/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plKeyImp_inc #define plKeyImp_inc #include "plKey.h" #include "hsTemplates.h" #include "plUoid.h" #include "hsBitVector.h" #include "plRefFlags.h" //------------------------------------ // plKey is a handle to a keyedObject //------------------------------------ class plKeyImp : public plKeyData { public: plKeyImp(); plKeyImp(plUoid, uint32_t pos,uint32_t len); virtual ~plKeyImp(); virtual const plUoid& GetUoid() const { return fUoid; } virtual const plString& GetName() const; virtual hsKeyedObject* GetObjectPtr(); virtual hsKeyedObject* ObjectIsLoaded() const; virtual hsKeyedObject* VerifyLoaded(); // called before writing to disk so that static keys can have faster lookups (int compare instead of string compare) void SetObjectID(uint32_t id) {fUoid.SetObjectID(id);} //---------------------- // I/O // ResMgr performs read, so it can search for an existing instance.... //---------------------- void Read(hsStream* s); void Write(hsStream* s); void WriteObject(hsStream* s); // For when you need to skip over a key in a stream static void SkipRead(hsStream* s); uint32_t GetStartPos() const { return fStartPos; } // for ResMgr to read the Objects uint32_t GetDataLen() const { return fDataLen; } // for ResMgr to read the Objects //---------------------- // Allow a keyed object to behave as if it has an active ref when in fact the object // should only be active ref'ed by a non-keyed parent. Essentially just bumps/decs // the active ref count to facilitate normal object creation/destruction //---------------------- virtual hsKeyedObject* RefObject(plRefFlags::Type flags = plRefFlags::kActiveRef); virtual void UnRefObject(plRefFlags::Type flags = plRefFlags::kActiveRef); //---------------------- // Release has two behaviors, depending on whether the ref is active or passive: // Active - Release decs the ActiveRefCnt. When it gets to zero, the object will be deleted. // Passive - Unregisters my interest in when the object is created or destroyed. //---------------------- virtual void Release(plKey targetKey); void UnRegister(); void SetUoid(const plUoid& uoid); void SetupNotify(plRefMsg* msg, plRefFlags::Type flags); // hsKeyedObject use only! hsKeyedObject* SetObjectPtr(hsKeyedObject* p); //////////////////////////////////////////////////////////////////////////// // ResManager/Registry use only! // //---------------------- // Clone access //---------------------- void AddClone(plKeyImp* c); void RemoveClone(plKeyImp* c) const; plKey GetClone(uint32_t playerID, uint32_t cloneID) const; void CopyForClone(const plKeyImp* p, uint32_t playerID, uint32_t cloneID); // Copy the contents of p for cloning process uint32_t GetNumClones(); plKey GetCloneByIdx(uint32_t idx); plKey GetCloneOwner() { return fCloneOwner; } void NotifyCreated(); void ISetupNotify(plRefMsg* msg, plRefFlags::Type flags); // Setup notifcations for reference, don't send anything. void AddRef(plKeyImp* key) const; uint16_t GetNumRefs() const { return fRefs.GetCount(); } plKeyImp* GetRef(int i) const { return fRefs[i]; } void RemoveRef(plKeyImp *key) const; virtual uint16_t GetActiveRefs() const { return fNumActiveRefs; } virtual uint16_t GetNumNotifyCreated() const { return fNotifyCreated.GetCount(); } virtual plRefMsg* GetNotifyCreated(int i) const { return fNotifyCreated[i]; } virtual const hsBitVector& GetActiveBits() const { return fActiveRefs; } protected: void AddNotifyCreated(plRefMsg* msg, plRefFlags::Type flags); void ClearNotifyCreated(); uint16_t GetNumNotifyCreated() { return fNotifyCreated.GetCount(); } plRefMsg* GetNotifyCreated(int i) { return fNotifyCreated[i]; } void RemoveNotifyCreated(int i); uint16_t IncActiveRefs() { return ++fNumActiveRefs; } uint16_t DecActiveRefs() { return fNumActiveRefs ? --fNumActiveRefs : 0; } bool IsActiveRef(int i) const { return fActiveRefs.IsBitSet(i) != 0; } void SetActiveRef(int i, bool on=true) { fActiveRefs.SetBit(i, on); } bool IsNotified(int i) const { return fNotified.IsBitSet(i) != 0; } void SetNotified(int i, bool on=true) { fNotified.SetBit(i, on); } void SatisfyPending(plRefMsg* msg) const; void SatisfyPending() const; void INotifySelf(hsKeyedObject* ko); void INotifyDestroyed(); void IClearRefs(); void IRelease(plKeyImp* keyImp); hsKeyedObject* fObjectPtr; // These fields are the ones actually saved to disk plUoid fUoid; uint32_t fStartPos; // where I live in the Datafile uint32_t fDataLen; // Length in the Datafile // Following used by hsResMgr to notify on defered load or when a passive ref is destroyed. uint16_t fNumActiveRefs; // num active refs on me hsBitVector fActiveRefs; // Which of notify created are active refs hsBitVector fNotified; // which of notifycreated i've already notified. hsTArray fNotifyCreated; // people to notify when I'm created or destroyed mutable hsTArray fRefs; // refs I've made (to be released when I'm unregistered). mutable int16_t fPendingRefs; // Outstanding requests I have out. mutable hsTArray fClones; // clones of me mutable plKey fCloneOwner; // pointer for clones back to the owning key }; #endif // hsRegistry_inc