/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsTypes.h" #include "hsStlUtils.h" #include "hsTimer.h" #include "plResponderModifier.h" #include "plResponderSDLModifier.h" #include "plgDispatch.h" #include "hsResMgr.h" #include "plPhysical.h" #include "../pnKeyedObject/plKey.h" #include "../pnKeyedObject/plFixedKey.h" #include "../pnSceneObject/plSceneObject.h" #include "../pnMessage/plNotifyMsg.h" #include "../pnNetCommon/plNetApp.h" // for localOnly cmd check #include "../plMessage/plLinkToAgeMsg.h" #include "../pnMessage/plCameraMsg.h" #include "../pnMessage/plSoundMsg.h" #include "../plMessage/plResponderMsg.h" #include "../plMessage/plAnimCmdMsg.h" #include "../plMessage/plLinkToAgeMsg.h" #include "../pnMessage/plSDLModifierMsg.h" #include "../../FeatureLib/pfMessage/plArmatureEffectMsg.h" #include "../plStatusLog/plStatusLog.h" #include "../plMessage/plTimerCallbackMsg.h" #include "../pnTimer/plTimerCallbackManager.h" #include "../plMessage/plSimStateMsg.h" //#include "../plHavok1\plHKPhysical.h" //#include "../plHavok1\plHKSubWorld.h" #include "../plAvatar/plArmatureMod.h" #include "../plAvatar/plAvatarMgr.h" //#ifdef HS_DEBUGGING #define STATUS_LOG //#endif #ifdef STATUS_LOG #define ResponderLog(x) x #else #define ResponderLog(x) #endif void plResponderEnableMsg::Read(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgRead(stream, mgr); fEnable = stream->Readbool(); } void plResponderEnableMsg::Write(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgWrite(stream, mgr); stream->Writebool(fEnable); } ///////////////////////////////////////////////////// ///////////////////////////////////////////////////// plResponderModifier::plResponderModifier() : fCurState(0), fCurCommand(-1), fEnabled(true), fFlags(0), fEnter(false), fResponderSDLMod(nil), fGotFirstLoad(false), fNotifyMsgFlags(0) { } plResponderModifier::~plResponderModifier() { delete fResponderSDLMod; fResponderSDLMod=nil; for (int i = 0; i < fStates.Count(); i++) { for (int j = 0; j < fStates[i].fCmds.Count(); j++ ) hsRefCnt_SafeUnRef(fStates[i].fCmds[j].fMsg); } } hsBool plResponderModifier::MsgReceive(plMessage* msg) { plNotifyMsg* pNMsg = plNotifyMsg::ConvertNoRef(msg); if (pNMsg) { if (pNMsg->fType == plNotifyMsg::kResponderFF) { ISetResponderStateFromNotify(pNMsg); IFastForward(true); } else if (pNMsg->fType == plNotifyMsg::kResponderChangeState) { ISetResponderStateFromNotify(pNMsg); DirtySynchState(kSDLResponder, 0); } else { // assumes state of 0 means untriggered and state of 1 is triggered if ((pNMsg->fState != 0 && (fFlags & kDetectTrigger)) || (pNMsg->fState == 0 && (fFlags & kDetectUnTrigger))) { Trigger(pNMsg); DirtySynchState(kSDLResponder, 0); } } return true; } plResponderEnableMsg *pEnableMsg = plResponderEnableMsg::ConvertNoRef(msg); if (pEnableMsg) { fEnabled = pEnableMsg->fEnable; DirtySynchState(kSDLResponder, 0); return true; } plEventCallbackMsg *pEventMsg = plEventCallbackMsg::ConvertNoRef(msg); plTimerCallbackMsg *timerMsg = plTimerCallbackMsg::ConvertNoRef(msg); if (pEventMsg || timerMsg) { UInt32 waitID = pEventMsg ? pEventMsg->fUser : timerMsg->fID; if (waitID != -1) { // Flag that this callback completed and try sending in case any commands were waiting on this fCompletedEvents.SetBit(waitID); ResponderLog(ILog(plStatusLog::kWhite, "Got callback from command %d(id:%d)", ICmdFromWait((Int8)waitID)+1, waitID)); IContinueSending(); DirtySynchState(kSDLResponder, 0); } // The is one of the stop callbacks we generated for debug mode else if (fDebugAnimBox) IDebugAnimBox(false); return true; } // pass sdl msg to sdlMod plSDLModifierMsg* sdlMsg = plSDLModifierMsg::ConvertNoRef(msg); if (sdlMsg && fResponderSDLMod) { if (fResponderSDLMod->MsgReceive(sdlMsg)) return true; // msg handled } return plSingleModifier::MsgReceive(msg); } void plResponderModifier::AddCommand(plMessage* pMsg, int state) { fStates[state].fCmds.Append(plResponderCmd(pMsg, -1)); } void plResponderModifier::AddCallback(Int8 state, Int8 cmd, Int8 callback) { fStates[state].fWaitToCmd[callback] = cmd; } // // Decide if this cmd should only be run locally. // If we are triggered remotely (netRequest==true), then // we don't want to execute localOnly cmds (like cameraChanges) // bool plResponderModifier::IIsLocalOnlyCmd(plMessage* cmd) { if (plLinkToAgeMsg::ConvertNoRef(cmd)) // don't want to page out any rooms return true; if (plCameraMsg::ConvertNoRef(cmd)) // don't want to change our camera return true; plSoundMsg *snd = plSoundMsg::ConvertNoRef( cmd ); if( snd != nil && snd->Cmd( plSoundMsg::kIsLocalOnly ) ) return true; return false; } void plResponderModifier::ISetResponderState(Int8 state) { // make sure that it is a valid state to switch to if (state >= 0 && state < fStates.Count()) { fCurState = state; } else { ResponderLog(ILog(plStatusLog::kRed, "Invalid state %d specified, will default to current state", state)); } } void plResponderModifier::ISetResponderStateFromNotify(plNotifyMsg* msg) { // set the state of the responder IF they want it to be proResponderStateEventData* event = (proResponderStateEventData*)msg->FindEventRecord(proEventData::kResponderState); if (event != nil) ISetResponderState((Int8)(event->fState)); } void plResponderModifier::Trigger(plNotifyMsg *msg) { #if 0 char str[256]; sprintf(str, "RM: Responder %s is triggering, num cmds=%d, enabled=%d, curCmd=%d, t=%f\n", GetKeyName(), fStates[fCurState].fCmds.GetCount(), ((int)fEnabled), ((int)fCurCommand), hsTimer::GetSysSeconds()); plNetClientApp::GetInstance()->DebugMsg(str); #endif // If we're not in the middle of sending, reset and start sending commands if (fCurCommand == Int8(-1) && fEnabled) { ResponderLog(ILog(plStatusLog::kGreen, "Trigger")); fNotifyMsgFlags = msg->GetAllBCastFlags(); fTriggerer = msg->GetSender(); fPlayerKey = msg->GetAvatarKey(); ISetResponderStateFromNotify(msg); proCollisionEventData *cEvent = (proCollisionEventData *)msg->FindEventRecord(proEventData::kCollision); fEnter = (cEvent ? cEvent->fEnter : false); fCompletedEvents.Reset(); fCurCommand = 0; DirtySynchState(kSDLResponder, 0); IContinueSending(); } else { ResponderLog(ILog(plStatusLog::kRed, "Rejected Trigger, %s", !fEnabled ? "responder disabled" : "responder is running")); } } bool plResponderModifier::IContinueSending() { // If we haven't been started, exit if (fCurCommand == Int8(-1)) return false; plResponderState& state = fStates[fCurState]; while (fCurCommand < state.fCmds.Count()) { plMessage *msg = state.fCmds[fCurCommand].fMsg; if (msg) { // If this command needs to wait, and it's condition hasn't been met yet, exit Int8 wait = state.fCmds[fCurCommand].fWaitOn; if (wait != -1 && !fCompletedEvents.IsBitSet(wait)) { ResponderLog(ILog(plStatusLog::kWhite, "Command %d is waiting for command %d(id:%d)", Int8(fCurCommand)+1, ICmdFromWait(wait)+1, wait)); return false; } if (!