/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plFixedWaterState7_inc #define plFixedWaterState7_inc #include "hsGeometry3.h" #include "hsColorRGBA.h" #include "../pnTimer/plTimedValue.h" class hsStream; class plFixedWaterState7 { public: class WaveState { public: plTimedSimple fMaxLength; plTimedSimple fMinLength; plTimedSimple fAmpOverLen; plTimedSimple fChop; plTimedSimple fAngleDev; void Set(const WaveState& w, hsScalar secs); void Read(hsStream* s); void Write(hsStream* s) const; }; // Main body of water state // Geometric waves WaveState fGeoState; // Texture waves WaveState fTexState; plTimedSimple fRippleScale; // Geometric and Texture share wind direction plTimedCompound fWindDir; // Level of noise added during summation of texture waves enum { kNoise = 0, kSpecStart = 1, kSpecEnd = 2 }; plTimedCompound fSpecVec; // (Noise, SpecStart, SpecEnd); // Depth parameters. Affect how the depth of // the water vertex is interpreted into water // surface properties. plTimedSimple fWaterHeight; plTimedCompound fWaterOffset; plTimedCompound fMaxAtten; plTimedCompound fMinAtten; plTimedCompound fDepthFalloff; // Shore parameters // Appearance plTimedSimple fWispiness; plTimedCompound fShoreTint; // Next two only used in generation of bubble layer plTimedCompound fMaxColor; plTimedCompound fMinColor; plTimedSimple fEdgeOpac; plTimedSimple fEdgeRadius; // Simulation plTimedSimple fPeriod; plTimedSimple fFingerLength; // The rest aren't really part of the state, that is they are normally controlled // by something exterior to the state. They are included here to allow a convenient // override during development. // Water appearance. plTimedCompound fWaterTint; plTimedCompound fSpecularTint; plTimedCompound fEnvCenter; plTimedSimple fEnvRefresh; plTimedSimple fEnvRadius; void Set(const plFixedWaterState7& s, hsScalar secs); void Read(hsStream* s); void Write(hsStream* s) const; }; #endif // plFixedWaterState7_inc