/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plDirectShdowMaster_inc
#define plDirectShdowMaster_inc
#include "plShadowMaster.h"
#include "hsGeometry3.h"
class plBoundsIsect;
class plDirectShadowMaster : public plShadowMaster
{
protected:
mutable hsTArray fIsectPool;
hsTArray fPerspSlavePool;
virtual void IComputeWorldToLight(const hsBounds3Ext& bnd, plShadowSlave* slave) const;
virtual void IComputeProjections(plShadowCastMsg* castMsg, plShadowSlave* slave) const;
virtual void IComputeISect(const hsBounds3Ext& bnd, plShadowSlave* slave) const;
virtual void IComputeBounds(const hsBounds3Ext& bnd, plShadowSlave* slave) const;
virtual plShadowSlave* INewSlave(const plShadowCaster* caster);
virtual plShadowSlave* INextSlave(const plShadowCaster* caster);
virtual plShadowSlave* IRecycleSlave(plShadowSlave* slave);
virtual void IBeginRender();
public:
plDirectShadowMaster();
virtual ~plDirectShadowMaster();
CLASSNAME_REGISTER( plDirectShadowMaster );
GETINTERFACE_ANY( plDirectShadowMaster, plShadowMaster );
};
#endif // plDirectShdowMaster_inc