(fNotifyMsgFlags & plMessage::kNetNonLocal)|| !IIsLocalOnlyCmd(msg)) { // make sure outgoing msgs inherit net flags as part of cascade UInt32 msgFlags = msg->GetAllBCastFlags(); plNetClientApp::InheritNetMsgFlags(fNotifyMsgFlags, &msgFlags, true); msg->SetAllBCastFlags(msgFlags); // If this is a responder message, let it know which player triggered this if (plResponderMsg* responderMsg = plResponderMsg::ConvertNoRef(msg)) { responderMsg->fPlayerKey = fPlayerKey; } else if (plNotifyMsg* notifyMsg = plNotifyMsg::ConvertNoRef(msg)) { bool foundCollision = false; // If we find a collision event, this message is meant to trigger a multistage for (int i = 0; i < notifyMsg->GetEventCount(); i++) { proEventData* event = notifyMsg->GetEventRecord(i); if (event->fEventType == proEventData::kCollision) { proCollisionEventData* collisionEvent = (proCollisionEventData*)event; collisionEvent->fHitter = fPlayerKey; foundCollision = true; } } // No collision event, this message is for notifying the triggerer if (!foundCollision) { notifyMsg->ClearReceivers(); notifyMsg->AddReceiver(fTriggerer); } notifyMsg->SetSender(GetKey()); } else if (plLinkToAgeMsg* linkMsg = plLinkToAgeMsg::ConvertNoRef(msg)) { if (linkMsg->GetNumReceivers() == 0) { plUoid netUoid(kNetClientMgr_KEY); plKey netKey = hsgResMgr::ResMgr()->FindKey(netUoid); hsAssert(netKey,"NetClientMgr not found"); linkMsg->AddReceiver(netKey); } } else if (plArmatureEffectStateMsg* stateMsg = plArmatureEffectStateMsg::ConvertNoRef(msg)) { stateMsg->ClearReceivers(); stateMsg->AddReceiver(fPlayerKey); stateMsg->fAddSurface = fEnter; } else if (plSubWorldMsg* swMsg = plSubWorldMsg::ConvertNoRef(msg)) { plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); if(avatar) { swMsg->AddReceiver(avatar->GetKey()); } } // If we're in anim debug mode, check if this is an anim play // message so we can put up the cue if (fDebugAnimBox) { plAnimCmdMsg* animMsg = plAnimCmdMsg::ConvertNoRef(msg); if (animMsg && animMsg->Cmd(plAnimCmdMsg::kContinue)) IDebugPlayMsg(animMsg); } if (plTimerCallbackMsg *timerMsg = plTimerCallbackMsg::ConvertNoRef(msg)) { hsRefCnt_SafeRef(timerMsg); plgTimerCallbackMgr::NewTimer(timerMsg->fTime, timerMsg); } else { hsRefCnt_SafeRef(msg); plgDispatch::MsgSend(msg); } } } fCurCommand++; DirtySynchState(kSDLResponder, 0); } // Make sure all callbacks we need to wait on are done before allowing a state switch or restart for (int i = 0; i < state.fNumCallbacks; i++) { if (!fCompletedEvents.IsBitSet(i)) { ResponderLog(ILog(plStatusLog::kWhite, "Can't reset, waiting for command %d(id:%d)", ICmdFromWait(i)+1, i)); return false; } } ResponderLog(ILog(plStatusLog::kGreen, "Reset")); fCurCommand = -1; ISetResponderState(state.fSwitchToState); DirtySynchState(kSDLResponder, 0); return true; } Int8 plResponderModifier::ICmdFromWait(Int8 waitIdx) { WaitToCmd& waitToCmd = fStates[fCurState].fWaitToCmd; if (waitToCmd.find(waitIdx) != waitToCmd.end()) return waitToCmd[waitIdx]; return -1; } void plResponderModifier::Restore() { // If we're the first player in and we're loading old state where this responder // was running, fast forward it if (plNetClientApp::GetInstance()->GetJoinOrder() == 0 && fCurCommand != -1 && !fGotFirstLoad) { fGotFirstLoad = true; IFastForward(false); return; } ResponderLog(ILog(plStatusLog::kGreen, "Load SDL State")); fGotFirstLoad = true; plResponderState& state = fStates[fCurState]; for (int i = 0; i < state.fNumCallbacks; i++) { if (!fCompletedEvents[i]) { int cmdIdx = state.fWaitToCmd[i]; plResponderCmd& cmd = state.fCmds[cmdIdx]; // // If it's a callback message (anim or sound), just send the callbacks again // plMessageWithCallbacks* callbackMsg = plMessageWithCallbacks::ConvertNoRef(cmd.fMsg); if (callbackMsg) { // Create a new message for just the callbacks plMessageWithCallbacks* newCallbackMsg = nil; if (plAnimCmdMsg* animMsg = plAnimCmdMsg::ConvertNoRef(callbackMsg)) { plAnimCmdMsg* newAnimMsg = TRACKED_NEW plAnimCmdMsg; newAnimMsg->SetCmd(plAnimCmdMsg::kAddCallbacks); newCallbackMsg = newAnimMsg; ResponderLog(ILog(plStatusLog::kGreen, "Restoring anim callback")); } else if (plSoundMsg* soundMsg = plSoundMsg::ConvertNoRef(callbackMsg)) { plSoundMsg* newSoundMsg = TRACKED_NEW plSoundMsg; newSoundMsg->SetCmd(plSoundMsg::kAddCallbacks); newCallbackMsg = newSoundMsg; ResponderLog(ILog(plStatusLog::kGreen, "Restoring sound callback")); } // Setup the sender and receiver newCallbackMsg->SetSender(callbackMsg->GetSender()); for (int iReceiver = 0; i < callbackMsg->GetNumReceivers(); i++) newCallbackMsg->AddReceiver(callbackMsg->GetReceiver(iReceiver)); // Add the callbacks int numCallbacks = callbackMsg->GetNumCallbacks(); for (int iCallback = 0; iCallback < numCallbacks; iCallback++) { plMessage* callback = callbackMsg->GetCallback(iCallback); // hsRefCnt_SafeRef(callback); AddCallback will ref this for us. newCallbackMsg->AddCallback(callback); } newCallbackMsg->Send(); } } } } #include "plCreatableIndex.h" plMessage* plResponderModifier::IGetFastForwardMsg(plMessage* msg, bool python) { if (!msg) return nil; if (plAnimCmdMsg* animMsg = plAnimCmdMsg::ConvertNoRef(msg)) { if (animMsg->Cmd(plAnimCmdMsg::kContinue) || animMsg->Cmd(plAnimCmdMsg::kAddCallbacks)) { plAnimCmdMsg* newAnimMsg = TRACKED_NEW plAnimCmdMsg; newAnimMsg->fCmd = animMsg->fCmd; newAnimMsg->fBegin = animMsg->fBegin; newAnimMsg->fEnd = animMsg->fEnd; newAnimMsg->fLoopEnd = animMsg->fLoopEnd; newAnimMsg->fLoopBegin = animMsg->fLoopBegin; newAnimMsg->fSpeed = animMsg->fSpeed; newAnimMsg->fSpeedChangeRate = animMsg->fSpeedChangeRate; newAnimMsg->fTime = animMsg->fTime; newAnimMsg->SetAnimName(animMsg->GetAnimName()); newAnimMsg->SetLoopName(animMsg->GetLoopName()); // Remove the callbacks newAnimMsg->fCmd.SetBit(plAnimCmdMsg::kAddCallbacks, false); if (newAnimMsg->Cmd(plAnimCmdMsg::kContinue)) { newAnimMsg->fCmd.SetBit(plAnimCmdMsg::kContinue, false); newAnimMsg->fCmd.SetBit(plAnimCmdMsg::kFastForward, true); } for (int i = 0; i < animMsg->GetNumReceivers(); i++) newAnimMsg->AddReceiver(animMsg->GetReceiver(i)); ResponderLog(ILog(plStatusLog::kWhite, "FF Animation Play Msg")); return newAnimMsg; } ResponderLog(ILog(plStatusLog::kWhite, "FF Animation Non-Play Msg")); hsRefCnt_SafeRef(msg); return msg; } else if(plSoundMsg *soundMsg = plSoundMsg::ConvertNoRef(msg)) { if( fFlags & kSkipFFSound ) { return nil; } if(soundMsg->Cmd(plSoundMsg::kPlay) || soundMsg->Cmd(plSoundMsg::kToggleState) || soundMsg->Cmd(plAnimCmdMsg::kAddCallbacks)) { plSoundMsg *newSoundMsg = TRACKED_NEW plSoundMsg; newSoundMsg->fCmd = soundMsg->fCmd; newSoundMsg->fBegin = soundMsg->fBegin; newSoundMsg->fEnd = soundMsg->fEnd; newSoundMsg->fLoop = soundMsg->fLoop; newSoundMsg->fSpeed = soundMsg->fSpeed; newSoundMsg->fTime = soundMsg->fTime; newSoundMsg->fIndex = soundMsg->fIndex; newSoundMsg->fRepeats = soundMsg->fRepeats; newSoundMsg->fPlaying = soundMsg->fPlaying; newSoundMsg->fNameStr = soundMsg->fNameStr; newSoundMsg->fVolume = soundMsg->fVolume; // Remove the callbacks newSoundMsg->fCmd.SetBit(plSoundMsg::kAddCallbacks, false); if(newSoundMsg->Cmd(plSoundMsg::kPlay)) { newSoundMsg->fCmd.SetBit(plSoundMsg::kPlay, false); newSoundMsg->fCmd.SetBit(plSoundMsg::kFastForwardPlay); ResponderLog(ILog(plStatusLog::kWhite, "FF Sound Play Msg")); } else if(newSoundMsg->Cmd(plSoundMsg::kToggleState)) { newSoundMsg->fCmd.SetBit(plSoundMsg::kToggleState, false); newSoundMsg->fCmd.SetBit(plSoundMsg::kFastForwardToggle); ResponderLog(ILog(plStatusLog::kWhite, "FF Sound Toggle State Msg")); } for (int i = 0; i < soundMsg->GetNumReceivers(); i++) newSoundMsg->AddReceiver(soundMsg->GetReceiver(i)); return newSoundMsg; } ResponderLog(ILog(plStatusLog::kWhite, "FF Sound Non-Play/Toggle Msg")); hsRefCnt_SafeRef(msg); return msg; } else if (msg->ClassIndex() == CLASS_INDEX_SCOPED(plExcludeRegionMsg)) { ResponderLog(ILog(plStatusLog::kWhite, "FF Exclude Region Msg")); hsRefCnt_SafeRef(msg); return msg; } else if (msg->ClassIndex() == CLASS_INDEX_SCOPED(plEnableMsg)) { ResponderLog(ILog(plStatusLog::kWhite, "FF Visibility/Detector Enable Msg")); hsRefCnt_SafeRef(msg); return msg; } else if (msg->ClassIndex() == CLASS_INDEX_SCOPED(plResponderEnableMsg)) { ResponderLog(ILog(plStatusLog::kWhite, "FF Responder Enable Msg")); hsRefCnt_SafeRef(msg); return msg; } else if (msg->ClassIndex() == CLASS_INDEX_SCOPED(plSimSuppressMsg)) { ResponderLog(ILog(plStatusLog::kWhite, "FF Physical Enable Msg")); hsRefCnt_SafeRef(msg); return msg; } return nil; } void plResponderModifier::IFastForward(bool python) { ResponderLog(ILog(plStatusLog::kGreen, "Fast Forward")); fCurCommand = 0; plResponderState& state = fStates[fCurState]; while (fCurCommand < state.fCmds.Count()) { plMessage *msg = state.fCmds[fCurCommand].fMsg; msg = IGetFastForwardMsg(msg, python); if (msg) plgDispatch::MsgSend(msg); fCurCommand++; } ResponderLog(ILog(plStatusLog::kGreen, "Reset")); fCurCommand = -1; ISetResponderState(state.fSwitchToState); plSynchEnabler enable(true); DirtySynchState(kSDLResponder, 0); } void plResponderModifier::Read(hsStream* stream, hsResMgr* mgr) { plSingleModifier::Read(stream, mgr); Int8 numStates = stream->ReadByte(); fStates.SetCount(numStates); for (Int8 i = 0; i < numStates; i++) { plResponderState& state = fStates[i]; state.fNumCallbacks = stream->ReadByte(); state.fSwitchToState = stream->ReadByte(); Int8 j; Int8 numCmds = stream->ReadByte(); state.fCmds.SetCount(numCmds); for (j = 0; j < numCmds; j++) { plResponderCmd& cmd = state.fCmds[j]; plMessage* pMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); cmd.fMsg = pMsg; cmd.fWaitOn = stream->ReadByte(); } state.fWaitToCmd.clear(); Int8 mapSize = stream->ReadByte(); for (j = 0; j < mapSize; j++) { Int8 wait = stream->ReadByte(); Int8 cmd = stream->ReadByte(); state.fWaitToCmd[wait] = cmd; } } ISetResponderState(stream->ReadByte()); fEnabled = stream->Readbool(); fFlags = stream->ReadByte(); // attach responderSDLMod delete