/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "plAgeLoader.h" #include "hsStream.h" #include "plgDispatch.h" #include "hsResMgr.h" //#include "hsTimer.h" #include "plResPatcher.h" #include "plBackgroundDownloader.h" #include "process.h" // for getpid() #include "../pnProduct/pnProduct.h" #include "../pnKeyedObject/plKey.h" #include "../pnKeyedObject/plFixedKey.h" #include "../pnSceneObject/plSceneObject.h" #include "../pnMessage/plClientMsg.h" #include "../pnNetCommon/plNetApp.h" #include "../plScene/plRelevanceMgr.h" #include "../plResMgr/plKeyFinder.h" #include "../plAgeDescription/plAgeDescription.h" #include "../plSDL/plSDL.h" #include "../plNetClient/plNetClientMgr.h" #include "../plResMgr/plRegistryHelpers.h" #include "../plResMgr/plRegistryNode.h" #include "../plResMgr/plResManager.h" #include "../plFile/plEncryptedStream.h" /// TEMP HACK TO LOAD CONSOLE INIT FILES ON AGE LOAD #include "../plMessage/plConsoleMsg.h" #include "../plMessage/plLoadAvatarMsg.h" #include "../plMessage/plAgeLoadedMsg.h" extern hsBool gDataServerLocal; extern hsBool gUseBackgroundDownloader; // static plAgeLoader* plAgeLoader::fInstance=nil; // // CONSTRUCT // plAgeLoader::plAgeLoader() : fInitialAgeState(nil), fFlags(0) { } // // DESTRUCT // plAgeLoader::~plAgeLoader() { delete fInitialAgeState; fInitialAgeState=nil; if ( PendingAgeFniFiles().size() ) plNetClientApp::StaticErrorMsg( "~plAgeLoader(): %d pending age fni files", PendingAgeFniFiles().size() ); if ( PendingPageOuts().size() ) plNetClientApp::StaticErrorMsg( "~plAgeLoader(): %d pending page outs", PendingPageOuts().size() ); ClearPageExcludeList(); // Clear our debugging exclude list, just to be tidy if (fInstance==this) SetInstance(nil); } void plAgeLoader::Shutdown() { } void plAgeLoader::Init() { RegisterAs( kAgeLoader_KEY ); plgDispatch::Dispatch()->RegisterForExactType(plInitialAgeStateLoadedMsg::Index(), GetKey()); plgDispatch::Dispatch()->RegisterForExactType(plClientMsg::Index(), GetKey()); if (!gDataServerLocal && gUseBackgroundDownloader) plBackgroundDownloader::StartThread(); } // // STATIC // plAgeLoader* plAgeLoader::GetInstance() { return fInstance; } // // STATIC // void plAgeLoader::SetInstance(plAgeLoader* inst) { fInstance=inst; } // // Plasma Msg Handler // hsBool plAgeLoader::MsgReceive(plMessage* msg) { plInitialAgeStateLoadedMsg *stateMsg = plInitialAgeStateLoadedMsg::ConvertNoRef( msg ); if( stateMsg != nil ) { // done receiving the initial state of the age from the server return true; } plClientMsg* clientMsg = plClientMsg::ConvertNoRef(msg); if (clientMsg && clientMsg->GetClientMsgFlag()==plClientMsg::kInitComplete) { ExecPendingAgeFniFiles(); // exec age-specific fni files return true; } return plReceiver::MsgReceive(msg); } // // read in the age desc file and page in/out the rooms belonging to the specified age. // return false on error // //============================================================================ bool plAgeLoader::LoadAge(const char ageName[]) { return ILoadAge(ageName); } //============================================================================ bool plAgeLoader::UpdateAge(const char ageName[]) { bool result = true; if (!gDataServerLocal) { plResPatcher myPatcher(ageName); result = myPatcher.Update(); } return result; } //============================================================================ void plAgeLoader::NotifyAgeLoaded( bool loaded ) { if ( loaded ) fFlags &= ~kLoadingAge; else