/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plTcpSocket_h_inc
#define plTcpSocket_h_inc
#include "plSocket.h"
class plNetAddress;
class plTcpSocket : public plSocket
{
public:
plTcpSocket();
plTcpSocket(SOCKET sck);
bool operator==(const plTcpSocket & rhs);
int SetNoDelay();
int SetLinger(int intervalSecs=0);
int SetSendBufferSize(int size);
bool ActiveOpen(plNetAddress & addr);
bool ActiveOpenNonBlocking(plNetAddress & addr);
int SendData(const char * data, int size);
int RecvData(char * data, int size);
friend bool operator<(const plTcpSocket & lhs, const plTcpSocket & rhs);
friend bool operator==(const plTcpSocket & lhs, const plTcpSocket & rhs);
};
inline bool operator<(const plTcpSocket & lhs, const plTcpSocket & rhs)
{
return lhs.fSocket