fResponderSDLMod; fResponderSDLMod = TRACKED_NEW plResponderSDLModifier; fResponderSDLMod->SetResponder(this); } void plResponderModifier::Write(hsStream* stream, hsResMgr* mgr) { plSingleModifier::Write(stream, mgr); Int8 numStates = fStates.GetCount(); stream->WriteByte(numStates); for (int i = 0; i < numStates; i++) { plResponderState& state = fStates[i]; stream->WriteByte(state.fNumCallbacks); stream->WriteByte(state.fSwitchToState); Int8 numCmds = state.fCmds.GetCount(); stream->WriteByte(numCmds); for (int j = 0; j < numCmds; j++) { plResponderCmd& cmd = state.fCmds[j]; mgr->WriteCreatable(stream, cmd.fMsg); stream->WriteByte(cmd.fWaitOn); } Int8 mapSize = state.fWaitToCmd.size(); stream->WriteByte(mapSize); for (WaitToCmd::iterator it = state.fWaitToCmd.begin(); it != state.fWaitToCmd.end(); it++) { stream->WriteByte(it->first); stream->WriteByte(it->second); } } stream->WriteByte(fCurState); stream->Writebool(fEnabled); stream->WriteByte(fFlags); } #include "../plPipeline/plDebugText.h" bool plResponderModifier::fDebugAnimBox = false; void plResponderModifier::IDebugAnimBox(bool start) { plDebugText &debugTxt = plDebugText::Instance(); UInt32 scrnWidth, scrnHeight; debugTxt.GetScreenSize(&scrnWidth, &scrnHeight); // Box size is 1/8 screen size UInt32 boxSize = scrnHeight / 8; // Draw box in lower left corner if (start) debugTxt.DrawRect(0, (UInt16)(scrnHeight-boxSize), (UInt16)boxSize, (UInt16)scrnHeight, 0, 255, 0); else debugTxt.DrawRect((UInt16)boxSize, (UInt16)(scrnHeight-boxSize), (UInt16)(boxSize*2), (UInt16)scrnHeight, 255, 0, 0); } void plResponderModifier::IDebugPlayMsg(plAnimCmdMsg* msg) { // Create a stop callback so we can do a cue for that too plEventCallbackMsg *eventMsg = TRACKED_NEW plEventCallbackMsg; eventMsg->AddReceiver(GetKey()); eventMsg->fRepeats = 0; eventMsg->fUser = -1; eventMsg->fEvent = kStop; msg->SetCmd(plAnimCmdMsg::kAddCallbacks); msg->AddCallback(eventMsg); hsRefCnt_SafeUnRef(eventMsg); IDebugAnimBox(true); } //////////////////////////////////////////////////////////////////////////////// #ifdef STATUS_LOG static plStatusLog *gLog = nil; static std::vector gNoLogStrings; #endif // STATUS_LOG void plResponderModifier::NoLogString(const char* str) { #ifdef STATUS_LOG gNoLogStrings.push_back(str); #endif // STATUS_LOG } void plResponderModifier::ILog(UInt32 color, const char* format, ...) { #ifdef STATUS_LOG if (!gLog) gLog = plStatusLogMgr::GetInstance().CreateStatusLog(15, "Responder", plStatusLog::kFilledBackground | plStatusLog::kDeleteForMe | plStatusLog::kDontWriteFile | plStatusLog::kAlignToTop); if (!format || *format == '\0') return; const char* keyName = GetKeyName(); // Make sure this key isn't in our list of keys to deny for (int i = 0; i < gNoLogStrings.size(); i++) { if (strncmp(gNoLogStrings[i].c_str(), keyName, gNoLogStrings[i].length()) == 0) return; } // Format the log text char buf[256]; va_list args; va_start(args, format); int numWritten = _vsnprintf(buf, sizeof(buf), format, args); hsAssert(numWritten > 0, "Buffer too small"); va_end(args); // Strip the redundant part off the key name char logLine[512]; const char* modPos = strstr("_ResponderModifier", keyName); if (modPos) strncpy(logLine, keyName, modPos - keyName); else strcpy(logLine, keyName); strcat(logLine, ": "); strcat(logLine, buf); gLog->AddLine(logLine, color); #endif // STATUS_LOG }