fFlags &= ~kUnLoadingAge; plAgeLoadedMsg * msg = TRACKED_NEW plAgeLoadedMsg; msg->fLoaded = loaded; msg->Send(); } //// ILoadAge //////////////////////////////////////////////////////////////// // Does the loading-specific stuff for queueing an age to load bool plAgeLoader::ILoadAge(const char ageName[]) { plNetClientApp* nc = plNetClientApp::GetInstance(); ASSERT(!nc->GetFlagsBit(plNetClientApp::kPlayingGame)); StrCopy(fAgeName, ageName, arrsize(fAgeName)); nc->DebugMsg( "Net: Loading age %s", fAgeName); if ((fFlags & kLoadMask) != 0) ErrorFatal(__LINE__, __FILE__, "Fatal Error:\nAlready loading or unloading an age.\n%S will now exit.", ProductShortName()); fFlags |= kLoadingAge; plAgeBeginLoadingMsg* ageBeginLoading = TRACKED_NEW plAgeBeginLoadingMsg(); ageBeginLoading->Send(); /////////////////////////////////////////////////////// /// Step 1: Update all of the dat files for this age /* UpdateAge(fAgeName); */ /// Step 2: Load the keys for this age, so we can find sceneNodes for them // exec age .fni file when data is done loading char consoleIniName[ 256 ]; sprintf( consoleIniName, "dat\\%s.fni", fAgeName); fPendingAgeFniFiles.push_back( consoleIniName ); char csvName[256]; sprintf(csvName, "dat\\%s.csv", fAgeName); fPendingAgeCsvFiles.push_back(csvName); plSynchEnabler p( false ); // turn off dirty tracking while in this function hsStream* stream=GetAgeDescFileStream(fAgeName); if (!stream) { nc->ErrorMsg("Failed loading age. Age desc file %s has nil stream", fAgeName); fFlags &= ~kLoadingAge; return false; } plAgeDescription ad; ad.Read(stream); ad.SetAgeName(fAgeName); stream->Close(); delete stream; ad.SeekFirstPage(); plAgePage *page; plKey clientKey = hsgResMgr::ResMgr()->FindKey( kClient_KEY ); // Copy, exclude pages we want excluded, and collect our scene nodes fCurAgeDescription.CopyFrom(ad); while( ( page = ad.GetNextPage() ) != nil ) { if( IsPageExcluded( page, fAgeName) ) continue; plKey roomKey = plKeyFinder::Instance().FindSceneNodeKey( fAgeName, page->GetName() ); if( roomKey != nil ) AddPendingPageInRoomKey( roomKey ); } ad.SeekFirstPage(); // Tell the client to load-and-hold all the keys for this age, to make the loading process work better plClientMsg *loadAgeKeysMsg = TRACKED_NEW plClientMsg( plClientMsg::kLoadAgeKeys ); loadAgeKeysMsg->SetAgeName( fAgeName); loadAgeKeysMsg->Send( clientKey ); // // Load the Age's SDL Hook object (and it's python modifier) // plUoid oid=nc->GetAgeSDLObjectUoid(fAgeName); plKey ageSDLObjectKey = hsgResMgr::ResMgr()->FindKey(oid); if (ageSDLObjectKey) hsgResMgr::ResMgr()->AddViaNotify(ageSDLObjectKey, TRACKED_NEW plGenRefMsg(nc->GetKey(), plRefMsg::kOnCreate, -1, plNetClientMgr::kAgeSDLHook), plRefFlags::kActiveRef); int nPages = 0; plClientMsg* pMsg1 = TRACKED_NEW plClientMsg(plClientMsg::kLoadRoom); pMsg1->SetAgeName(fAgeName); // Loop and ref! while( ( page = ad.GetNextPage() ) != nil ) { if( IsPageExcluded( page, fAgeName) ) { nc->DebugMsg( "\tExcluding page %s\n", page->GetName() ); continue; } nPages++; pMsg1->AddRoomLoc(ad.CalcPageLocation(page->GetName())); nc->DebugMsg("\tPaging in room %s\n", page->GetName()); } pMsg1->Send(clientKey); // Send the client a message to let go of the extra keys it was holding on to plClientMsg *dumpAgeKeys = TRACKED_NEW plClientMsg( plClientMsg::kReleaseAgeKeys ); dumpAgeKeys->SetAgeName( fAgeName); dumpAgeKeys->Send( clientKey ); if ( nPages==0 ) { // age is done loading because it