans", "RcvdPropagatedBufferTrans", "VaultNodeChangedTrans", "VaultNodeAddedTrans", "VaultNodeRemovedTrans", "VaultNodeDeletedTrans", "VaultFetchNodeRefsTrans", "VaultInitAgeTrans", "VaultFetchNodeTrans", "VaultFindNodeTrans", "VaultCreateNodeTrans", "VaultSaveNodeTrans", "VaultAddNodeTrans", "VaultRemoveNodeTrans", "NotifyNewBuildTrans", "SetPlayerBanStatusfRequestTrans", "ChangePlayerNameRequestTrans", "AuthConnectedNotifyTrans", "ScoreCreateTrans", "ScoreDeleteTrans", "ScoreGetScoresTrans", "ScoreAddPointsTrans", "ScoreTransferPointsTrans", "ScoreSetPointsTrans", "ScoreGetRanksTrans", "SendFriendInviteTrans", // NglGame.cpp "JoinAgeRequestTrans", "GmRcvdPropagatedBufferTrans", "GmRcvdGameMgrMsgTrans", // NglFile.cpp "BuildIdRequestTrans", "ManifestRequestTrans", "DownloadRequestTrans", "FileRcvdFileDownloadChunkTrans", // NglCsr.cpp "CsrConnectedNotifyTrans", "CsrLoginTrans", // NglCore.cpp "ReportNetErrorTrans", // NglGateKeeper.cpp "GkFileSrvIpAddress", "GkAuthSrvIpAddress", }; COMPILER_ASSERT(arrsize(s_transTypes) == kNumTransTypes); static long s_perfTransCount[kNumTransTypes]; namespace Auth { struct CliAuConn; } namespace Game { struct CliGmConn; } namespace Csr { struct CliCsConn; } namespace File { struct CliFileConn; } namespace GateKeeper { struct CliGkConn; } enum ENetTransState { kTransStateWaitServerConnect, kTransStateWaitServerResponse, kTransStateComplete, }; struct NetTrans : AtomicRef { LINK(NetTrans) m_link; ENetTransState m_state; ENetError m_result; unsigned m_transId; unsigned m_connId; ENetProtocol m_protocol; bool m_hasSubTrans; // set to specify this transaction should be completed after all others in the frame unsigned m_timeoutAtMs; // curTime + s_timeoutMs (set upon send) ETransType m_transType; NetTrans (ENetProtocol protocol, ETransType transType); virtual ~NetTrans (); virtual bool CanStart () const; virtual bool TimedOut () { return true; } // return true if we really did time out, false to reset the timeout timer virtual bool Send () = 0; virtual void Post () = 0; virtual bool Recv ( // return false to disconnect from server const byte msg[], unsigned bytes ) = 0; }; struct NetAuthTrans : NetTrans { Auth::CliAuConn * m_conn; NetAuthTrans (ETransType transType); ~NetAuthTrans (); bool AcquireConn (); void ReleaseConn (); }; struct NetGameTrans : NetTrans { Game::CliGmConn * m_conn; NetGameTrans (ETransType transType); ~NetGameTrans (); bool AcquireConn (); void ReleaseConn (); }; struct NetFileTrans : NetTrans { File::CliFileConn * m_conn; NetFileTrans (ETransType transType); ~NetFileTrans (); bool AcquireConn (); void ReleaseConn (); }; struct NetCsrTrans : NetTrans { Csr::CliCsConn * m_conn; NetCsrTrans (ETransType transType); ~NetCsrTrans (); bool AcquireConn (); void ReleaseConn (); }; struct NetGateKeeperTrans : NetTrans { GateKeeper::CliGkConn * m_conn; NetGateKeeperTrans (ETransType transType); ~NetGateKeeperTrans (); bool AcquireConn (); void ReleaseConn (); }; struct NetNotifyTrans : NetTrans { NetNotifyTrans (ETransType transType); bool CanStart () const { return true; } bool Send () { m_state = kTransStateComplete; return true; } bool Recv ( const byte [], unsigned ) { return true; } }; void NetTransInitialize (); void NetTransDestroy (bool wait); void NetTransSetTimeoutMs (unsigned ms); unsigned NetTransGetTimeoutMs (); void NetTransSend (NetTrans * trans); bool NetTransRecv (unsigned transId, const byte msg[], unsigned bytes); void NetTransCancel (unsigned transId, ENetError error); void NetTransCancelByProtocol (ENetProtocol protocol, ENetError error); void NetTransCancelByConnId (unsigned connId, ENetError error); void NetTransCancelAll (ENetError error); void NetTransUpdate (); /***************************************************************************** * * Misc * ***/ unsigned ConnNextSequence (); unsigned ConnGetId (ENetProtocol protocol); } using namespace Ngl;