/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/

#ifndef plWinAudible_inc
#define plWinAudible_inc

#include "plAudible.h"
#include "hsTemplates.h"
#include "hsMatrix44.h"

class plSound;
class hsResMgr;
class plWinAudibleProxy;
class plDrawableSpans;
class hsGMaterial;
class plMaxNode;
class plSoundSDLModifier;
class plVoiceRecorder;
class plVoicePlayer;

class plWinAudible : public plAudible
{
public:
	plWinAudible();
	~plWinAudible();

	CLASSNAME_REGISTER( plWinAudible );
	GETINTERFACE_ANY( plWinAudible, plAudible );

	virtual plKey GetSceneNode() const { return fSceneNode; }
	virtual void SetSceneNode(plKey newNode);

	virtual plKey GetSceneObject() const { return fSceneObj; }
	virtual void SetSceneObject(plKey obj);

	virtual plAudible& SetProperty(int prop, hsBool on) { return *this; }
	virtual hsBool GetProperty(int prop) { return false; }

	virtual plAudible& SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l, int index = -1);

	void		Play(int index = -1);
	void		SynchedPlay(int index = -1);
	void		Stop(int index = -1);
	void		FastForwardPlay(int index = -1);
	void		FastForwardToggle(int index = -1);
	void		SetMin(const hsScalar m,int index = -1); // sets minimum falloff distance
	void		SetMax(const hsScalar m,int index = -1); // sets maximum falloff distance
	void		SetPosition(const hsPoint3 p, int index = -1);
	hsScalar	GetMin(int index = -1) const;
	hsScalar	GetMax(int index = -1) const;
	virtual void SetVelocity(const hsVector3 vel,int index = -1);
	hsVector3	GetVelocity(int index = -1) const;
	hsPoint3	GetPosition(int index = -1);
	void		SetLooping(hsBool loop,int index = -1); // sets continuous loop or stops looping
	hsBool		IsPlaying(int index = -1);
	void		SetTime(double t, int index = -1);
	void		SetOuterVol(const int v,int index = -1); // volume for the outer cone (if applicable)
	void		SetConeAngles(int inner, int outer,int index = -1);
	void		RemoveCallbacks(plSoundMsg* pMsg);
	void		AddCallbacks(plSoundMsg* pMsg);		
	hsBool		AddSound(plSound *pSnd, int index,hsBool is3D);
	int			AddSoundFromResource(plSound *pSnd, void* addr, Int32 size, hsBool is3D);
	virtual void		GetStatus(plSoundMsg* pMsg);
	virtual int			GetNumSounds() const {return fSoundObjs.Count();}
	virtual plSound*	GetSound(int i) const;
	virtual int			GetSoundIndex(const char *keyname) const;
	virtual void		SetVolume(const float volume,int index = -1);
	virtual void		SetMuted( hsBool muted, int index = -1 );
	virtual void		ToggleMuted( int index = -1 );
	virtual void		SetTalkIcon(int index, UInt32 str){;}
	virtual void		ClearTalkIcon(){;}
	void				SetFilename(int index, const char *filename, hsBool isCompressed);

	virtual void		SetFadeIn( const int type, const float length, int index = -1 );
	virtual void		SetFadeOut( const int type, const float length, int index = -1 );

	virtual hsBool	MsgReceive(plMessage* pMsg);
	
	virtual void Activate();
	virtual void DeActivate();

	virtual void Read(hsStream* s, hsResMgr* mgr);
	virtual void Write(hsStream* s, hsResMgr* mgr);

	// Visualization
	virtual plDrawableSpans*	CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
	
private:
	hsTArray<plSound	*>		fSoundObjs;
	plKey						fSceneNode;
	plWinAudibleProxy*			fProxyGen;
	hsMatrix44					fLocalToWorld;
	plSoundSDLModifier*			fSDLMod;
	plKey						fSceneObj;
	void	IAssignSoundKey( plSound *sound, const char *name, UInt32 i );
};


class pl2WayWinAudible : public plWinAudible
{
public:

	pl2WayWinAudible();
	~pl2WayWinAudible();
	
	CLASSNAME_REGISTER( pl2WayWinAudible );
	GETINTERFACE_ANY( pl2WayWinAudible, plWinAudible );
	
	virtual hsBool	MsgReceive(plMessage* pMsg);
	virtual void Init(hsBool isLocal);
	virtual void Activate();
	virtual void DeActivate();
	virtual void Read(hsStream* s, hsResMgr* mgr);
	virtual void PlayNetworkedSpeech(const char* addr, Int32 size, int numFrames, unsigned char flags);
	
	virtual plAudible& SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l, int index = -1);
	virtual void SetVelocity(const hsVector3 vel,int index = -1);
	virtual void SetTalkIcon(int index, UInt32 str);
	virtual void ClearTalkIcon();

protected:
	plVoicePlayer*	fVoicePlayer;
	plVoiceRecorder *fVoiceRecorder;
	bool						fActive;
	
};

#endif // plWinAudible_inc