has no pages? fFlags &= ~kLoadingAge; } return true; } //// plUnloadAgeCollector //////////////////////////////////////////////////// // Registry page iterator to collect all the loaded pages of a given age // Note: we have to do an IterateAllPages(), since we want to also catch // pages that are partially loaded, which are skipped in the vanilla // IteratePages() call. class plUnloadAgeCollector : public plRegistryPageIterator { public: hsTArray fPages; const char *fAge; plUnloadAgeCollector( const char *a ) : fAge( a ) {} virtual hsBool EatPage( plRegistryPageNode *page ) { if( fAge && stricmp( page->GetPageInfo().GetAge(), fAge ) == 0 ) { fPages.Append( page ); } return true; } }; //// IUnloadAge ////////////////////////////////////////////////////////////// // Does the UNloading-specific stuff for queueing an age to unload. // Far simpler that ILoadAge :) bool plAgeLoader::IUnloadAge() { plNetClientApp* nc = plNetClientApp::GetInstance(); nc->DebugMsg( "Net: Unloading age %s", fAgeName); hsAssert( (fFlags & kLoadMask)==0, "already loading or unloading an age?"); fFlags |= kUnLoadingAge; plAgeBeginLoadingMsg* msg = TRACKED_NEW plAgeBeginLoadingMsg(); msg->fLoading = false; msg->Send(); // Note: instead of going from the .age file, we just want a list of what // is REALLY paged in for this age. So ask the resMgr! plUnloadAgeCollector collector( fAgeName); // WARNING: unsafe cast here, but it's ok, until somebody is mean and makes a non-plResManager resMgr ( (plResManager *)hsgResMgr::ResMgr() )->IterateAllPages( &collector ); // Dat was easy... plKey clientKey = hsgResMgr::ResMgr()->FindKey( kClient_KEY ); // Build up a list of all the rooms we're going to page out plKeyVec newPageOuts; int i; for( i = 0; i < collector.fPages.GetCount(); i++ ) { plRegistryPageNode *page = collector.fPages[ i ]; plKey roomKey = plKeyFinder::Instance().FindSceneNodeKey( page->GetPageInfo().GetLocation() ); if( roomKey != nil && roomKey->ObjectIsLoaded() ) { nc->DebugMsg( "\tPaging out room %s\n", page->GetPageInfo().GetPage() ); newPageOuts.push_back(roomKey); } } // Put them in our pending page outs for( i = 0; i < newPageOuts.size(); i++ ) fPendingPageOuts.push_back(newPageOuts[i]); // ...then send the unload messages. That way we ensure the list is complete // before any messages get processed for( i = 0; i < newPageOuts.size(); i++ ) { plClientMsg *pMsg1 = TRACKED_NEW plClientMsg( plClientMsg::kUnloadRoom ); pMsg1->AddRoomLoc(newPageOuts[i]->GetUoid().GetLocation()); pMsg1->Send( clientKey ); } if ( newPageOuts.size()==0 ) { // age is done unloading because it has no pages? NotifyAgeLoaded( false ); } return true; } void plAgeLoader::ExecPendingAgeFniFiles() { int i; for (i=0;iParseCsvInput(stream); stream->Close(); delete stream; } } fPendingAgeCsvFiles.clear(); } // // return alloced stream or nil // static // hsStream* plAgeLoader::GetAgeDescFileStream(const char* ageName) { if (!ageName) return nil; char ageDescFileName[256]; sprintf(ageDescFileName, "dat\\%s.age", ageName); hsStream* stream = plEncryptedStream::OpenEncryptedFile(ageDescFileName); if (!stream) { char str[256]; sprintf(str, "Can't find age desc file %s", ageDescFileName); hsAssert(false, str); return nil; } return stream; } // // sent from server with joinAck // void plAgeLoader::ISetInitialAgeState(plStateDataRecord* s) { hsAssert(fInitialAgeState != s, "duplicate initial age state"); delete fInitialAgeState; fInitialAgeState=s; }