/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . 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You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ // SIMULATION MESSAGES // Messages that influence the movement of a physically simulated object #ifndef PLSIMINFLUENCEMSG_H #define PLSIMINFLUENCEMSG_H /* #include "../../NucleusLib/pnMessage/plSimulationMsg.h" #include "../../CoreLib/hsGeometry3.h" //////////// // // INFLUENCE // //////////// // PLSIMULATIONINFLUENCEMSG (virtual) // base for messages that are used to push physical objects around in one way or another class plSimInfluenceMsg : public plSimulationMsg { public: plSimInfluenceMsg() : plSimulationMsg() {}; plSimInfluenceMsg(const plKey& sender, const plKey &receiver, double *time) :plSimulationMsg(sender, receiver, time){}; CLASSNAME_REGISTER( plSimInfluenceMsg ); GETINTERFACE_ANY( plSimInfluenceMsg, plSimulationMsg); virtual void Read(hsStream *stream, hsResMgr *mgr); virtual void Write(hsStream *stream, hsResMgr *mgr); }; // FORCES ///////// // PLFORCEMSG // apply a force to the center of mass of the receiver class plForceMsg : public plSimInfluenceMsg { public: plForceMsg() : plSimInfluenceMsg() { }; plForceMsg::plForceMsg(const plKey& sender, const plKey &receiver, hsVector3 &force) :plSimInfluenceMsg(sender, receiver, nil), fForce(force) {}; plForceMsg::plForceMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &force) :plSimInfluenceMsg(sender, receiver, time), fForce(force) {}; CLASSNAME_REGISTER( plForceMsg ); GETINTERFACE_ANY( plForceMsg, plSimInfluenceMsg); void Read(hsStream *stream, hsResMgr *mgr); void Write(hsStream *stream, hsResMgr *mgr); hsVector3 GetForce() const { return fForce; } void SetForce(const hsVector3 &the_Force) { fForce = the_Force; } protected: hsVector3 fForce; }; // PLOFFSETFORCE // apply a force to the receiver as though it were being impacted at the // given point in global space class plOffsetForceMsg : public plForceMsg { public: plOffsetForceMsg() : plForceMsg() { }; plOffsetForceMsg(const plKey& sender, const plKey &receiver, hsVector3 &force, hsPoint3 &point) :plForceMsg(sender, receiver, nil, force), fPoint(point) {}; plOffsetForceMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &force, hsPoint3 &point) :plForceMsg(sender, receiver, time, force), fPoint(point) {}; CLASSNAME_REGISTER( plOffsetForceMsg ); GETINTERFACE_ANY( plOffsetForceMsg, plForceMsg); void Read(hsStream *stream, hsResMgr *mgr); void Write(hsStream *stream, hsResMgr *mgr); hsPoint3 GetPoint() const { return fPoint; } void SetPoint(const hsPoint3 &the_Point) { fPoint = the_Point; } protected: hsPoint3 fPoint; }; // PLTORQUEMSG // Apply the given torque force to the body // The vector indicates the axes, and the magnitude indicates the strength class plTorqueMsg : public plSimInfluenceMsg { public: plTorqueMsg() : plSimInfluenceMsg() { }; plTorqueMsg(const plKey& sender, const plKey &receiver, hsVector3 & torque) :plSimInfluenceMsg(sender, receiver, nil), fTorque(torque) {}; CLASSNAME_REGISTER( plTorqueMsg ); GETINTERFACE_ANY( plTorqueMsg, plSimInfluenceMsg); void Read(hsStream *stream, hsResMgr *mgr); void Write(hsStream *stream, hsResMgr *mgr); hsVector3 GetTorque() const { return fTorque; } void SetTorque(const hsVector3 &the_Torque) { fTorque = the_Torque; } protected: hsVector3 fTorque; }; // IMPULSES /////////// // PLIMPULSE // Add the given vector to the objects velocity class plImpulseMsg : public plSimInfluenceMsg { public: plImpulseMsg() : plSimInfluenceMsg() { }; plImpulseMsg(const plKey& sender, const plKey &receiver, hsVector3 &impulse) :plSimInfluenceMsg(sender, receiver, nil), fImpulse(impulse) {}; plImpulseMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &impulse) :plSimInfluenceMsg(sender, receiver, time), fImpulse(impulse) {}; CLASSNAME_REGISTER( plImpulseMsg ); GETINTERFACE_ANY( plImpulseMsg, plSimInfluenceMsg); void Read(hsStream *stream, hsResMgr *mgr); void Write(hsStream *stream, hsResMgr *mgr); hsVector3 GetImpulse() const { return fImpulse; } void SetImpulse(const hsVector3 &the_Impulse) { fImpulse = the_Impulse; } protected: hsVector3 fImpulse; }; // PLOFFSETIMPULSE // Apply the given impulse to the object at the given point in global space // Will impart torque if not applied to center of mass class plOffsetImpulseMsg : public plImpulseMsg { public: plOffsetImpulseMsg() : plImpulseMsg() { }; plOffsetImpulseMsg(const plKey& sender, const plKey &receiver, hsVector3 & impulse, hsPoint3 &point) : plImpulseMsg(sender, receiver, impulse), fPoint(point) {}; plOffsetImpulseMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 & impulse, hsPoint3 &point) : plImpulseMsg(sender, receiver, time, impulse), fPoint(point) {}; CLASSNAME_REGISTER( plOffsetImpulseMsg ); GETINTERFACE_ANY( plOffsetImpulseMsg, plImpulseMsg); void Read(hsStream *stream, hsResMgr *mgr); void Write(hsStream *stream, hsResMgr *mgr); hsPoint3 GetPoint() const { return fPoint; } void SetPoint(const hsPoint3 &the_Point) { fPoint = the_Point; } protected: hsPoint3 fPoint; }; // PLANGULARIMPULSE // Add the given vector (representing a rotation axis and magnitude) // to the class plAngularImpulseMsg : public plSimInfluenceMsg { public: plAngularImpulseMsg() : plSimInfluenceMsg() { }; plAngularImpulseMsg(const plKey& sender, const plKey &receiver, hsVector3 &impulse) : plSimInfluenceMsg(sender, receiver, nil), fImpulse(impulse) {}; plAngularImpulseMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &impulse) : plSimInfluenceMsg(sender, receiver, time), fImpulse(impulse) {}; CLASSNAME_REGISTER( plAngularImpulseMsg ); GETINTERFACE_ANY( plAngularImpulseMsg, plSimInfluenceMsg); void Read(hsStream *stream, hsResMgr *mgr); void Write(hsStream *stream, hsResMgr *mgr); hsVector3 GetImpulse() const { return fImpulse; } void SetImpulse(const hsVector3 &the_Impulse) { fImpulse = the_Impulse; } protected: hsVector3 fImpulse; }; // MISCELLANEOUS INFLUENCES /////////////////////////// // PLDAMPMSG // Decrease all velocities on the given object. // A damp factor of 0 nulls them all entirely; // A damp factor of 1 leaves them alone. class plDampMsg : public plSimInfluenceMsg { public: plDampMsg() : plSimInfluenceMsg() { }; plDampMsg(const plKey& sender, const plKey &receiver, float dampFactor) : plSimInfluenceMsg(sender, receiver, nil), fDamp(dampFactor) {}; plDampMsg(const plKey& sender, const plKey &receiver, double *time, float dampFactor) : plSimInfluenceMsg(sender, receiver, time), fDamp(dampFactor) {}; CLASSNAME_REGISTER( plDampMsg ); GETINTERFACE_ANY( plDampMsg, plSimInfluenceMsg); void Read(hsStream *stream, hsResMgr *mgr); void Write(hsStream *stream, hsResMgr *mgr); float GetDamp() const { return fDamp; } void SetDamp( float the_Damp ) { fDamp = the_Damp; } protected: float fDamp; }; // PLSHIFTCENTERMSG // Shift the center of mass of the given object by the given // amount in the given direction. class plShiftMassMsg : public plSimInfluenceMsg { public: plShiftMassMsg() : plSimInfluenceMsg() { }; plShiftMassMsg(const plKey& sender, const plKey &receiver, hsVector3 &offset) :plSimInfluenceMsg(sender, receiver, nil), fOffset(offset) {}; plShiftMassMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &offset) :plSimInfluenceMsg(sender, receiver, time), fOffset(offset) {}; CLASSNAME_REGISTER( plShiftMassMsg ); GETINTERFACE_ANY( plShiftMassMsg, plSimInfluenceMsg); void Read(hsStream *stream, hsResMgr *mgr); void Write(hsStream *stream, hsResMgr *mgr); hsVector3 GetOffset() const { return fOffset; } void SetOffset(const hsVector3 &the_Offset) { fOffset = the_Offset; } protected: hsVector3 fOffset; }; */ #endif // PLSIMINFLUENCEMSG_H